IMO if they really connect stats to skill. for archer must be DEX like kneeling shot. But well I will wait until lastday too lol.
Yep I’m going to wait too I don’t really have a problem with stats I need some str for et anyway.
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If they’ll make that big of a change then it is “ideally” required for them to give us a stat reset again. Just like the ones they just give, change on gems and head gear stat is a “big” change. imo.
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P-atk, max attack, crit attack all scale the exact same with skill modifiers.
The only difference is that p-atk/max-atk has crit multiplier (1.5) and attack modifiers (i.e glass mole).
Red gem, even with crit multiplier is the same as a yellow gem. If’s just, red gem is max only while yellow is both max and min.
Glass mole is another factor, but it is not enough atm. Right now, all glass mole does is make red gem have higher max attack damage than yellow, but the average damage increase is still lower.
We need 10 maxed glass moles to be comparable to yellow gems. (A split arrow is exactly like 10 glass moles, so in a c3 scout’s case, red gems are better)
I do not believe transendence affects gems, but I’m not sure. I highly doubt it since gems do not go on the weapon attack stat window.
Sub weapon is obvious. Red gems are better.
Hats are similar to sub weapon. P-atk > crit atk
Hey Reilet, appreciate your thorough response as always. (I thought you’ve answer this already, the recent explanation is clearer to me since I have a scout 3). Since this is an R8 Patch … R8 skills > lower rank skills (Split shot) then Yellow gem will still be triumphant.
Thanks again, it’s just a waiting game for me(us) now… until the stat reset potion expiry in the stache lol (haven’t claimed it yet). so I still have 12days+14days left lul.
Yes… It is something I’ve answered about three times now.
I think scout’s will benefit more from red gems than yellow even with rank 8 classes since split arrow is spammable.
If a scout can get their hands on glass mole and use it off cooldown, then red is better than yellow… For split arrow.
For everything else… Well red would be a gamble
Noooo don’t do this to me Reilet -_- now I’m torn again ahaha. Anyways your point on Split shot being spammable is noted and the difference between yellow and red gem is close (convincing myself here). I’ll be leaning again towards red gem again. Just according to keikaku, building my scout3>falc>mergen to red gem + glass mole combo.
Lol, the difference between red and yellow is on average 25% from their gem stats only. It does go as high as 50% stat difference assuming you are near 100% crit chance.
The actual total damage difference is, I’m guessing, around 10~20% only.
Why those numbers? Why 31 Con specifically? I thought you get a bonus point for every 5 you allocate into it. Wouldn’t it be wise to leave it at a multiple of 5 then? And why exactly 112 Str?
Nah Even scoutC3+red gem can boost dmg from glass mole . I’m pretty sure I will don’t spam mana Item while farm lol. If you farm as scoutC3 you should not think about that card. But if you think as DPS. It’s fine.
Bonus stats. You get an extra point. Everytime I distribute my stats I’m alway putting in points until I get a bonus.
The bonus stats are supposed to be every 5 points for the first 50 points. That means at +30 Con, you get 6 bonus Con. Did that change?
Don’t know if formula changed, but I can confirm at we get that extra bonus stat at 31 CON instead of 30 CON
Archer starts with 4 CON, so at 31 you complete 35 (multiple of 5 as it’s supposed to be). Initial stats are taken into account as well.
Okay, so this guide that I read is WRONG then. It says it does NOT include other stats - only allocated points. http://github.com/vyne1/tos-mechanics/blob/master/ToS%20Mechanics.pdf
Think about it: initial stats are allocated points as well… The ones which won’t count are points you get from gear, buffs, etc.
So that guide’s STARTING stats are wrong. I tried calculating it, and it indeed works… but not with the numbers listed in that guide.