Tree of Savior Forum

[Guide] Thaumaturge: The Forgotten Class

Obviously you’re not going to take ThauC3 and Swell Brain for the magic attack boost alone (though Left+Right Arm still gives around +1000 magic attack, which is pretty significant). It’s a good supportive class choice for builds that use direct INT-scaling, ex. Thaumaturge, Necromancer, Sorcerer, Cleric, Priest, etc.

Is it a good class for every build? Maybe not, but it’s far from “useless”.

Head buff is not useless but it’s weaker than Left hand buff alone in every aspect sooo… And the money you have to spend in the attribute to reach the max lvl is really too expensive for what the skill does and his f****** 50 sec duration.

You already have/need to up Left/Right hand buff at lvl 50, and so when you reach Thaum3 you have to up Head buff at lvl 50 too… Like what ? Why not making 5 freaking lvl on this attribute instead of 50 (+20 per attribute level, problem solved).

Necr and sorc give near 200 atk to boss, dont know formula for priest and cleric which work now, but if TOSBASE have right - than 150 int useless for cleric and priest too.
Only one hope for swell brain - if

It awaits the kTOS patch of giving it a scaling magic damage bonus up to 25% which will completely rework the value of the Thaumaturge class.

Going go true in future. But anyone know real info about this?

I once asked GM Papaya in previous GM session in Orsha server, her reply is that she don’t see any change in Thaumaturge very soon.

In fact, Swell Brain come with a 22.5 matk now already, listen here it is 22.5matk not 22.5% which is troll buff.

I feel sad for developers not seeing Thaumaturge as a potential class in Wizard Tree, they designed and intended most builds base on linker only.
At R7 Warlock and Featherfoot rely on linker a lot, and latest R8 class Enchanter lightning is synergy with linker and Sage Macro Dimension also good on Joint Penalty.

Thaumaturge can enlarge fireballs (make it heavy and become fix, or even have chance to explode)
Thaumaturge can enlarge icewalls
Thaumaturge can shrink Grimoire, make them shoot faster
Thaumaturge can enlarge Summons like skeleton/salamons/familiars/diev statues make them hit harder
^ These ideas can make entire Wizard Tree much more interesting, and alternative to linker. Since we heard only linker, linker, linker, linker, linker a lot in wiz tree.

Even Thaumaturge C3 is worthless, they can just add attribute make it able to take 2H staff on 1H slot, (because they can alternate the size)
or Swell Brain should at least +2 Skill Level for all Wizard Skills.

1 Like

I would agree with this statement though. Have you tried playing one?

Using a dagger, the three buffs would give roughly 1k magic attack on a full INT build at around R8 (level 275 ±), which is where the magic defence wall hits. This is a cheap alternative for people who cannot/don’t want to spend on stuff like transcended Superior Corona Rod. Five-Hammer alone is not enough.

Putting that aside, most players at that point would prefer shields over other sub weapons (if not forced into them). Swell Right Arm can give around 400 defence and magic defence, which is significant. Even more so after pairing with Shrink Body + attribute (though duration for that isn’t too long).

While it does need improvements, it works very well with low budget builds and multi hit builds, as well as being all-around support.

To add on that, I did a test that when you Swell Right Arm +Def and use Pardoner’s Aspersion, you will have additional 200+ defense on that duration.

or u can give around~800 matk with C2 Thaum and Joint penalty (with C1-C2 linker) IMO better take first or second circle of Linker than third Thaum.

Perhaps.

I just think it is unfair to judge the class (including C3) as being ‘useless’ or ‘worthless’, as most people think it to be that way.

Really nice ideas here :blue_heart:.

Right now thaumaturge for me is a farm class and one of the best at it. I farm 315 materials alone with my thaumaturge and that’s because of the matk bonus which grants nearly 4k additional damage per tick on my fireball and the additional magic defense making 90% of the magic mobs hit for 1. The additional 418 matk that swell left arm gives me is also very significant when i use 8 Chapparition.
But thats only thauma2, i don’t really see any motivation to go thauma3 on my build since i would lose enchanter for scrolls or sage for damage mitigation.

Hi guys,

I am interested in making a thaum for farming dungeons, but also want to be useful in higher end play.

I was originally thinking of warlock for Invocation silver farming and came up with the following builds:

pyro2link2thaum2 sage or enchanter
Kind of cookie cutter, which I don’t like at all, but fills the roll of farmer very well. Sage is probably better here for duping fireballs and missile hole.

pyro2thaum3warlock2
No linker, possibly better for r8 maps with link immunities. Extra duration on swell right/left arms and two DoT dps classes to take advantage of flat matk buffs. Maybe better pyro3thaum2.

cryo3thaum2warlock2
For freeze. Not sure this would work well for solo play. With current state of Agny necklace, cryo seems weak outside of Frost Pillar.

What do you guys think? I want to future proof the character and have seen ktos changes for warlock/thaum/cryo (and possible pyro nerf?). I do agree that thaum3 is weak at the moment.

Stat wise, regardless of build, will probably be 100-150con, rest Int. Not using transpose for anything but campfire heals.

We thnik taht the ones hwo rwites “CYRO” deos not desreve thier qeustions to be ansewred.

Thank you for your useful response.

Pyro2Link2Thauma2-sage is the best all round for now. Warlock without link is ok only for silver farming in dp2. Thaum 3 is almost useless like 200matk buff does not worth 1 circle. Cryo-thauma-lock is just bad.
Better is to go either 1st build, or pyro3-chrono2-warlock2 for pure silver farming, but this becomes boring quite fast.

It’s actually around 500~600, at least for Sorcerer. In the tooltip it only shows a difference of about 200, but if you look at the grimoire it’s higher. I doublechecked on some low level mobs as well and it comes out to around 500~600 more damage.

The difference between ThauC2 and ThauC3 comes out to around 300ish magic attack after you take into account skill levels and Swell Brain scaling alongside Left/Right Arm, or 200ish magic attack and 100ish defense if you use a shield subweapon. Personally, I find this more useful than a circle in Linker considering there are hundreds of Linkers in the game and you can buy JP scrolls if you really need them. Or you could put both into your build if you have the space for it, really.

It depends on what other classes you’re using and how they interact with Thau’s buffs, so if ThauC2 works for you then that’s fine. But as it is now, I don’t think ThauC3 is in any dire need of more buffing, maybe some adjustments to the scaling later on if the power creep gets any worse or adding in more skills that use INT scaling to make its effect useful to more classes.

So… this idea of a full INT Thau3 Pyro(or any other wizz DPS) just occurred to me. But I do not have the right gear to test out this theory. Thought I’d leave it here for some opinion and feedback.

The Idea here is to use Swell Brain + Transpose for an insane amount of CON for HP recovery, equipped with Animus.

(reason why CON is at 541 is to match INT value at 773, simulating the use of Transpose)

That should give you an equal amount of HP Recovery of roughly 938. Now Pair that up with Animus that converts HP Recovery into Magic Amp and you’ve got 375 Magic AMP…

Now from what I understand, the way Animus works is that It snapshots your HP recovery and turns it into magic AMP. So you should still keep your magic AMP after transpose expires.

So, what you essentially end up with is full INT restored, giving you back roughly 1100 Magic attack, while still maintaining your 375 Magic AMP! And that’s just your base stats without gear!

If you go for full swell brain, that should give you an additional 210 attack in total. 60 from transposed magic amp & 150 INT after transpose expires.

Adding Swell Left & Right @ full INT of 773 + 150 swell Brain giving you about 923INT. With the new INT scaling for swells, that should give you another 950 base attack.

Swell Right:

  • 34.4 + ([Skill Level] -1) × 12.4 + [Character INT] × 0.15 + [Swell Left Arm: Enhance Level] × 3]
  • 34.4 + ([15] -1) × 12.4 + [923] × 0.15 + [50] × 3
  • 496.45

Swell Left:

  • 40 + ([Skill Level] -1) × 14.6 + [Character INT] × 0.13 + [Swell Right Arm: Enhance Level] × 3]
  • 40 + ([10] -1) × 14.6 + [923] × 0.13 + [50] × 3
  • 441.39

TLDNR: Theoretically speaking, this build can achieve 1100 + 210 + 950 + 375 = 1645 base attack with buffs before weapons.

So, any thoughts & opinion on this crazy build? XD
I’m not much of a TOS mechanic math wiz so please correct me if there’s a misleading mechanic/formula, thanks! :slight_smile:

edit: So… Animus only takes 40% of HP recovery. Adjusting the math really takes out a huge chunk of damage :cold_sweat:

afaik Animus only takes 40% of your HP recovery rate so it would only give you around 420-500 mamp.

Ah! You’re right. Misread that…

I’m not sure if Animus would work with Transpose… I remember having a similar idea using Animus with Aukuras, but even if you equip the necklace after receiving the buff it doesn’t apply the HP recovery bonus to Animus’ effect. Transpose might work differently since it’s a buff to CON rather than HP recovery directly, but I wouldn’t invest in that idea too heavily before checking.

Transpose -> Equip Animus -> Cancel Transpose. It works and gives around 400-500 M AMP for full INT thaum.

2 Likes