Tree of Savior Forum

[Guide] Swordsman's Battle Manual (All classes) - By Cathexis

MH daggers don’t exist.

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so that does mean, if I use MH spear, OH dagger, I get the 7.5% bonus dmg from corsair from behind

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Another silly question that I can’t find an answer to just yet. Does cyclone give stacks to frenzy if there is more then one mob around?

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Amount of hits from multishot is dependant on the skill level. I thought it would be the same. End of topic.

From gaebolg and passive dragoon attributes?

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Because normal people would take hoplite c3 to get spear throw, spear lunge and stabbing and pierce or synchro thrust high. I am currently considering barb 3 into hop 1 into dragoon. If it does Not decrease with level ( by which I ment the usual build which has around 14 or at stabbing ), then that means I can have it at level 5 at rank 1 hoplite, use pierce after and have 18 stacks of frenzy from a boss in a relatively short amount of time.

At the same time I’m comparing that to barb3 into hop1 into doppel. Because as those stacks would build up, that cyclone would definitely be even sexxier. As for minus defence from eventual DoV, well you can always try and get a ghost chest to mitigate 50% physical damage and swap it back for a plate chest if there’s a good number of both physical and magical mobs.

And no, I’m not expecting them to be additive, was just a figure of speach really.

I guess the biggest problem I have, is whether its going to be dragoon or doppel that will have stronger multihit attacks. For now doppel seems definitely a level higher, not only with cyclone but also redel and zucken even though zucken’s SP drain is a bit over the top.

Just a couple of things I was thinking about. I guess it’s easier to just sleep on it. Goodnight.

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I think that every good build is pretty comparable when it comes to dealing damage at Rank 7. The difference is the situations where they shine.

For example, the Dragoon build has more AoE potential and it is able to use spears that have a better damage against Large-type enemies, like bosses.

On the other hand, the Fencer build also has good Pierce-type damage, but instead of more AoE it has the advantage of being able to deal good Slash-type damage, which the Dragoon build cannot do.

And neither of those two builds has good Strike-type damage, which others builds do.

There is not a build that can deal the highest damage to every single type of enemy out there, which I think is great because it increases the amount of viable builds and gives a lot of room for distinction among them. When there is no clear “best build”, then there is room for creativity.


Hello.

Usually it is not advised to go anything lower than Cataphract C3, otherwise the build will feel underwhelming, as the reason for picking Cataphract is the mobility it has, so it is best when you are able to move the fastest all the time.

You might be interested in something like this:

Swordsman->Peltasta->Hoplite->Cataphract C3->Templar

This is, IF you are mainly interested in Cataphract/Mobility, otherwise I think you could go for a Fencer or a Corsair build (both which will have better damage than Cataphract, but won’t be able to move as fast).

So I think it comes down to the class preference you have.


To be honest, I forgot to test Cross Guard + Spear Lunge when I had the opportunity, so I don’t really know.

My best guess is that, even though they are different debuffs and they might seem to “stack”, in reality the damage won’t go higher than that.

Why do I think that?

All of this is pure speculation from my part:

Because of how Vulnerability works. Basically (from my own perception of how the game works, but I could be wrong), it “changes” the armor type of the enemy and deals more damage accordingly.

This is why it is not always a 100% increase all the time and sometimes it is 50% or 75%. Because not all the armor-types react the same to Vulnerability.

So once you have made one mob “vulnerable”, making it vulnerable again shouldn’t work.

At least this is the theory I have for now, but I do hope someone is able to test it out and confirm whether it is true or not for us.

DWA is a self-buff, it doesn’t have an effect on your clones. So even though they auto-attack with you, only you benefit from it.


Yeah, they are multi-hits.

And it depends on your build. If you have high Physical Attack (STR build or/and 2H build), then Deeds of Valor is going to be a higher increase in DPS.

Otherwise if your Physical Attack is low, then Armor Break will have a better effect.


If your choice is only between those 2 builds, then I would say the first one.

Restrain isn’t worth it to use if you don’t get level 10 of it, and being able to get the benefits from Peltasta is much better for PvP as you can manually block with a shield, get more evasion, defense/block, etc.

Even if you could fill the later Rank with Swordsman C3 on the second build, you would need to know first what the Rank 8 classes offer. Maybe they give better skills and CC and you wouldn’t need to do that, which would make your Circle 2 be a waste.


It only really has multi-hits at Rank 7, with Doppelsoeldner C2.

I think it could work, but you will have to find Critical Rate from other sources like gems and equipment, so it might be that good until you actually manage to get them. BUT, if you do get them, you are going to hit really hard.


Unfortunately, that is the way it is for now. If you want to have a guild you must take Templar.


That is correct.


Nope, Frenzy only stacks with auto-attacks.

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Just one more question before I go to sleep, could you tell me how long does fencer’s lunge slash debuff last for?

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Same as the buff, 4 seconds.

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Alright, thank you for all the help!

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http://www.tosbase.com/tools/skill-simulator/build/2gswlcrq7i/ how tis build for tank fencer ? any opinion abt how to more optimized?

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It only really has multi-hits at Rank 7, with Doppelsoeldner C2.

Thanks for the reply and info. I’m kinda confused by this statement though, are skills like Cyclone and Moulinet not considered multihit?

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Actually only physical defense. Sure it hurts but it’s very far from taking double damage.

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Fantastic guide, I read every word.
Thank you for your contribution to the community.
A couple months down the road, with all the patches and your corrections to the guide you should generate a pdf of it so everybody can download it!

New players will especially love this one.
Cheers mate.

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5 hits?

so at lvl 5 and 1000 attack it would be in simple terms…
Dragontooth 5 x (716 damage + 1000) x 2(from 100% attribute) = 17160 damage
Serpentine 5 hits x (926 damage + 1000) x 2 = 19260 damage
Gae Bulg 1 hit x (3812 damage + 1000) x 2= 9624 damage
Dragon Soar 5 x (834 damage + 1000) x 2= 18340 damage

therefore Serpentine>Dragon Soar>Dragontooth>Gae Bulg right?

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Great guide! I am planning on starting with a squire alt and this helps me alot. Thanks for making it.

My original plan was Swordsman > Pelasta C2 > Rodelero > Squire C3.

Now I think I’ll go a different route.

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Take CD into account though.

And burst is sometimes more important. So maxing Gae may worth it.

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The build:

SW 2 > Hoplite 2 > Corsair 2 > Shinobi

will be good in PVP?

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