Ok mate thank you very much for your precious tips ! I’m definitely going for sword > highlander > highlander > highlander > corsair > corsair >shinobi (i personally prefer the 2H sword style than spear style
)
Thank you for your help
I like sword. So I discount the spear.
Here is the build that I did, there’s something I can improve?
What the status of allocation should I use for this build?
I really appreciate you taking a look at my theory and giving your own opinions. I definitely agree that everyone should strive to figure out their own playstyle and base their build around that. Not necessarily what is best when min-maxing. Play the game to have fun and do what you want.
That being said:
Excluding all gear, except for a 250 attack weapon (just to have a weapon of some sort) a STR + 40 CON build would not be able to crit against high level monsters (~100 critical resist), a 1:1 STR to DEX build would have 11.7% critical chance against a high level monster.
Overall, this leads to a 12.6% damage advantage of STR + 40 CON over the 1:1 build.
Evasion wise the STR build would have a 0% chance to dodge and the 1:1 build would only have a 10.4% chance to dodge (against high level monster with ~350 accuracy).
Reminder, this is excluding all gear whatsoever except primary weapon.
Conclusion: The STR build has ~13% overall damage advantage over the 1:1 build which is not small, in my opinion. The 1:1 build only has a 10.4% evasion advantage over the STR build, but remember the STR build also has 40 CON, so the difference in survivability is negligible.
From my previous calculations, adding in any gear would begin to favor the STR build as it seems easier to supplement the loss of DEX than it is to supplement the stats lost from STR due to the fact that STR receives 10% bonus per rank and DEX does not. In this scenario, the STR build has 500 total STR and the DEX build has 288, so the DEX build has to make up for a loss of 212 stat point value in gear. The DEX build would have 178 DEX, so the STR build would only have to make up for 172 (6 base DEX on swordsman) stat point value in gear.
I showed in my reddit post that assuming equal end game gear (Lolopanther leather set + Sissel bracelets for STR build and Lolopanther plate set + Gladiator bands for a high DEX build), leads to an advantage in all categories for the STR build. 10.4% damage, 6% critical rate and 24.2% evasion advantage for STR. You could argue that the DEX build would have the flexibility of switching to the leather set which would even out the critical rate and evasion stats potentially, but would lose the physical attack and STR bonuses from the plate set which would lead to a larger disparity in damage. Not to mention how much survivability the DEX build would lose in comparison by switching to leather instead of plate.
From my personal experience it seems if you can manage to gain ~10-13% damage and still maintain the same survivability, then why wouldn’t you?
- You have 5 points free on Barbarian, so I would most likely use those on War Cry.
- I can’t confirm or deny this, but apparently Jolly Roger has a higher chance to give silver with more skill points. So while you are leveling that skill, if you notice this difference then you can choose to max this skill and take points from Dust Devil.
Other than that everything looks great.
Thank you for providing another perspective on the builds.
But I can’t really go into a numbers debate because I can’t confirm or deny the accuracy of the formulas being used for Critical Chance and Evasion. The percentages for those two don’t make sense from my experience playing the game at higher levels so I think there might be something off.
Excluding that, these numbers don’t have any context to them, so they lose meaning for a practical use as they are being used in an isolated scenario. Once context comes into play there is no right or wrong for builds in this game and Fencer is not the exception.
But that is fine, if this is the way you find best for your character, then follow it, it is still a totally valid build to have.
I got the formulas from either the General mechanics guide, reddit, or the official forums for which they have been tested in game and are based on numerical data. However, as these formulas have not actually been confirmed in any way by the Tree of Savior developers, there is no way to know for sure whether or not they are 100% accurate. But it is the best we can do for now.
First of all, thanks a lot Cathexis for all the information gathering and answers you give, its a LOT of help, i HUGE lot of help.
Next, for my question:
Seeing as im aiming for a sword c1 -> palesta c1 -> barbarian c3 -> fencer c2 (or fencer 1 templar 1 if templar eventually becomes interesting), im concidering investing into warcry 10/10 since i wont be auto attacking enough to stack frenzy, seeing as all the fencer tools have low or NO cooldown. Therefore, im curious as to how war cry works in some scenarios:
-
Do they work on the totems that the bosses drop? if so, theres a constant 5 targets in boss situations, potentially more if they spawn monsters at the begining, which is quite nice. Else, if it doesnt work, its a flat 60-90 damage increase instead at 10/10 on bosses (they also get a -30 def, hence the 90, since some fencer attacks will ignore defence and not the others, the strike and slash skills, not much, but it at least helps the party a little bit, somehow)
-
How often are auto attacks even used at high level? frenzy could be concidered somehow in a not that skill heavy build, but even then, with the repositioning and kiting, what does it look like in high-level and/or endgame?
-
The videos you posted on your barbarian guide had frenzy maxed and no warcry, did you have another barbarian somewhere to test war cry somehow?
-
Is there anything that War cry doesnt affect? ive mentioned totems from bosses, but is there anything else? nothing comes to mind at the moment, but we never know.
-
And last, the build would end up leaving Cleave and helm chopper at lvl 12. The guides and builds I’ve seen so far max cleave first and some may even leave helm chopper at 1. Is there any reason for that? The skill builder shows helm chopper as having more base damage then cleave and has 2 hits, while ceave cant have its 2.5 time damage since bosses cant be stunned, yet all the builds suggest maxed cleave. I could of course do the same, and therefore have helm chopper 1, cleave 15 and actually have both frenzy and warcry, frenzy being at 8/10 for that, which is kinda nice seeing as skill builds are unlickely to stack up to 20 all that fast.
Again, thanks a lot for all the time you give to everyone.
I had an interesting idea since you mentioned Finestra. What if you built like considering my STR + 40 CON build: Sword C1 > Pelt C1 > Hop C3 > Fencer C2. I know that you wouldn’t be able to use hoplite skills with a rapier, but mainly you are taking hop c3 for the maxed finestra which would add 150 critical rate all the time. This would allow a STR built fencer to still maintain critical rate. Also, I’m not currently seeing the huge benefit of going Barb C3 before fencer which is why I propose switching out for hoplite. Sure you can use barb skills with a rapier but fencer has enough skills by itself (including 0 CD skills to use as filler) that you wouldn’t need any other skills. Cleave is made obselete by finestra and warcry (-30 def when maxed) honestly doesn’t make a huge difference. The only thing that would be a loss in my opinion would be frenzy, which then would be +400 damage per hit and that is assuming max stacks all the time. In practice (context of the game) this probably wouldn’t be the case.
Edit:
Nevermind, assuming maxed warcry and full frenzy stacks (460 additional damage) is actually more than maxed Finestra would provide, in the context of this build.
Frenzy is actually pretty good, but my opinion that warcry is still pretty bad still stands. 60 additional damage (DMG = Atk - Def) in the late game is very insignificant. If warcry works differently, let me know. I would rather put those 10 points into something else.
Hey I need your help and advice…
I play a corsair with: Sword C1 > Pelt C1 > Hop C2 > Corsair C1, with full strength (currently 320 strength, and level 151) and while most of the game content was very very easy to solo up to around 145 ~ 150ish i started to have ALOT of trouble at this point…
-
mobs in sanctuary / grand chapel hit very hard… im starting to think thats a 16x map and not a 14x map
-
I could pretty much duo the 130 dungeon with a linker, but i was no match for the 145 dungeon… monsters hit me hard, and nothing in there is weak to piercing attacks
-
Greene Manor and Demon Prison was abit easier for me… might do more farming there in the future
but now im thinking… should i reset my stats and put abit on dex? i havent had any trouble hitting monsters with full strength because i always wear the best gloves but i feel i might need abit of evasion and maybe even more critical rate
so what should i do in this situation?
Oh and im wearing:
Riena Plate set +3
Zega Spear +5
Infantry Gauntlets
Legwyn Family Plate Boots
Saphie Necklace & Zach Bracelet
And 3 hair costumes enchanted with physical attack / critical attack
This is a very interesting question, but I am not entirely sure of the answer to it. Maybe someone who has Barbarian with War Cry can test this for us and help us knowing about it.
If the Totems have defense and you can decrease it, then it will work. But if they have no defense then the debuff wouldn’t work on them and you wouldn’t get your Physical Attack back.
While you mainly use skills, some auto-attacks are still thrown here and there.
On normal / solo PvE you don’t really use auto-attacks because there is a downtime where you move from mob to mob.
In dungeons though I think you can easily use 10 auto-attacks to stack up Frenzy then use the damage to your advantage on the next pull, as you have constant skirmishes against medium~big groups of mobs through the entire dungeon.
Against normal bosses it doesn’t really matter, you can stack it up or rather use that time to land more skills.
On world bosses though, it is possible to stack up Frenzy as you use some auto-attacks in between rotations since you want to have a moderate use of your SP since they could be long fights. So I think this is another good scenario where it works good.
We had pretty much unlimited stat and skill resets during iCBT2.
Not really, only something without armor.
Let’s say that someone uses Armor Break on the enemies, this would reduce their defense to 0, so if you cast War Cry after then it would have no effect because you didn’t decrease their defense and thus it doesn’t activate.
The main reason is the extra 250% damage to stunned targets. Like you said, it doesn’t work against bosses it works against everything else, including other players.
Helm Chopper is usually sacrificed to max out Frenzy and War Cry since all Helm Chopper receives from additional points is more raw damage, which isn’t as important to some people since they would prefer to increase their damage with every one of their attacks instead of just one.
As for the level of Frenzy. Remember that there is an attribute at C3 that allows you to maintain your stacks if you switch targets but you can only have half of your maximum stacks. So that is another reason why you might or might not want to add extra points into that skill.
Now we are talking context, this is good.
The problem is that you lose Finestra as soon as you don’t have a spear equipped on you. So it doesn’t work if you cast it and then switch to Rapier, pretty much making it impossible to use it with a Fencer.
War Cry gives you 30 + (30 * numberOfTargets). With the attribute you can apply it to 10 targets, so that is up to 330 extra Physical Attack that you gain.
Both Frenzy and War Cry are limited to either stacking or number of enemies, but under the right situations they add a considerable amount of extra damage to all your attacks.
You should start adding some DEX now, since you went with Corsair and don’t have the extra levels on Finestra even though you are using Zega Spear. You are going to need to do that anyways for higher levels.
The thing is that at this point and moving forwards everything is going to start hitting you a lot, so you might want to add a little bit more of CON.
I think you might be talking about the Stoulets that hit you for like 700~1k damage, those are pretty tough and strong against your spear. But they have very slow attack speed and it is easy to predict their attacks, so you can just side-step when they are about to hit you and you will receive no damage. You can also time your Dust Devil to interrupt their attacks.
If you hit them with the tip of your spear, you will out-range their attack range so they will always have to walk a little bit towards you to be able to hit them. You can use this to your advantage to never receive damage either.
Most mobs will not be as troublesome, but you will find a few of them every now and then that require just a little extra of effort to take down without receiving damage, so you gotta use these strategies.
Also, try to farm mobs that are weak to your Pierce damage, while only killing the others to complete quests etc.
In party play you shouldn’t have much if any problems since with a healer at your side you can stay alive all the time.
Thank you very much, I didn’t know that finestra disappears if you weapon swap.
It is also good to know how warcry works, I didn’t realize it gives physical attack as well as decrease defense. The tooltip makes it seem like just - Def.
Hello every one. My goal is PvE/PvP— 80/20
Mainly I’m looking for a class to put my self in 15-25 monsters and kill them like a flies,no need to pullback for regen or cooldown ,somewhat tough,great for AOE,some thing like Bulldozer!!!.
I didn’t have any experiences on swordman so i put some test into this build.But i not sure what would be my C7.
My status would be str3-con2-dex1
Thank you for you help 
Hi, I was wondering if you could give me some input.
This is the build I’m currently pursuing:
I basically want to do end game PvE and high end farming. I have 0 desire to do PvP. Currently, I’m doing 4:1:2 for stats. I was also thinking about allocating 1 point into vertical slash, just so I would have another attacking ability. Could you give me any feedback? I would really appreciate it! I’m not sure if I should put in less points into dex as well.
Also, is it worth it to put any points in punish or mord when I hit doppel? Thanks again!
[quote=“Cathexis, post:691, topic:153860, full:true”]
- You have 5 points free on Barbarian, so I would most likely use those on War Cry.
- I can’t confirm or deny this, but apparently Jolly Roger has a higher chance to give silver with more skill points. So while you are leveling that skill, if you notice this difference then you can choose to max this skill and take points from Dust Devil.
Other than that everything looks great. [/quote]
I noticed that the build had 3 free points in Corsair. No problem remove two points from dust devil and add the Jolly Roger?
On the stat allocation I can use All-around it?
Srsly? What applies once, warcry bonus or attribute? I thought it would be something like (30+30)*targets with Warcry max and (14+30) *targets with Warcry lvl3…
The attribute apply only once, giving 30 more attack damage after the ability has been cast, so if you use warcry lvl 10 on 5 monsters, you’d get 5*30 attack from monsters, + 30 from attribute, + 30 damage from the attribute then + 30 from them having 30 less defense for a total of 210 damage more for 30/40 sec (180 + -30 def).
Looks pretty good, I wouldn’t change anything on it.
For your last circle you want Dragoon, unless you are interested on creating a guilde then Templar.
I am not sure which one of your ratio is DEX, but assuming it is the third one, then I think your build is fine. You have to evaluate your build every rank and think whether you need more or less from one particular stat and adjust your build accordingly.
For the skill points, the only thing I would consider is adding at least 1 point into Vertical Slash, like you said.
Other than that it looks good.
Yeah, no problem with that since Dust Devil doesn’t scale too well.
Yeah, you can use an All-around build heavy on DEX at the beginning and change it to be heavy on STR at higher levels. You will be able to tell how comfortable you feel with your character as you level it up and you will be able to tell if you need more or less of each stat.
The attribute only applies +30 in total, regardless of how many enemies you used it on.
Need some help 
I’m going for Sw > Pelt > Hop3 > Corsair > Dragoon - Pvp oriented
Right now I’m lvl 97 full STR Sw > Pelt > Hop2.
- Should I get Hop3 and then Corsair or maybe Corsair first and then Hop3?
- When should I start investing points in CON?
- Should I invest some points in DEX?
For now I guess that’s it, thanks in advance!
Thanks for the info. I’ll start pumping my DEX a bit now.
I’m kind of clueless when it comes to items, I’ve been using a
Primary: Velniup
Secondary: Superior Knife
Trash level 40 Pants, and Trash level 75 Chest and Boots.
My gloves are the only Level 120 gear I have, Infantry Gauntlets
Should I be working on upgrading my gear now? Or only at 175/220?
And if so, are there any pieces of gear that I should be aiming for? Maybe an armor set or something?
Thanks as usual man.
“…depending on the companion’s strength (+25% of it’s HP, +10% of it’s defense and +8% of it’s evasion).”
That “defense” includes magic or it’s only physical?
Is it necessary to up war cry to lvl 5 for Barbarian C2? Or is it better to leave it to level 1 and put the rest to Cleave and Helm Chopper?
