Tree of Savior Forum

[Guide] Swordsman's Battle Manual (All classes) - By Cathexis

After using “preparation” i’ll do double damage on my next “pierce” attack. If i use Preparation > Sept Etoiles (multihit skill), will it be double damage in all of my attacks or just in the first one?

@Cathexis Which gem should I use on my spear in my hoplite c3/dragoon: green gem, yellow gem or red gem and why pls

Lunge > makes enemy vulnerable to SLASH damage
Coquille > makes enemy vulnerable to PIERCE damage
Preparation > Makes YOUR next PIERCE double damage

Lunge and Coquille are “debuffs” or are they just considering your next hit (like preparation)?

Thnks for the reply. I dont know there is different rapier needed for different situation. I think i need to check back rapier list.

@Cathexis I spent a few hours just running calculations because I have been very interested in further researching STR vs. DEX. I wanted to present my findings and see if it consistent with what you think. I found that Full STR over full DEX has about a 25% damage advantage which is pretty large but like you said earlier you can’t just factor damage because crit rate, evasion and accuracy are also important for a class like fencer. So I did some more calculating and it looks like if you went 1:1 ratio between the two stats you would only lose ~7% damage as compared to full STR and would still have some evasion and more flexibility when it comes to gearing regarding crit rate. Is this consistent with what you think? I know you advocate for a high DEX build on fencers but I feel like if you go any higher than a 1:1 ratio you are sacrificing too much damage, especially when you can always make up for the slightly lower DEX with gear. Also, does anyone know what the cap is on dodge chance and crit chance? Because I’ve heard you can’t exceed like 80% dodge and 90% crit. If that is the case this might affect what the optimal ratio is because obviously adding any DEX past that point would be wasted stats.

Also, wanted to ask if a Swordie c1> Pelt c1> Barb c2> Corsair c2> Fencer c1 would be viable or does the clash of having to ditch shield to go back to sword/dagger after swashbuckler kill this build?

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What is the best?
Sword c1 > Peltasta c1 > Barbarian c3 > Doppel c2
or
Sword c1 > Peltasta c1 > Barbarian c2 > Corsair c2 > Doppel c1

Well theres 3 OU stat paths for Fencer
The first is the Traditional 2 DEX : 1 STR:
By the end game your gear should look something like this:

You get really high evasion and crit rate, but the problem for me is the drastic lack of dmg on Fencer for a stat that wont help allow 100% dodging anyways.
And i find it useless to build stack that much DEX but not have the STR to back up your cit dmg with 484 base dmg on Fencer’s… (slightly) weak skills your more of a “Tank” then an actual DPS class, but Tanking is what Fencer shines at and does it better then almost every other class.

I recommend this build for a Barb Fencer as frenzy slightly make up for this low dmg.


Another option is the current “metta” for fencer in KR…
but you can tak that statement with a gain of salt >_>
The build is 2 DEX : 1 STR, untill you have 100 DEX then go 2 STR : 1 DEX
Which SHOULD look something like this:

This is quite a lot higher as the base DMG alone is higher then the combined base and crit of the previews Stat build.
netting you about a little over 100 more crit dmg also.

Ive not done this one, but its apparently what EVERYONE in KR who wants to make a DPS Fencer is doing…


And lastly the one Im currently testing out.
2 STR : 1 DEX
Which should end up looking something like this:

This seems to be the best option for MY Fencer I cant speak for everyone though…

Its going to land you A LOT more base dmg then the First build (almost 2x the crit dmg!)
With its damage not being THAT much higher then the 2nd build its still a noticeable variance, with just a little less evasion and crit rate but nothing that’s going to make a major difference.
Besides, both of these problems can be fixed with gear anyway, which is my planed fix for the crit rate anyway.

Also this SHOULD (theoretically) land you 1k base dmg when using Venier WHICH IN MY OPINION

IN MY OPINION (and a lot others…)

The BEST Rapier currently available in the game EVEN AT LVL 280.

I currently recommend doing this with a Highlander sub, as this is so far going extremely well.
And allows me to block with Cross Guard (which scales with STR!) instead of dodging while Im trying to use it which allows some AMAZING burst on bosses!

(Also the stagger from cross guard stuns normal mobs for the duration of the stagger which can be 8s with the attribute, so it makes tanking not THAT bad with highlander sub)

So all in all the dmg difference (base dmg wise) is about 200 dmg, and +200 crit dmg but depending on your class path it could be more or less

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Iron Hook doesn’t, but I am not sure about Arrest since both skill sometimes act differently. Maybe someone reading this who took Squire could help us test this one out.


Kinda. You are never truly going to be able to compete against Cyclone in terms of damage output but the advantage is that your damage doesn’t rely on a cooldown.

You are still going to be able to deal some pretty nice damage though.

Looks pretty good. I would consider maxing out Sept Etoiles if you are aiming for PvP.

Helm Chopper is good enough for early levels. Later on you don’t really have to worry too much because you can make those enemies vulnerable to your attacks anyways (both Slash and Pierce), so you don’t suffer from that reduction in damage.


You are gonna want to have at least 50~80 DEX on your build, depending on the type of gems you are able to acquire.

Most likely you will be able to tell better once you are higher level, but for now you should start adding some of it because it is gonna be a while before you get Finestra level 10.


Just the first hit.


Depends a lot. Either green or red, depending on how comfortable you are with your Critical Rate at high levels.

Green increases your Critical Rate and it helps you boost it alongside Finestra. It is also a safety net for when you face opponents with high Critical Resistance (mostly for PvP).

Red gives you raw Physical Attack which is affected by every damage modifier so it increases your overall damage better than Yellow ones. It good for when you are comfortable with your Critical Rate and you want extra power in your attacks (mainly for PvE, but works good for PvP too).


They are debuffs. Coquille duration depends on skill level (5 at level 1 and increases 1 second each level) and Lunge is 4 seconds.


Pretty much.

Also, like you said, higher level equipment gives more evasion/accuracy so you are not going to need as much DEX in a High DEX build. This is why it mostly shifts towards High STR if not Full STR once you are 210+.

So in the end it is a more balanced build with more flexibility and benefits even if it loses 7~10% of it’s total damage.

Percentages might seem scary, but considering the raw numbers you are able to pull off at 250+ level then that 7~10% isn’t really meaningful because it takes the same amount of attacks to bring enemies down with or without that extra small amount of damage.

No one has been able to accurately test this at higher levels.


Let’s see:

  • I would remove 1 point from Bash and add it to Pain Barrier.
  • You really want Attaque Composee, at least level 1. It is pretty much the reason to go into Fencer C2.

Everything else looks great.

That is also viable, but it does require minimal to constant switching between Rapier+Dagger and Shield (at least for content in which you require to use shield).

It depends on whether or not you want to deal with that weapon-swapping in your playing style. The benefit is that you gain a higher amount of Pierce-type burst damage compared to the other build (which in contrast gains more sustained damage with Composee).


Uh, for what?

I would probably say that the first one, simply because the second one would have more damage if it had Hoplite C2 instead of Barbarian C2.


Sure, but Critical Attack is just a flat amount of damage.

200 extra damage per critical hit doesn’t really do anything when you are dealing 5~15k+ hits at level 270+. The extra Physical Attack is a better stat to use, but it is only a small amount of the total damage you are actually dealing.

If we take both of them into consideration to compare the total damage all the 3 builds are dealing, then we end up with something like this:

  1. (2 DEX - 1 STR) : 100%
  2. (2 DEX - 2 DEX [100 DEX]): 105%
  3. (2 STR - 1 DEX): 109%

That is only an increase of 5~9% on your total damage. Which, like I said before, when you are dealing 5~15k+ damage at level 270+, it doesn’t make any difference because it takes you the same amount of hits to kill an enemy with any of those builds.

What you are losing though, is flexibility in your build. You limit yourself to allocate your stats in one linear way and you are not allowed to switch your build around to fit against different enemies.

With a DEX-focused build you give so much flexibility to your build as you are able to equip more Physical Attack, Critical Rate, Critical Attack, Evasion or even Accuracy to fit all sorts of fights.

  • Facing an enemy with higher Critical Resistance? Great, take out your Critical Rate equipment.
  • Facing an enemy with lower Critical Resistance? Great, time to take out your Physical Attack or Critical Attack equipment.
  • Facing an enemy with higher evasion? Great, you can always equip more Accuracy.

This is the main reason why I highly prefer High DEX on a Fencer.

The only way to make STR Fencer build worth it is to take Doppelsoeldner which will actually make that extra Physical Attack a significant amount of extra damage to consider it worth it.

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Thanks, I’ll choose the first.
What better status allocation should follow to Sword c1> Peltast c1> Barbarian c3 > Doppel c2 ?

OBS: Sorry, my English is not good.

I still think, that its much better for me to go with a not so DEX heavy build.
Since at this point ive gotten the timing down for poping Cross guard at the last second.
Ied rather land the block then burst the enemy down then dodge the hit.

And I feel like it has about the same flexibility as any other fencer build

In your case it is fine, because you don’t want that much evasion since the main focus of your build is Cross Guard.

But it is not the different stat build doing the difference in damage in here, it is actually the use of Cross Guard. So the justification is there and it is not just “oh, STR gives more damage”.

Cross Guard also scales with level and STR, so there is added value in there. But this doesn’t apply to every Fencer build out there.

Eh Cross Guard can stagger boss? Apparently I notice that I can’t stun boss with Helm Chopper

Hey again, Cathexis,

I’m currently Lvl 132 running this build: Stat allocation is STR 2:1 DEX, planning to switch to STR 3:1 Dex when I reach Corsair C2, as you advised.

I have some of my skill points in PvE skills for now, but I’m planning to switch to this build for PvP later with a skill reset potion.

Since I’m only on C1 of Corsair right now, I was reading through some resources and noticed that a lot of people say either Swordsman C1, or C3, never C2.

I was wondering if a better PvP build than the one above would be something like this one, without Shinobi, but with another circle into Swordsman.

My general game plan in PvP was to buff myself up, and try to stun cycle my opponent with Helm Chopper/Seism, and to continue the stun lock with my high attack speed subweapon cancel coupled with restrain. This is why I’m considering Swordsman C3 instead of Shinobi.

If I follow my original build, the PvP game plan is generally the same (with less restrain stun chance due to absence of Swordsman C3), but with Shinobi vanish utility to get in and out, and Bunshin to possibly enable more burst damage.

Could you take a look at these two builds and advise me which would work better in a PvP environment?

Thanks!

EDIT: Just wanted to add on that my Gung Ho and Concentrate attributes are both maxed at level 50 already if that makes any difference

A boss can get staggered, but they wont be stunned by it like a mob will


@Cathexis

I said all of this though…
excluding the dmg not necessarily coming from STR

Hey, thanks for the input on the build i submitted.

About the second one i mentioned, do you think this: http://www.tosbase.com/tools/skill-simulator/build/cp4pwam3sr/

could work?

Also, which one of the 2 builds do you think would be better for Bossing and Grinding respectively? or would one of them work better at both things?

Is it good to go for Barbarian C2 > Doppel > Dragoon? Make sense? Felt like I got the wrong start up if I wanna go for spear.

I need more information regarding corsair c1.

  1. What iron hook does actually? Capture and do nothing? Is it still ok without keel hauling? Can we do other skill while capture? If can, lets say i use umbo blow, mobs knockback, does it still capture if capture still in duration?
  2. How fast keel hauling animation? Is it instantly pull or slowly pull?
  3. Jolly roger lvl 1 vs lvl5 has big difference?

U recommend high dex for fencer. For now, my stat dex:str:con:spr 6:2:1:1. I will stop add con, spr later after i satisfy with my hp and sp. Is it ok?

Just if you feel it necessary though, at that point you will be able to tell how comfortable you are with your character and if you should add more DEX or more STR to it.

I wouldn’t worry too much about PvP right now because of how unbalanced it is.

While Swordsman C3 could or could not give you better tools for PvP, in the big picture it doesn’t really matter because PvP will have to go through some serious changes for it to be at least healthy for most classes. This could mean that following that build could maybe end up in a worse result in the future.

If you really want to play Shinobi, I think that you should go for it. After all, it is your skill as a player that will tell how good you perform at PvP.


Yeah, sorry. Even though it was a direct reply to your post, I just wanted to add more context for anyone who was reading the posts too.

To be honest, I just forgot it was on your previous post. Sorry!


Looks good.

Mmm, I think that both are pretty much equal in terms of bossing and grinding. Maybe Corsair could be slightly better at bosses because of Hexen Dropper, but it really depends on how long the boss fight is so there is no correct answer for this as it could greatly vary from boss to boss.

The main difference is that you get more Silver with Jolly Roger from Corsair, while you gain slightly more combat flexibility with your other build (since you have Frenzy and War Cry with their attributes and Attaque Composee).


What would be your Rank 5? Since you can’t jump from Barbarian C2 to Doppel.

I think it would be fine if you really want to play a Dragoon, since there is still synergy between all your classes as you can use all your previous skills and Dragoon gives you the ability to use 1H and 2H spears.

So sure, go for it if that is the class you want to play.


It captures 1 opponent and then you can deal damage and cause Bleeding with Keel Hauling. Or if you turn on the attribute then you can capture 3 opponents but you can’t use Keel Hauling, so it would be a great set up for your party to finish them off.

And yeah, you can still attack with Iron Hook, provided that they are within range of your skills.

Pretty fast and you can spam it. Probably around 0.8 seconds per cast.

The pull is slow towards you but multiple fast small pulls.

You can search for videos of it on YouTube to get a better idea of how it works.

Apparently it increases your chance of dropping silver, but I can’t confirm or deny that. So for now I can only say that it increases the duration of it.


I think your DEX is too high. You should be closer to a 2 DEX : 1 STR ratio, while adding more STR at high levels.

You don’t really need SPR, but as long as you haven’t added too many points of it then it is fine.

I think your CON is fine, might want to add little bit more for PvP though.

Oh sorry missed out rank 5. So it would be Barbarian C3 > Doppel > Dragoon

Not sure going Dragoon is a good choice or I should continue with Doppel hmm.