Tree of Savior Forum

[Guide] Swordsman's Battle Manual (All classes) - By Cathexis

How big is damage difference between high STR and high DEX?

I was planning 1 STR 2 DEX on my fencer and monk but still doubtful if it’s worth it. I’d personally prefer survivalbility over damage but if difference is really significant might switch to 2 STR 1 DEX build.

And what about file change trick? Sounds like cheating, is it still working in iOBT? Though animation cancel is not truly a cheat, if you can do it with a good ping anyway. But they should implement it in game somewhat, fixing files sounds somewhat wrong for me.

Thanks for the guide Cathexis. Going through your guide helped a lot with finishing up the build I want to go for. I am trying to aim for a dragoon build that can do well in both PvE and PvP. Do you think you could look over it and offer any opinions? Thanks.

Also, I have heard that Cataphract is needed for dragoon to do well in PvP, is this true?

Right now it’s considered the best swordsman class for PvP. Though it’s not “needed”. Other combinations are totally viable.

Hi Cathexis, couple of questions

S.H.H.Cp.Cp.Cp.Dr (Swordman 1Rank - Highlander 2Rank - Cataphract 3Rank - Dragoon 1Rank)
CpDr Build

post from reddit shows this as the most popular cataphract build, still confused on why it bothers to use 2 ranks in highlander if the skills in that class get outclassed in damage. I am more pvp focused and really dont see the usefulness of the bleed from cross cut in pvp and crown seems very clumsy to use and also both cant be used on a mount anyway.

my guess is the build is primarily for pve, but even then wouldnt peltasta and hoplite be a better combo anyway since guardian and finestra would seem to be more relevant. i just dont see the appeal in highlander c2 at all besides the early game damage from cross cut + sky liner, possibly because of the no cooldown on it before.

in terms of a pvp orientated cataphract build into dragoon, it would seem like swordsman c2 or even c3 would be the most viable option in terms of pvp due to the lack of utility / damage from the early classes in the swordsman tree.

also for pvp cataphract stat build, what do u think of a 2:2:1 (str:dex:con) build. Thanks!

Link on the reddit post please?

As I know, there was a bug with highlander+cata when rush can be cancelled w/o going on cd or something like that. Not sure if it was fixed or not.

Also highlander does very good damage with cross cut + skyliner combo even in late game. Though after skyliner nerf it’s not THAT op anymore. So I doubt it will be very popular on iOBT.

I got this idea but not sure if it works properly. Need advice from all experience players here.

First build:
Swordsman > Highlander > Barbarian > Barbarian > Hoplite > Hoplite/Doppelsoeldner > Dragoon

Does Frenzy works with Stabbing? Does stabbing consider as a skill or auto attack? Was thinking if I could use Stabbing to generate fast max stacks for Frenzy. Also 1-H/2-H spears could use Barbarian’s AOE skills right?

Buff on this build: Finestra + Frenzy + Concentration + GungHo + Warcry + Deeds of Valor

Second build:
Swordsman > Highlander > Barbarian > Barbarian > Corsair > Corsair > Dragoon or Doppelsoeldner

Does Dual Weapon Assault generates fast max stacks for Frenzy? Also does dual wielding allows the usage of Barbarian’s AOE skills?

I am currently in Rank 3: Swordsman > Highlander > Barbarian

Thank you for ur answer. My build abit messed up now but i think input from 600++ post in ur thread will help me in making my own build myself now. Still dilemma whether i should get squire c1 or corsair c1. Obviously corsair>squire in every aspect, but rapier low durability and being a tanker make me think squire much better in long term. Doesnt it cost alot to repair frequently later?

Hi, a quick question.
I’m going a Fencer build which means I’m going to use Rapier towards the end. Your recommendations fore stat allocations would be High Dex.
So my question is, what’s the advantage of High Dex?

You will be nearly immune to physical damage, but will deal less damage then high STR build.

I want to make a kind of dodge based (Fencer) off-tank (Peltasta) that doesn’t exactly suffer from damage (Barbarian/Doppelsoeldner) for PVE.

I’m thinking of a 2STR : 2DEX : 1CON build.

  • Would that leave me with too low Dex? Should I go 1:2:1 instead?

Swordsman C1:

  • I know Thrust isn’t exactly needed with a Fencer build, but I didn’t find the 1 second duration as desirable for Pain Barrier; so I thought I’d get Thrust to give me a solid pierce option when wielding other weapons for my first 5 ranks. It’s just a single point anyway.

Peltasta C1:

  • I can’t exactly recall how Rim Blow is CC. All videos I quickly scanned just have it 1-shot weak mobs… does it knock down or something?

Barbarian C3:

  • I thought that most of the time you’d want to go Highlander first for the 2HS crit attribute, is it really okay getting C3 Barb with a Peltasta?
  • Is Frenzy 10 overkill? Or does it seem reasonable for a Fencer to poke a boss for that long to keep the stacks going? Or does Frenzy 10 make sense if I use it with the attribute?
  • Actually, speaking of Frenzy. Would Warcry be better overall since I’m taking Peltasta?
  • Should I use the points from Pouncing on Helm Chopper instead? Since I have 2 Slash based attacks already (Cleave/Seism), maybe Pouncing isn’t the best idea

Fencer C1:

  • I don’t find the Damage/SP ratio of Flanconnade all too dramatic with levels, so I figure Lv1 is good enough for spamming a 0-Cooldown skill. Although my DPS is lower, I think I’d use this skill for blocking or cooldown time from others.
  • Dunno what to do with rest of the points. Attaque Coquille for additional Strike based attacks?

Doppelsoeldner C1:

  • Is it worth getting C1 over C2 of Fencer? I think I’d mainly be for Cyclone… would that increase my DPS enough to justify going to this class?
  • Deeds of Valor activates when I get hit right? Does this skill synergize well with a Fencer build? Especially at only C1 so I can’t keep the buff up infinitely?
  • Dunno what to do with rest of the points. Double Pay Earn I supposed.

Thanks for any help here. I was mainly planning out my mage characters, I didn’t think about how I’d build the other classes until now.

Why is it recommended that Fencer/Doppelsoeldner to have Dex build if Fencer/Doppelsoeldner is DPS?

How do my stats look so far? I’m level 70 and have 72 STR, 31 CON, and 31 DEX. Currently at Hoplite C1.

And is it better to max keelhauling and iron hook over dust devil and dwa for a more pvp oriented build? going swordsman>pelt>hop c2>corsair c2>shinobi.

Hey dude, first of all want to say THANK YOU for putting in all the work on these guides, they are incredible.

My question is about the Hoplite C2 Skill Long Stride, I saw in a youtube video you posted that it had really LONG range but I just got it and the range is incredibly short. Am I doing something wrong or did it get nerfed?

Hello everyone!
I’m making my own build!

Right now it’s:

SW 1 > Pelt 1 > Barb 1

I’m going for:

SW 1 > Pelt 1 > Barb 1 > Barb 2 > Barb 3 > Fencer 1 > Fencer 2

Does anyone have a barb c3? Is Pouncing a good skill, is it worthy of my points?

Are you taking Highlander because of Cross Guard or Crown? I think it is just better to pick Peltasta overall.

The skill distribution of your build is good, I wouldn’t change anything if those are the classes you want to play and the style.

They do have the mobility to close the gap between them and the ranged classes, so they have more opportunities to do well in PvP although picking it doesn’t really guarantees anything.


That is probably from when Sky Liner had a 0 cooldown, but that changed now so that build isn’t particularly in PvE. It could maybe be good in PvP?

But yeah, Peltasta and Hoplite would be better options.

That is fine, if you feel like you need more HP you can always add more CON.


No, Stabbing doesn’t stack Frenzy. But if you already have stacks of Frenzy, they will increase the damage of Stabbing.

You can use Barbarian’s AoE skills with any weapon, but I wouldn’t really mix it with Hoplite. If you want to use Barbarian with spear, then I would wait until Dragoon for it.

It could be slightly faster, but not significantly (could also depend on your ping).

And you can use Barbarian skills with any weapon combination.

I think your second build looks better if those are the classes you want to play. You could also choose to pursue a Doppel build if you would rather stick with 2H Sword instead of Spear/Corsair. So it really depends on which class(es) you like more.


Not really, you get a lot of silver at high levels too.

While rapier’s durability might be a concern on really long sessions of playing, I think that with the limited amount of dungeon runs we have now, it won’t be that much a problem anymore.

Unless you are going to do something where you are expected to die a few times (like Earth Tower maybe), but by then you will have more than one rapier available in your kit to use.

You most likely will have a couple rapiers anyways because there are different types that help on different situations.


Evasion mostly while having a reliably high Critical Rate through your journey to max level.

While you won’t deal as much damage as a High STR build, the difference in damage for the Fencer class isn’t that significant to justify giving up the Evasion advantage.

The only way it would be significant is if you took Doppelsoeldner somewhere in your build.


If those are the classes you want to follow, I think this ratio is fine. You most likely will adjust it as you have a better feeling of it while playing your character.

The idea is that since you are aiming to get Doppelsoeldner at the end of your build, then you don’t want THAT much dodge, because you need to be able to stack Deeds of Valor to increase your damage.

In this case I think it is better to follow a balanced build like yours, perhaps focusing more on DEX during the most part of it and then heavily switch to STR once you are reaching Doppelsoeldner.

That is fine, you don’t have any other Pierce source of damage while you are Barbarian anyways.

Knockback.

Yeah, it is perfectly fine, especially for Fencer.

Uh, for boss fights maybe it takes a little too long to stack it up. But the extra Physical Attack you are gaining will later on stack with your Deeds of Valor so it is a pretty nice way to increase your damage.

I think it could, but I also think that you could sacrifice Helm Chopper and get both instead to maximize your utility at high levels.

It depends on whether or not you will take Pouncing to level 5. I think level 1 might be nice to have another skill on your bar, but once you reach Fencer you will never really use it.

If you are aiming for PvE, I would just skip this skill or get level 1 for bosses while you are a Barbarian C3.

But overall I think those points would be better spent on War Cry rather than Helm Chopper in this build (keeping Helm Chopper at level 1 still gives you a Strike skill, although not as powerful).

Yeah, if you don’t want to increase Flanconnade, then put them on Attaque Coquille for Pierce.

I think it is a solid choice, you will significantly increase your damage with this build as a Fencer.

You will lose Composee a 0 cooldown Pierce-type of skill and your high evasion though, but I think it is a fair trade to take if you are aiming for higher damage while using Fencer.

You will also cover one of the weakness of Fencer with Cyclone, which is AoE.

That is why you are not going to want too much evasion on this build.

Pretty much.


I think a little bit too high on CON and DEX, but it is fine. For now just increase STR and if you feel like you need either more CON or DEX then level it up. But I think you will be fine for quite a while with that amount of stats.

Iron Hook and Keel Hauling. Dust Devil is usually better at level 1 anyways.

You can max DWA if you want that tool in your kit too, as it is not necessary to max out Iron Hook and Keel Hauling and you will still be able to get them to a good level.


I only works that way if you use keyboard mode but aim with your mouse. Normal mouse mode has a very short range.


It is a pretty underwhelming skill all around. It could be used as a filler for boss fights, but level 1 is more than enough for that.

It could be good for PvP, but it is unproven so far.

How about this build?

  • Reduce Bash to level 3 and place those 2 points into Pain Barrier instead or 1 to Thrust and 1 to Pain Barrier.
  • I would max out Cleave instead. You can take points from Pouncing or Helm Chopper instead.
  • And get at least level 1 of Attaque Coquille as well as level 1 of Preparation.

Hey @Cathexis, do you know if knock back/down/up can “free” opponents by Iron Hook and Arrest?

[quote=“Cathexis, post:621, topic:153860, full:true”]

If those are the classes you want to follow, I think this ratio is fine. You most likely will adjust it as you have a better feeling of it while playing your character.

The idea is that since you are aiming to get Doppelsoeldner at the end of your build, then you don’t want THAT much dodge, because you need to be able to stack Deeds of Valor to increase your damage.


I think it is a solid choice, you will significantly increase your damage with this build as a Fencer.

You will lose Composee a 0 cooldown Pierce-type of skill and your high evasion though, but I think it is a fair trade to take if you are aiming for higher damage while using Fencer.

You will also cover one of the weakness of Fencer with Cyclone, which is AoE.[/quote]

Oh, I wasn’t dead-set on Doppel. In fact, Fencer appeals to me more.

I totally forgot Lunge gave a % evasion, so I would want to increase it as much as possible.

So, if I were to just go Fencer C2 instead of Fencer/Doppel, I would probably build more DEX style (1:2:1 Str/Dex/Con), and I’d lose Cyclone?

I also realized that the Fencer skills aren’t Overheat, so SP efficiency isn’t a priority with them. So I should opt for DPS by maxing the 0-Cooldown skills.

Would getting Lunge & Flan to 10, and Composee to 5 somewhat make up for the lack of DPS from losing out on Cyclone?
(Even though I won’t be able to make up for the AoE it brings to the table)

Anyhow, how is this revised skill build look? With the change to C2 Fencer.

I’m slightly worried about lack of Strike though. I’d only have Lv1 Helm Chopper, and Lv1 Attaque Coquille. Otherwise I’m pretty much Slash/Pierce.

Howdy @Cathexis I’ve a quick question about stat allocation in my build.

I’m ~lvl 60 and working on my S1/H3/Hop2/Drag and I’ve dumped all points into strength. Will finestra 10 eventually be enough to provide me with a functional (~30-40%) crit rate or do you think it’s high time I started to pick up some Dex?

Thanks a bunch! <3