Tree of Savior Forum

[Guide] Swordsman's Battle Manual (All classes) - By Cathexis

I don’t think this is accurate but I have no means right now to prove it wrong and since paid skill resets are on the way this will be tiresome to prove but I can vouch that 5 or so months ago it does indeed add up to 600. If it does not then it means that it is even more vital to max out the ability than leave it at say level 1 and let the attribute carry the skill over.

When iToS is open, or EU server is open (whenever that is, if ever) I’ll be recording the values very closely and come back with more information.

I do wish the skill descriptions in this game were more clear and didn’t require people to literally data mine everything.

Thanks for the input.

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@Cathexis Wow, amazing work there, I now see a lot more options being viable, thanks a bunch for this amazing guide, it helped me a lot and will surely help a lot of other players.

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Cant say im a big swordsman fan but, good job on the guide very in depth.

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Corsair: the main reason to max JR is increasing the chance of silver drop. JR lvl 15 seems to increase the chanse significantly comparing to lvl 1, so it may be a good alternative for squire 3 in pelt3 builds. Also buffs to pistol shot can be expected so it will become a viable option.

Doppel:

DOV: I wonder if the statement that you won’t lose stacks when recasting this skill is true, but it is a great skill anyway as it will decrease only pdef and not increase damage taken by 100%. Also you can max it, cyclone and Zucken(beware of SP cost, it skyrockets instanyly)/Redel while leaving 2-3 points for DPE and 1 point in remaining skills (0-1 for mordschlag).

Fencer:

Attaque Coquille lvl 3 is a good deal, since it will grant you 100% uptime on defense ignore, especially if you get +2 to Fencer skills Rapier(having 1 second over cd worth 1 point, I think).

Templar:

25 STR sure is not much, but it applies to every thingle guild member around. And it’ll grant ~70 patk to high STR guild members so it’s worth to max it IMO.

I’d suggest summon guild members at level 4 just to summon your party in emergency cases.

Also it’s recommended to have 2 or more templars at big Guilds to manage them properly. So second templar can get
reduce cast time buff, since they don’t stack.

Also if higher ranks of those 2 skills(STR and Crafting) would be avialble they both will turn extremly useful.


Won’t argue about stat allocation too much, but I have a feeling that 9:1 won’t help too much. I’ve made some calculations for Cyclone damage and it has 2 pikes at 0 Dex and ~80 dex. Hop may be different but I think it’s rather full STR PvE or at least 80 DEX as well. Since the more crit rate you get the more negligible enemy crit drfense becomes.

For PvP for any melee class you’d probably want to have A LOT of CON, because every 40 points in CON increase your base HP by ~30%, so it’s ~200% more base HP at level 280.

It’s especially relevant if you have some armor break skills/good equipment that will significantly boost your base damage.

Though high offense builds are also great but full STR will “only” increase your DPS by 30-50%.

So finding a good balance is hard, probably offensive stat allocation will help you to burst enemy priest while it’s unprotected but make you defenseless vs enemy mages/archers/bokors as they will quickly kill you.

All around builds tend to fall off in terms of damage, so I’d suggest to go “High” builds instead.

DEX CON can actually deal decent damage as well if you have a ways to overcome enemy defense. Peltasta2Rod3 for example can deal LOTS of burst damage if using maxed Umro Blow on staggered target under the effects of high kick and armor break with High Guard lvl1 activated, especially if it’ll crit (more than 1000%). Sure it’s hard to have all of this at the same time, but even 500% is quite a lot.

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@nasibubur12

Every Shinobi skill has an AoE Ratio of 0, except Mijin no Jutsu which has a value of 3.

Each bomb is 500 silver if I remember correctly (I will verify this shortly and edit this post if necessary).

To be honest, I have no idea. I don’t think anyone has tested Shinobi with Doppelsoeldner yet.

My best guess is that they get interrupted. But I wouldn’t be surprised if Cyclone still works once you drop down after Mokuton, IF it still has duration left.

Shinobi is still a fairly untested class, because of how few people have actually around to play with it. So there are many class interactions to be discovered when it comes to it.


@gene_d01

Mmm…I see both as viable options.

The thing is that if you go Hoplite C3->Corsair, you will be missing on Doppelsoeldner, which is the path that I recommend for Hoplite C3. Without it, you are going to be lacking on new ways to deal damage at Rank 6 until you get to Dragoon and even though Throwing Spear is still a good filler, I think you might want to get more damage.

If you want Corsair for the costume, I think you would benefit more from picking Corsair C2 in this case, as you will trade a better Finestra and Throwing Spear for Hexen Dropper and other Corsair skills. Which I think is a fair trade as you gain new ways to deal damage.

Since you are not taking Doppelsoeldner with Hoplite C3, then you will have higher DPS with Hoplite C2->Corsair C2. That is what I would recommend.


@chipp_genome

You are welcome to ask anything you want on this thread!


@lolazololazo12345678

Well, you can’t use 2H Spear until you reach Dragoon with that build.

At that point you will want to use 2H Spear most of the time, and take out a shield when you have to tank or fight world bosses or even for some PvP situations.

As you said, 2H Spears have a higher Physical Attack and they will make a difference in your damage output. By the time you get to Dragoon you will be able to tell exactly when to use 2H and when to use 1H+Shield.

Yes, you can crit with physical skills.

I consider Synchro Thrusting slow for the amount of damage it deals. But the main problem is that it has a very awkward hitbox, and it doesn’t hit too many enemies. While it could potentially be better damage over a very long fight as it provides better sustained damage, it is also an unlikely scenario. The only long fights are bosses, and those die very quickly to a Hoplite, so Synchro Thrust doesn’t have time to shine and that is why simply using Pierce and Stabbing is better.

Throwing Spear as a 0 cool-down skill is indeed a rotation filler, it still deals pretty good damage despite the animation required to use it, as long as you cast it at melee range. I do think it is worth maxing it now, simply because it is a great filler. But if you would rather stick to auto-attacks (which are still great), then you can add these points to Pierce/Stabbing instead.

For Pierce vs Stabbing:

Stabbing will always deal good damage, no matter if it is level 1 or level 15. My personal preference is to max Pierce because it is instant and you want to get the most out of it when using it, so it helps better on short fights as you will need less time to kill a mob (it can also Overkill with high enough damage). And no, I wouldn’t sacrifice points from Finestra to level either of these up.

I have been thinking a lot about maxing Stabbing since it has a shorter cool-down now. But the thing is, against normal mobs it doesn’t even get to fully cast, as they die very fast. And at higher levels, you will need many skills to bring down tough enemies, so the extra damage won’t really make a difference.

On the other hand, Pierce does need more points in it to become a useful skill, otherwise it is pretty weak. Since Stabbing doesn’t really need those extra points, then I consider it fine to use them to help Pierce shine too instead.

You are right about Dragontooth’s channeling, but the most important thing is that Dragontooth has a much higher AoE impact than the other skills, as it is quite a big area it covers, so it can hit a lot of enemies.

For Highlander, I think you might want to wait, as there is a possibility that Sky Liner will have 15 seconds cool-down instead of a 0 seconds one.

For the highest DPS build, I think it depends on how long the fight lasts and the type of enemy you are fighting. But your build is certainly among the highest damage ones. The thing is that there is no clear “best DPS” build, as many of them are so close that they are equally strong but each shine in a different scenario.


@Qlast

Yeah, Doppelsoeldner C2 is just as strong as Dragoon at Rank 7. And a great choice if you are looking for a 2H Sword build (or if you simply don’t want to use spear).


@Skrunken

Thanks!

There are a lot of typos like that that I need to fix, difficult to keep track of everything with so much information to cover.


@chajr2468

It is 300%.


@marques18

Throwing Spear vs bosses is still a filler. It is usually better used when you have to hit multiple enemies, and I think it will depend on your ping whether using auto-attacks or Throwing Spear will be better as a damage source.

Squire’s Refreshment Table food works like this:

Salad: +10% max HP (+2.5% for each additional level)
Sandwich: +10% max SP (+2.5% for each additional level)
Yogurt: HP recovery time decreased by 1 second (-1 second for each additional level)
Soup: SP recovery time decreased by 1 second (-1 second for each additional level)

The problem with Hoplite C3 is that while Throwing Spear is a nice skill filler, you are going to need more damage for higher levels (from Corsair, Doppelsoeldner and Dragoon).

So it doesn’t really matter if Squire increases your SP regen, as it is not really something that useful because SP potions cover your SP perfectly fine already.

If you want to make a Squire it is better to get to C3, otherwise your buffs/shops will get outclasses by other Squires who did get to C3.

So overall, I don’t think it is a good idea to go Hoplite C3->Squire C2.


@kaixermax

Even though Maintenance has a duration, it also has a hit count.

Each hit you deal decreases your counter by 1, so the buff will run out depending on what is over first, the duration or the number of hits.

So that Attribute doesn’t add more damage, it simply increases the number of hits you can deal for the duration of the buff.


@jr_batenga

Peltasta C1 is more than enough to tank anything in the game (personally I have done it with 0 points in CON).

I think it could probably have been a problem with your ping? As lower ping makes it much easier to dodge attacks by moving and blocking at the right moment. Or perhaps all you need is to be more careful.

There is nothing else that could really help you but adding more CON to your build, so just add more points until you feel comfortable with your HP.

Also, your protection highly depends on the Cleric in your party, with buffs like Stone Skin, Safety Zone, Heals, etc. So if you feel that you are REALLY having troubles, then it might be your Cleric either slacking off or having a not very supportive build.

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@Lester

I think you should wait until we get confirmation on whether or not Highlander will get a nerf to Sky Liner (15 seconds cool-down instead of 0), before deciding on your build.

If that nerf does go through, I think you would end up having a better DPS build with Hoplite or Barbarian instead of Highlander.


@lajkonikes

From my experience, Synchro Thrust doesn’t add any additional line of damage. So in the end it remains as 2 hits.


@Derael

Thank you for your contribution.

The problem about Highlander is the pending confirmation on the final cool-down of Sky Liner. But even then, Catar Stroke scales extremely poorly in damage and it is replaced very fast by better skills, so it is not worth it to spend too many points into this.

Yeah, for Peltasta C2/C3 I do recommend DEX/CON, as I didn’t even list Full CON on my Stat allocation section. The %s on skills, while high, still end up being a very disappointing amount of damage in the end, especially at high levels.

Yeah, Synchro Thrusting not only works with spear but it also requires a shield too. It is not flexible when it comes to that.

For Shield Push…the thing is, if you want to decrease the defense, it is simply to get Armor Break because defense will never go lower than 0. And Shield Push requires a lot of points to remain relevant, while Armor Break skills simply do it with 1 level.


@celexample

Thank you for your contribution. I will add the missing details to the Barbarian section shortly.

On Cleave I agree, I usually max it, but I left the option for some builds to leave it at level 1 for utility IF they wanted to get both Frenzy and War Cry. But most builds following the guidelines will end up with Cleave maxed out anyways.

The thing about Helm Chopper and the reason why I like to max it, is because it is extremely good as a source of Strike Damage. I do agree that it could be left at level 1, but I would suggest that for builds that add more STR to their builds.

The problem with Frenzy is that you still need to stack it up, and it takes quite a while. At level 240+ you don’t have the time to really do it, as you gotta kill the mobs really fast otherwise they will kill you quickly instead. I did note it is mainly for particular scenarios like bosses. And no, it doesn’t fall off if you use a skill like Seism, it only falls off with auto-attacks or the duration running out.

War Cry attributes do not add damage that way. I did a post about it in the past which you can find here:

So in the end, Level 10 War Cry with level 10 Attribute on 10 enemies only adds +330 Attack (which is the best, highest scenario). It is still a considerable amount, which is why I overall value it more than Frenzy. But in a build that gets both skills, it can add a significant amount of damage like you said, the only problem is getting the Frenzy stacks and at higher levels you don’t find many mobs grouped together outside of dungeons.

And please do make some videos, we certainly needs lots of those and I can’t cover videos for every class and every build out there.

Thanks!


@Derael

To be honest, I am unsure as to whether or not more levels on Jolly Roger significantly increase the amount of Silver it drops. I would need to see some elaborate testing from someone so that I can confirm it as true and it include it in the guide.

The thing about Attaque Coquille at level 3 is that, 100% up-time isn’t really necessary, considering how short of a cool-down it is and taking into consideration the animation of skills and different types of skills a Fencer build will have on it’s kit, those 3 extra seconds don’t have any meaningful impact on the overall view of a build (especially for short fights, when mobs die in 2 seconds or less).

The Templar point is good, I will add it shortly. The problem is that there can’t be any “big” guilds, because the amount of space each guild can have (even after leveling it up), is very small.

I would need to test for myself or have someone else test the range of Battle Orders, for us to determine if the +25 STR is worth it or not. But considering that it is only a choice between this or reduced crafting time, then if there are 2 Templars to cover one each of them, then it makes sense to get it.

The damage from a PeltastaC2+RodeleroC3 as in burst damage is extremely insignificant at higher levels, when mobs have so much HP it takes way more than entire rotation of full % skills to bring one of them down, let alone a group of them.

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Thanks, I guess I’ll just put in some more dex on my build to cover up what I missed on Finestra 15/15.

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Wow! Nice guide dude, i’m following this up :wink:

I have a question: some guys told me that the best build for PvP Swordman is Sw3 cata3 dragoon.

My point: restrain can be countered by plague doctors. And the physical attacks by the priest3. Whats the point to get swordman 3 while you can get iron hook from corsair, which cant be countered?

So, the best pvp build wouldnt be with a corsair path?

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I think that Swordsman C3->Cataphract C3->Dragoon is a one trick pony and it is not the best PvP build.

There is no “best PvP build”. It comes down to the creativity and skill of the players (and ping), to outsmart their opponents.

But yeah, Corsair is a strong candidate for a good PvP build right now because of Iron Hook.

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Wow! Just saw that wall of text of replies. Really appreciate you taking your time and effort into answering our questions.

Thank you for your reply to my question. I did notice that some of the healers I invited to the dungeon were a bit new to the instance. That and my ping to the server was around the 200s. I’ll keep trying to improve my gameplay as well as note the kind of players I invite to parties.

Thank you again for taking your time at informing us! Appreciate it, mate!

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nice argument.

but dont you think being a corsair, you actually need to be corsair 2 to be very effective? i mean: you actually cant be cata 3 corsair, a char with mobility and lock. that sounds great but in practice cant be. imo: swordmans pvp builds are too limited: corsair

not even cata3 …

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Clearly you haven’t seen the current swordsman in the top 50 pvp chart.

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I wish the topic you mentioned featured some screenshots because from my iCBT2 experience this was not the case at all.

Edit: I’m going to quickly clarify what has been mentioned: the attribute mentions that it will stack it, but quite possibly only if you lower the defense of the monster.

So if the monster HAS NO DEFENSE or DEFENSE LOWER than 30, it doesn’t add it as 60 per monster.

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I was thinking about use it: http://www.tosbase.com/database/items/243102/

So without squire c2, what do you think about sword>hop2>corsair2>shinobi or sword>hop3>dop2 ?

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Not necessarily.

The best Corsair tool for PvP is Iron Hook, and that is covered with Circle 1 alone. While Circle 2 adds some nice damage with Hexen Dropper, that isn’t the main concern when it comes to PvP.

I do think it is possible to go Cataphract C3->Corsair for a PvP-centric build. Dragoon does add more skills and damage to the build, but in the end they are not mandatory for PvP.

After all, a good PvP player uses all the tools in the kit to try to outsmart the opponent. With tools like Iron Hook, Impale, Rush, etc; I do think it is very likely to make an impact on PvP and if you manage to CC-lock someone with Impale+Iron Hook then that person will have no means to escape and will most likely die, even if you don’t have the Dragoon skills.

But it is all gameplay. There are too many factors to consider on PvP, and it all comes down to skill and playing style.


I did the test myself during the last days of iCBT2 for over two hours in game to confirm that they are accurate. This how War Cry works.

I also made sure to test it on many mobs and not only low level ones. So I did test it on mobs that had over 200 defense.

Unfortunately I didn’t bother to record it because it takes too long to wait for the cool-down and gather mobs to keep testing it. And didn’t even think of taking screenshots either, which could have been useful for situations like this, so that is my mistake.

But if you do record it we will have a good documented testing of it and it will help to clear doubts around it, and it won’t have to be just my word for it.

I will also try to test it again, but I don’t think Barbarian will be my first character, so it is gonna take a while before that.


I think there are many ways you could go with your build, and all of them are perfectly fine. You could go Corsair 2, Hoplite C3, Doppelsoeldner, Shinobi or Dragoon.

It really depends on what exactly you want your build to do and the skills that are appealing to you (or the classes / costumes you like more).

To be honest, those two builds are very close in terms of overall effectiveness, so there is no clear winner. It is all on your personal preference.

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I think someone mentioned that Skyliner now has 3 overheat stacks and hits 2 times, so it’s not a very hard nerf.

Cartar stroke is good for the same reason as punji strike, because it can cause a devastating wave of 50% patk hits. Also it has 50% bonus damage hidden modifier (according to damage formula thread) so it will be useful even in late game.

The problem with Synchro Thrusting for my Fencer build is that it won’t work with Rapier, I was planning to use shield and dagger for swapping anyway. In late game 150% damage would’ve been nice filler skill for combo. But for some reason it works with sword but not rapier, according to ToSbase. And I was surprised because it’s the only skill in the game not working with rapier but working with sword.

And regarding Shield Push, that’s exactly what I mean, when we have Highlander’s Skull Swing, any other armor decreasing debuffs are useless.


Jolly Roger: someone tested it and said that difference between level 1 and level 5 is obvious, so I assume that it will also grow significatly up to level 15. Though if it’s like 2% per level, then level 10 is enough, and it’s better to get fenser/shinobi/doppel or dragoon at R7, but if it’s different, then Corsair 3 might be a good choice, or really bad.

So yeah, it needs some testing.

As for attaque Coquille, it’s bettet to have 100% uptime then not to have.

The damage difference may be insignificant but it exists. Even 1 auto w/o armor ignoring is damage loss, while we don’t have a better skills to invest anyway. That’s why I suggested lvl 3 as safe choice. It’s kind of overprotective but why not? 2 points elsewhere won’t make any difference as well. I usually go 5 1 3 1 5 in my Fencer builds.

And finally, regarding pelt rod damage, even small amount of damage is good gor a party, so if someone goes full tank it can deal like 20k damage with this combo to several mobs, if he has enough AoE attack and decent weapon.

Especially it works great with cryomancer in party, since Rode skill deals bonus damage to frozen as well.

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I’ve seen a lot of Fencer builds floating around, I can’t help but want to ask the person who seems like they have the most experience.

I want a build that would work out in the game’s PvE, I think. Highest damage possible, since I know it’s a class that will already have a lot of evasion.

I’m totally new to the game, I understand the class system and such, but I’m not sure what would be the best things to pick for each rank and circle.

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@Cathexis Thank you very much for this comprehensive and updated Swordsman guide. Just in time for Early Access!

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The topic you linked from way back December seems to be missing all of those points. Don’t worry though, I will be the one testing it out with extensive screenshots to back it up as I level along with no weapons equipped on monsters of my level.

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From Cathexis’s guide and a few other searches, this is the one I can come up with, will probably go with this build myself next week.

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