Heya guys, I am building a SM> Pel1> Hop2> Corsair > ??> ??
I was wondering to take corsair 2, but for the last rank i am confuse, should i take corsair 3 for JR 15>? or should i make a dopple for double pay earn? or maybe a shinobi and dragoon?
Any thoughts and idea guys?
What about the stats that i should make guys?
i was thinking to make 100 dex, 100 con, and all str for the rest point >.<
To be honest, you can pick anything.
-
Corsair C3: Isn’t that good right now, so picking this would mean that you are hoping for an improvement of it in the future. Currently you don’t get much out of it besides Jolly Roger/Iron Hook level 11+ and a little bit more of damage with Hexen Dropper, plus one new skill in Pistol shot.
-
Shinobi: It is pretty bugged currently but it has the Kunai combo for burst damage. Picking it also means that you are hoping for an improvement of it in the future. It has a few hiding skills which could be nice for PvP and the Kunai combo allows you to solo farm dungeons and missions easily.
-
Dragoon: Adds a bunch of new damage skills into your kit, which is a more consistent way of dealing damage as you have multiple opportunities to use different skills in case you miss one of them.
-
Doppelsoeldner: Cyclone adds more AoE damage into your kit, but it relies on it being able to channel it’s full duration. Deeds of Valor can increase your damage quite considerably and Double Pay Earn is a pretty nice way to acquire more EXP from bosses and it is nice for farming materials too.
It depends on how comfortable you feel with your current kit in your character and which tools you would like to add to it moving forward.
That is good if you want to have a slightly more beefy character for PvP/GvG, so I wouldn’t see many problems with doing that.
Thank you Cathexis for the reply <3 you
Hi some questions on hoplite skills since skill descriptions can be vague most of the time
finestra - how does this work is the crit chance calculated after applying crit rate and crit resist of mobs? (i.e. is the crit chance of finestra an additive or a multiplicative bonus to your own crit chance)
spear throw - is there a delay between throwing and picking up the spear? how spammable is it? is it an aoe skill?
Hey,
Thanks for the guide. Amazing job.
I’m thorn between SW1/PEL2/HOP2/CAT1/COR1/DRA1 and SW1/PEL2/HOP1/CAT2/COR1/DRA1 (so if to pick HOP2 or CAT2)
I know is not the most perfect build… but I love Corsair and i wanna take 1 circle.
What you would you recomend?
There is no cooldown and loading time, animation is pretty long tho. It is AoE. It is very spammable in melee range.
Hi cathexis. Amazing job! I have a question about swordsman for boss killing. I’m not really into Archer and I wanna do a swordsman for the job, but I’m little uncertain if I can get boxes from dullahan (for example), since it’s clustered with Archer there. I mean, can I do better dps on bosses than Archer? The build I have in mind is:
Sw1 pelt 1 hop3 corsair2
Sw1 pelt 1 hop3 doppel 2
Sw1 pelt 1 hop2 corsair2 doppel1
The weapons I’m gonna use is brandish/ karacha dagger (venom when I get one).
Stats distribution gonna be high str, 100 con and 100 dex.
What are your thoughts? Thank you!
i also happen to come across with that video right now. thanks!
Thanks cath!!..now i know how to tank lol…
…and…how does jolly roger work? At lvl 1,2 ,3…etc…
One of the main reasons im going for:
Sword -> Peltasta C1 -> Highlaner C3 -> Doppel C2
…is because of the entry limit on dungeons and i thought having more chances with a lvl 1 DOUBLE PAY EARN would help a little (and the C2 of dopple is strong too!)…and the 2h sword sinergy with highlander skill was cool…
But then again…if i choose to reduce one C on Highlander for one C on Corsair for mainly DOUBLE PAY EARN lvl 5…what would your opinion be on that? Would this build lose a lot by not having skull swing and crown/cross guard/skyliner maxed?
…in the end…at dungeons we are only supposed to pull aggro…and deal…“as much damage as possible”…and swordmen will always have a hard time grinding outside dungeons…
…so i thought why not make a build focused on drops & swords?..lol…
- Sword -> Peltasta C1 -> Highlaner C2 / Barb C2 -> Corsair -> Doppel C2
Or
- Sword -> Peltasta C1 -> Highlaner C1 / Barb C1 -> Corsair C2 -> Doppel C2
…and again…how does DOUBLE PAY EARN works?..does archer and mages get the bonus too? Is it good at lvl 1? Or could be way better to go to lvl 5…or 10?
…i say lvl 10 cause i have read corsair is good at C2…but then again…corsair is most PvP oriented…and im more a PvE guy lol…
…i hope you can help me with this…been looking at forum but cant answer yet those questions…
…Thanks for your time!!
Hey there Cath!
I just have some Questions 
I am currently Playing a more Tanky Build (cuz i like it :P)
Final Build would be like this
I used to Play a Dragoon Build till 260+ but i have to reroll since our Guildleader Quitted 
Just wanted to ask if its worth to put that many points into slithering i mean yeah the dmg seems decent for a Tanking Class but would be Rank 1 worth it aswell and invest more into Shield Push to get more power into the Defense Debuff?
Same goes for Shooting Star i put 5 points into it even with the Bad Scaling i mean it hits multiple times so the scaling should not be that bad (correct me if i am wrong)
And for Weapons.
Currently i am using a +9 Durandal and i am planing to use it till 170 for that level i allready have a Catacomb Blade and a Catacomb Club(ignoring the fact that it has matk i really like the extra hp the sp reg since i tend to spamm my skills and the aoe attack ratio is decent aswell).
And so far i would prefer to use the Club cuz it has strike dmg and i am leveling with a Wiz3 Linker3 Warlock Buddy so i would have 100% uptime on Lethargy + my Strike Debuffs
Sidenote:
Currently sitting on 117 and about to roll Rode 2.
This Build is most likely for Becomming a Templar and be semi viable in PvP Situations (i dont like the pelt 3 squire 2 Templar Build)
Thanks in Advance
It is additive to your Critical Rate stat, which then goes through a formula which takes into consideration the Critical Resistance of the enemy to determine whether or not it will land a critical hit.
There is a formula going around for the actual critical chance, but since I can’t confirm or deny it’s accuracy then I can’t really give it to you as solid information.
Your build are using 8 ranks and we currently only have 7.
Not sure which one you want more, if Peltasta C2, Cataphract or Corsair, or if you want to have all 3 into 1 build.
It is difficult to tell, depends on your server.
First, there is a lot of catching up you have to do, not only get to high level (because many people doing world bosses are already level 280), but also on equipment and attributes (lots of silver).
After catching up, you also need to have friends to party with as having a high DPS party will increase your chance to get cubes.
And then with that, it depends on your build. I would say that either:
Swordsman->Peltasta->Hoplite C2->Corsair C2->Shinobi
or
Swordsman->Peltasta->Hoplite C3->Doppelsoeldner->Dragoon
Would give you the best chance to get a cube as a Swordsman.
But no, you wouldn’t be able to compare against the top DPS builds in the game which currently are Wizard C3->Elementalist C3->Warlock and Fletcher C3.
We don’t really know the exact formula for Jolly Roger, all we know is that it has the chance to give you more silver from mobs each time you hit them and also a chance to acquire extra drops from them when you kill them. Apparently the chance increases with the level.
I think you were confusing Jolly Roger with Double Pay Earn on some of your points, but here it is how it works:
When you activate Double Pay Earn you get a buff with x amount of stacks (the amount depends on the skill level). 1 hit = 1 stack, so you can only do so many hits with it.
So let’s say that a skill deals 6 hits, then you would lose 6 stacks by using it. You would also lose more stacks if you hit more than 1 mob.
So all you have to do is use it and let other people on your party kill the boss/mobs, so you don’t use your stacks and you will receive the benefit for 10 seconds.
You don’t get extra cubes from the bosses, only extra Experience and Silver, same from mobs but if they drop materials (mobs in dungeons don’t), then you would get x2 of them dropped.
So I would probably say that Corsair C2 and Doppel would be the better combination for what you are looking for.
There is no point in adding anything past level 1 to Slithering, as all it does is increase the damage and not the duration. The damage is pretty weak, so those points are better spent on something like Montano.
Shield Push could be another option, but you need to spend a lot of points into it for it to be anything near useful and even at max level 15 it is pretty weak as it doesn’t reduce that much Defense.
I think that Peltasta C3 would be overall more useful than Rodelero C3 if you are planning on taking Templar, but Rodelero C3 is alright if you want to focus on increasing your Strike damage with lethargy, but it isn’t going to make any significant impact on the game because you are still limited to it being short range.
Meanwhile if you have a Wizard with you that focuses on maximum AoE damage, then Peltasta C3 would give it Swash Buckling level 15 to clear as many mobs as possible with it.
Thank you @Cathexis for your helpful guides & replies so far, I realize the build I proposed to you before doesn’t provide enough dps/tankiness and only provide more utilities as u said (sw>pelt>hop2>cors>dop>dragoon).
Then I found this video (pretty recent & it’s on krTOS as well):
About the first build which I can reroll into that :
sw>pelt>hop3>cata1>dragoon
But I’ll tweak the stats to add more dex
My concerns are:
-
In your guide & what most people said, it’s better to take cata 3 or not at all, trot full time & rush are the purpose for these. What do u think about the build I propose now sw>pelt>hop3>cata1>dragoon ? Better Pierce DPS+swash buckling+crit+block+tiny bit of mobility.
-
In PVP aspect, can this build actually skewered the enemies then spam spear throw in melee range (since spear throw is actually hard to aim, maybe this way would be a lot easier)?
-
What proportion of STR:CON:DEX would u think would be good for this ? since I notice there were so much miss attacking dex build.
-
Is this build Earth Tower viable ?
-
Can this build compete with sw>pelt>hop3>dop>dragoon & sw>pelt>hop>cata3>dragoon ?
Thank you for your time & sorry for asking too much questions with heavy text (bad grammar as well) 
wait, so it’s +50/100/150% crit rate and not crit chance?
what about those who went for pure str + hop c3 builds? how high can their crit chance go?
+50/100+150 crit rate (no %)
As for how much you can push it:
Crit res on high level mob is about 80.
Finestra gives 150
Sissel 37 (2 for 74)
let’s say lv 5 gems, +44 on 2 slot weapon, +29 on offhand (total 73)
+13-14 from Dex bonus in Terralion/Max Peta, and swordsman have a base of 6 Dex, so let’s say 20 here.
Totaling that to 317, which becomes 237 after the crit res.
Using the 42/level calculation, you’re looking at 35.5% crit chance
Hey, sorry if this has been explained before.
I’m currently a swords->swords->hoplite->hoplite and was going to be a corsair c2. I want to remake now though, because of how important peltasta c1 seems to be. Am I correct to do so and to think that Jolly Roger doesn’t make up for the lack of Swash Buckling?
I’m having a hard time deciding between remaking into:
swords->pelt->barb->barb->corsair->corsair
and
swords->pelt->hop->hop->corsair->corsair
Does anyone know for sure which is better so I won’t regret it later?
Thanks
Decide on your last rank first, then we can fully help you with that.
Shinobi > Take Hop x2
Dragoon > Take Hop x2
Fencer c1 on R7 > Take Barb x2
Doppel c1 on R7 > Any
I haven’t really decided yet. I’m leaning towards dragoon or doppel. I heard shinobi is bad atm. Barb x2 can still go dragoon and use spears can’t they, or is hop x2 flat out better for that anyway?
I’m afraid that if I go hop x2->dragoon I won’t have enough AoE, but if I go doppel and they release rank 8 in the future doppel will be a bad choice… also, any chance they’ll rework corsair c3?
Yes, but you miss a lot of spear advantages, actually not just spear but also spear lunge benefits(important for pierce attacks), there are dragoon builds that do not rely on spear lunge but it’s not barb either. What barb has are chain stuns and bursts. I personally prefer hoplite if taking dragoon, you get nice flat boosts including finestra aoe attack ratio.
hop 2 > cor 2 > dragoon has a nice aoe attack ratio but you have to work on positioning mobs to hit things
Corsair c3 rework, I don’t know either, I’ve only heard of 1 ktos Corsair buff and that’s giving dust devil 1 more overheat, nothing on c3
was a typo
SW1/PEL1/HOP2/CAT1/COR1/DRA1
SW1/PEL1/HOP1/CAT2/COR1/DRA1
are the options
hi Cathexis, i’m stuck with a SW>PELT>HOP2 character, and i must say i don’t like it very much, i’ve moved on to other characters but i would like to save it…i was thinking of going into SW>PELT>HOP2>CATA3 instead of hop3>doppel>dragoon because it looks more fun and i don’t like very much the combat style of hoplite
do you think it’s a viable build and i should just forget my character till new classes come or is it a good build that could shine in pve/pvp/dunno?
thx^^
