Hey Autentist. Since youre up to barbarians, I would like to offer some personal thoughts after analyzing the class for the last week or so. This is a copy/paste from a message exchange I did with another person who played barb heavily, and the insights are heavily based on his experience but also my own theorycrafting.
You might not agree with this but I came to a conclusion on barbarian just yesterday before going to sleep, or maybe even after I woke up. Barbarian has nub traps. Heavy nub traps that dont look like nub traps but are just that.
The 5 skills we have in mind for barb are always the same arent they - seism, cleave, helm chopper, warcry and frenzy, right?
Helm chopper and cleave are a good combo, we want them both since even if a mob is not good against slash x2 damage from a stunned mob is good. What is a nub trap here? The nub trap here is, you would be better off having high helm chopper then seism Or frenzy. Seism has awesome damage, true but it will never deal as much Slash damage as cleave does if we consider the mob will be stunned. It has 2 more aoe ratio but thats it.
Now here’s the kicker. Depending on your build, seism Might be better then frenzy. But at the same time it doesn’t have to be. Yes it does great damage but if you make yourself full of skills that do damage, you won’t have the time to autoattack to get frenzy skills up. Likewise, if you won’t have that many skills or skills on long cooldown, seism can either fill that role or work against you in getting frenzy stacks - at which point you’re left with a skill you never use and badly spent skill points.
So what am I exactly saying? I think that the optimal way to build barb is having cleave, helm chopper And warcry high. Warcry, because at least in my peltasta build I can always count on that additional damage being there and later on, on 3 star maps where mobs agrro themselves - no one will not even if you go highlander c1. As to seism and frenzy? I would pick one of those depending on your envisioned playstyle.
For example, with c1 doppel you wont yet have the skills to fill that whole hotkey bar, with a full rotation. What you will have is 5 DoV stacks which would make that frenzy give you 600 not 400 dmg after stacking both. With doppel 2 it won’t be as obvious anymore the skills from c2 dont have overcharge but animation lasts a bit so you Might have the time to autoattack while skills are on cd still. Im not sure, I didnt play a swordie so I only know the mechanics behind it not actual skill behaviour or ping dependent issues.
So yeah, just a bit of my thoughts about barb and possible nub traps