Tree of Savior Forum

[Guide]Evensin's Monk [Cleric 1 Priest 3 Monk 2 Plague Dr 1]

It’s actually very hard for most classes to burn through 60 hits in 40 seconds. I reckon only an archer has a decent chance of doing it.

Not that it’s necessary you only put 3 points in. I’d recommend 5 to ensure that doesn’t happen. Because there’s no way anything is burning through 80 in 40 seconds.

No matter which way you shake it after at most 6 points. The only benefit you are getting from putting a skill point into Blessing is 3-4 bonus damage. Which simply isn’t worth a skill point.

I actually think I ended up overspending at 8. Never mind 15… It’s ok to admit you made a bad choice. Because honestly as others have pointed out.

Outside of going Pardoner. There’s no legitimate reason to invest 15 points into Blessing as a Monk.

Yeah, I had my EB only at level 3(+2 from Sunkus) so far, as I maxed Double Punch and One-Inch Punch, because I play with Linker, so I didn’t notice that duration increases with level. This way it really deals more damage then Hand Knife, as Hand Knife always deals 1 hit.

Though I’d max Energy Blast anyway for knockback purposes.

Since it’s duration scales with level, I now have another reason to advance to monk3. Previously I was almost convinced to go PD.

Question on One Inch Punch - this skill looks like an upgraded version of Palm Strike, does it also have the same AoE range?

It’s a more narrow strike. It has similar delay animation (“cast time”) and like all of our strikes possible to be interrupted and placed on cool down without striking.

It is not simply a direct improvement of any sort of any of our other strikes. Uniquely, it doesn’t have any knock back/up effect. The skill level does increase the duration of its “bleed” and it has an attribute to add a 5 second silence. It’s one of my favorite skills of the monks, the knock back and up from the other skills become rather annoying in most circumstances. I pray that they’ll add a removal attribute to them.

It has AoE close to double punch, pretty small. It’s very hard to hit more than 2 or 3 enemies with it.

Mega Super Update. The guide will soon reflect a major decision change. Plague Doctor 1 instead of Monk 3. Will edit OP to reflect this change perhaps later today. In short, this is a far superior choice for the time being. Monk 3 simply is too weak of a choice and pales in comparison to the damage and utility added by Plague Doctor

LOL Funny guy… Funny guy indeed.

Enjoy your PvP Monk.

Actually monk3 is not that bad at all, it’s totally comparable to PD in terms of power. But if you go PD, then it’s better to use INT heavy build, as damage of monk2 skills is meh. With STR/DEX builds monk3 will probably deal more damage, and if you get another PD in your team you will be useless.

PD is better because it provides CC immunity, insane healing and some damage with incinerate. Monk provides more CC with Energy Blast (I’ve tested it yesterday, it seems that it can’t be blocked/evaded), more single target damage with One-Inch Punch, more dps with Double Punch and immunity from Golden Bell. Though Golden bell realy needs a halved CD, right now it’s nearly useless because of the CD.

Finally, take into account recent arena PD nerfs, we can get similar nerfs as well.

The only strong point about PD is that it can spread your bleeding and one-inch punch debuff, but linker/another PD in your party can do the same. So in terms of universality PD is indeed better, but in terms of focus Monk is better.

IMO Cleric C2 and Priest C2 is worth trying since you still get good Priest skills such as Revive and Mass Heal and you can also get Heal lv 10, Divine Might and Fade from Cleric.

I want to point out that I just got Fade lv 1 and it is cool to use before charging the energy blast in order to get a good possition without being targetted by mobs.

I would not waste stats on SPR either… the opportunity cost is just too high, most ppt would prefer to spend it on CON… or STR… or DEX… I think I’d even rather spend it on INT XD

The Gear-part of the guide is good IMHO. Good work overall.

Hence why I couldn’t stop laughing when he wrote that.

Circle 2 Monk is way less powerful than Circle 3, an there is no way he’s making up that difference with a strength based Plague Doctor.

It was a good joke though, an I hope he likes PvP. Because for PvE with another Plague Doctor his build is pretty much done for.

It’s not “way less powerful”.

Monk 3 only gets longer duration on One Inch punch and Energy Blast, some DPS increase from double punch and nearly useless Golden bell shield.

If it has nothing to improve their strong sides on Rank8, then it’s a really bad class choice comparing to PD.

PD can even spread one inch punch and bleeding to 15 mobs, lol.

You get Priest3 mainly for Stone Skin and better Revive/Mass Heal. Stone Skin is extremely important for PvP.

Though I’m personally using Cleric2PriestKrivis build, but start to feel like priest3 would be better, as it grants so much more utility with Revive, Stone Skin and Mass Heal. The only reason I avoided Priest3 is universality, I don’t want to be useless if I have another priest3 in party, and I was focusing on solo play with this character anyway. And at least all of my circles are useful in any party, so I don’t regret not going priest3.

Actually One Inch Punch & Energy Blast are about a 3rd as powerful on circle 2 compared 2 circle 3. Considering they’re your most damaging moves that’s my definition of way less powerful.

Some suggestions from someone that played Priest Monk on Ktos:

Skills:
Cleric - Cure 1 Desprotected Zone 4 (Why? Because it gives you a way to cure from death sentence and other annoying rank 1 debuffs)
Priest - Blessing 5 is enough, also Sacrament 1 is enough for utility (you just need it for the second line on your auto attacks), Resurrection 5, Revive 10 and Mass Heal 10
Monk - God Finger Flick 1, the damage sucks, you gonna pick for the attribute that increase strike damage. Inch Punch, Energy Blast and Double Punch always maxed.

Also i think P.D monk is better than monk c3. Golden Bell, Energy Blast lvl10 and Inch Punch lvl10 are a bad trade compared to cc immunity and pandemic (what i cant confirm , but seems like can spread inch punch on enemies). Also Energy Blast lvl10 have a huge cast time (but the damage is very high), Golden bell is almost useless in almost all situations and Inch Punch lvl5 already have enough damage and duration.

Not sure if One Inch Punch dot damage scales with level (for palm strike it’s only initial damage that scales), but yeah, you get like 50% extra damage to single target.

If energy blast gets 1 second duration per level, its total skill damage is indeed more than doubled, and it becomes extremely powerful.

But an alternative is 100% uptime mass CC immunity, 100% uptime healing factor and one inch punch and palm strike dots spread to 15 monsters/players. It completely covers monks lack of AoE damage and turns it provides incredible utility.

Before kToS PD nerfs I’d definitely pick it over Monk3, but right now I’ll still wait till rank8 to decide. If PD2 would be any good, I’d probably get it, otherwise I’d stick with monk3 and rank8 class, if it’d have any synergy.

The problem with monks is, that they don’t have any top level weapons. Sunkus is the best one even for level 280, since as you said, it improves 2 main skills and it can’t be beaten by simple stats. 2 extra seconds are extremely good, especially for monk2, but not as good for monk3, because it has already so long duration that mobs will rarely survive for that long.

And in GvG PD is still better, as nothing can beat CC immunity.

Bumping. Major update to the guide. A bit unrefined, will refine later and add a little FAQ to the VI. Dr Monk section. For now the major ideas are there.

Regarding comparsion of monk3 with Plague doctor, I need to add that Incinerate will only deal flat damage, not affected by your physical attack, while extra seconds of Energy blast and One-Inch Punch dot will scale with your physical attack. Let’s say, you will have around 1500 physical attack and 500 magic attack. If you apple Incinerate after bleeed and one-inch punch debuff + deprotected zone, it’d result in 11 seconds duration. So 17k additional damage.

In comparsion, One-Inch Punch will deal around 2.5k damage per tick(not sure about scaling, but it deals like 1400 with my 600 patk), so 12.5k damage from 5 extra seconds. I need to test if dot damage scales with level, it might be higher or lower. We can see that incinerate deals more damage. But we also have Energy blast with double duration. Extra 2.5 seconds is extra 5 hits. Level 5 energy blast is 10*(1500+1145)-5*(1500+720)=15350 damage. So it’s also lower than Incineration damage, but don’t forget that it has knockback, so it will also provide 5 seconds of CC.

Final part, is the reasons why PD is worth getting. In my opinion Incineration is nearly the weakest skill you can get.

1)Healing Factor. At level 5 it has nearly 100% uptime, and with Divine Might it’s 100%. It makes your tank basically immortal. If you have a linker2, it makes your team nearly immortal.

2)Bloodletting. At level 5 it as wel has nearly 100% uptime, and again, with Divine might it’s 100%. Sure it was nerfed in kToS, but only for arena. In GvG it still has full duration, so it’s permanent immunity to CC.

3)Pandemic. For me it’s probably the main reason to get monk. Because according to the description you can share any status effects to other enemies. So at level 4 it will share One-Inch punch dot and Palm strike bleed up to 11 enemies. It will effectively bring much more damage than Incinerate. The only question is range, if sharing range is quite low, then it might be more effective to just cast Incinerate, but if it’s wide enough, then it can cripple the entire pack of enemies.

Now imagine how terrifying it can be in GvG if enemy has lost a protection from status effects for a few moments. During 5 seconds of silence it will eat most of the enemy parties exp. At level 4 it will destroy 11 players making them unable to fight for a quite long period of time. It’s the main reason why I’m ready to drop Energy blast level 10 in PvP.

Finally, there is no good weapon for monk at 220+(like sunkus maul), that’s why focusing on monk too much is not a really good idea. So getting PD will help a lot. I need to carry out a research to measure if One-Inch punch dot depends on skill level, how patk affects HP and SP drain, and if there is INT scaling for Energy blast. If Energy blast scales with INT it might be much better to make a INT based monk build, if it doesn’t, then SPR based build might work the best. In this case monk will mainly be used for Energy blast knockback and dots + supporting, while main focus would be on PD and other classes skills. This way we can get an extreme carry protector, as it will guard your main DPS from enemy melee characters, knockbacking them with Palm Strike, and then using One-Inch+Pandemic combo on them for enemy team devastation. But it’s heavily dependable on Pandemic range.

Beak mask level 1 would help to protect yourself, but there is only one level 3 status effect and it’s impossible to apply if there are no level 1 or 2 status effects applied, so bloodletting is a better buff and should be maxed. For that reason I’d rather get Cleric2 over priest3, but you can just get another cleric in your party for Divine Might.

Overall I still don’t think that PD is that much better, becuse if you have another PD in your party, monk3 becomes extremely powerful. Even if you don’t, it still has more CC and damage on a group of mobs with level 10 energy blast. Also if you go monk3 I’d recommend using Sunkus Maul till the end of the game, as it will provide more damage than any other weapon. You can as well enhance it to 15+ to achieve high patk values.

In my build, that includes Cleric2, I’d drop Incinerate completely to max bloodletting, healing factor and discerning evil(up to level 3-4), and get 1 level in Beak Mask and maybe fumigate (though it’s unnecesary).

Would like to hear your feedback about monks skill interactions with PD skills, so I would be able to decide about my R7 class choice and compare both variants.

@Derael
So let me begin by saying that no matter what, good things come to those who wait. My one singular fear about Monk 2 PD1 is that Rank 8 releases and there’s something juicy that makes Monk 3 far more desirable. That’s my one and only issue with my build at the moment, is it future proof? But that’s a common fear for anyone. So if you have yet to pick your Rank 7 and share this fear and you’re willing to wait. Wait it out and see if there’s some god like Rank 8 class advancement choice that going PD1 @ R7 would make unwise.

I would not advocate a Int based Monk-PD because incinerate already has amazingly high base Atk. Even with just a +9 Suncus Maul (which doesn’t help m.atk to my knowledge, except the base +175) I have roughly 450 m.atk. I can’t imagine losing out on Con, Str, Dex or even Spr for some linear gains to incinerate. It’d also make you more dependent on the other m.atk abilities in a possible Monk-PD kit that just doesn’t flow well at all with Monk.

All that being said, to address your primary question. PD offense works extremely well with Monk skills. However as I stated in my guide I haven’t seen Pandemic work and so I can’t experiment with it properly to see the true theoretically potential. But for now I can destroy high hp mobs with ease.

The typical combo is
(Palm Strike) -> One-Inch Punch -> Hand Knife -> (Deprotect Zone) -> Incinerate
The bleeds and fire DoT do incredible damage on their own. Palm strike is in parenthesis because it’s not wise if mobs can be knocked back. Deprotect Zone as well because it’s only useful if the damage difference is necessary killing the monster, it typically isn’t. But certainly do not use it before Hand Knife as the knock back applies even to monsters immune to knock back when combined with Deprotect Zone

Edit:
You’re right multiple PDs do lose value. But only because incinerate doesn’t stack from different sources. However it’s still nice to have staggered Bloodletting. And in an ideal case you’d also stagger incinerates though the need becomes little if you’re applying it with a high debuff count

I should make a video of me soloing in those 3 star 230+ maps where I’d imagine most classes would be struggling. At the moment I can handle those high hp/ high damage magic monsters at a pretty consistent rate.

Between Full Heal, Revive, Heals, Safety Walls, and my build’s moderate damage it would appear to be among the top “soloist” types. Of course I’d imagine an Archer or Wizard would excel at maps where there were no ranged/mages. But this build offers an overall general coverage of any need.

Pretty much any Cleric has the survivability to solo those mobs end-game. The question is if that’s a constructive use of time.

I think we’d all agree no. So while it’s great that you can do that decently well, it’s ultimately a pointless task to be good at.

I just don’t get the logic of being a physical based Plague Doctor. I’d like to experience PD myself. But there’s no way in hell I’d use a Monk base for that.

Explain to me what makes your Plague Doctor better than an Intellect/Spirit based DPS Plague Doctor. Because I’m not seeing it.

An if the end goal is to be a below average Plague Doctor. What exactly is the point in that?

Why build a character around physical attack & melee statistics, then not maximise the only class that allows you to use those stats?

Circle 2 Monk doesn’t make nearly as much use out of those stats as Circle 3 does. Thus you’re in large part wasting those stats.