Physical based PD that can hold its own in melee while dishing out a Monk’s damage and bringing the utility of a PD.
What are the atlernatives that seem so very lucrative? Diev with Carve Attack (Out performed by Double Punch) or Owl statues that are easily avoidable/knocked away/pewing their poison in the wrong direction? Sadhu with their Astral Body explosion and Possession that hardly comes on par with something like Energy Blast or numerous Monk strikes?
In the game’s current state, Str or Int scales so poorly that you could throw 50 points into this or that and it really wouldn’t matter. In the same vein of being too fixated on “min/maxing” you’re throwing out the baby with the bath water if you avoid an amazing Class Advancement like Plague Doctor just because you cannot maximize the potential of Incinerate.
WHEN and IF Pandemic is proven useful, it’ll only benefit a Monk even more to have it in their kit. You need to be up in the fray to utilize it, and spreading your party’s debuffs will always be a plus. But you’re more asking what this particular build does better than other PD builds, not PD itself. For that, we’d have to begin an overall larger discussion that’ll never end. There is no king end build for Clerics. Their core is support, and at the end, well-rounded is probably what it’ll always be optimized to be, if not full support.
And sure maybe any Cleric can survive those mobs, the argument wasn’t that. It’s how many others can perform as well in those scenarios. I’m not sure how you throw the merit of that feat so easily away. If a Class can stand well on its own in some of the more difficult settings, it’ll only be proven stronger in a group setting.