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U showed me ur guide, and told me its wrong that didn’t update…
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OK, Let;s talk about 0 CR res
- sneak hit with 200-300 basical CR from(80base+ 2sissel + max peta + gear additional state) can deal 89%,(Werewolf card test)
- so i can go 300 STR = physical atk, which is 658p + 658c
- I am waiting the STR buff, 658/658 could be much more, so
it will be stronger than full dex + glassmoe 80%
but lose full STR, 90% CR Glassmole 80% (i am sure if u can full STR + glassmore + 90% CR it is op)
- can i know urs?
DEX or CR with/ without buffs,and
CR/ DEX from GEAR
STR
Gems / Cards
and SW BD (like A2R3SW3)
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Yup i know rogue is solo now, comepare with op team build provide 99% CR low DEX, too OP
my original compare tagert is full dex type.
i have a question.
Isbality has 3 hole but -120 against beast
i can use 1 hole for yellow gem +470 critical atk
then 470 -120 = still get 350 much more than bandit right?
i am not sure yet
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R3 SR3 vs R1 S2 SR3 vs S3 SR3
Relevant skills steady aim + Assault fire, broom trap, barrage + feint.
Assuming all hits crit, no mob defense (for the sake of easier calc).
1000 p-atk
- steady 15 + AF: (1000 + 2802) * 1.5 * 1.2 = 6,843.6 per hit
33 hits: 225,838.8 - steady 5 + AF: (1000 + 2803) * 1.5 * 1.1 = 6,273.3
40 hit: 207,018.9 - AF: (1000 + 2803) * 1.5 = 5,704.5
40 hit: 228,180 - broom trap 10: (1000 + 545) * 1.5 * 1.5 = 3,476.25
22 hits: 76,477.5 - broom trap 5: (1000 + 330) * 1.5 = 1,995
22 hits: 43,890 - barrage 5 + feint: (1000 + 250) * 1.5 = 1,875
10 hits: 18,750 - barrage 15 + feint: (1000 + 543) 1.5 = 2,314.5
10 hits: 23,145
R3 SR3: 295,273.8
S3 SR3: 264,726
R1 S2 SR3: 307,158.9
Will finish once i get home.
yup i have two bd in my guide, but i didnt play C3 sapper yet,
as i said i write both cus i know theres a glassmoe group
but it is in full dex
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Steady+AF+Broom trap
(1000+2802) * 1.5 * 1.1 * 33 hits +(330+1000) * 1.5 * attribute 1.7 * 22hits
= 6270 * 33 + 3390 * 22 = 206,910 + 74,580 =2 81,490
Steady + af
6843.6*33=225,838.8
I would suggest spacing out your numbers since stuff like thisthis would happen. * this * this makes it easier to read.
Also, are you absolutely positive that assault fire is 33 hits?
cus broom trap has slower speed so i have to *hits or it will looks like 1/2 of AF dmg
AF 33 hits for sure, i count in slow mode video, and also test on saalu dungeon hit (100 hp)
What i was taking about was formating your calculations not reducing your hits.
I’m taking about doing this:
(100 + 400) * 1.5 * 1.5 * 2 * 22
Instead of:
(100+400)1.51.5222
33 hits only huh. Thats too bad.
oops sorry misunderstand i have changed
You forget discus attribute it’s also important
All enhance attribute does multiply the end result by 1~2 depending on your attribute level. The difference in attack won’t change.
I.e: I do 100 damage compared to 120 damage.
Thats a 20% difference.
With max enhance, it’s 200 compared to 240 damage.
It’s still a 20% difference.
not i mean broom trap has its own attribute but AF dosent have
so if u compare AF+ steafy with AF+steady +broom trap
then attribute is alot
I’ve already taken into consideration of broom traps 50% multiplier for C3 sapper.
Surprisingly enough, the difference between r1 s2 and s3 is minimal.
er… not the C3 attribute, the normal attribute
If you’re talking about the enhance attribute, then it’s like what i said earlier.
If you are talking about the C3 attribute, I’ve just spoke of that.
If you’re taking about the increased hit count attribute… How many hits does that add?
It is strange that AF doesn’t have an enhance attribute though. I highly doubt they’ll leave it enhance attributeless though
Well it’d be
R3 SR3: 364,708.8
S3 SR3: 341,203.5
R1 S2 SR3: 407,298.9
