Tree of Savior Forum

Gotta give credit, Where credit is due

Yesterday i had some time to walk around the world of ToS. and fvck me it was beautiful, some map are so well designed, it looks divine. but even more than that i love the music, i can’t stop smilling while running around those maps. great experience.

seeing this made me realize that, i’m tired of complaining, and i implore all of you guys that are complaining to stop doing it, giving a constructive criticism is good and needed for the game but do it in a proper manner so that you can be heard.
this game has such a fantastic potential, i hate all the paywall that is put into the game but seeing that in the end team storage can be used by everybody gives me a sense of hope that this game will gradually lose it’s paywall.

maybe, just maybe that when everything becomes fine and dandy, people playing without complaining for like a year enjoying the game, they would have enough time to export this game to another engine where they can get creative and the game would have less bugs and fps drops.

such fantastic potential that this game has. i sincerely hope that this game isn’t going to die out and i’m looking forward to what ToS has to offer. there will be no further complaints from me. thanks ToS.

5 Likes

So yet another player has realized that only the art department is up to standard in IMC.

5 Likes

they might be like one of those kids that is so ugly at the start, but looked like a supermodel much later.

i say give them a lot of time, i hope they can grow to become much much better.

such a nice thread

Tell us more…

sell tos to neople and it will skyrocket :dart:

1 Like

I really hope that this is the case. I’ve been waiting for a year now and it seems that they’re improving but still has a long way to go.

not in the mood for trolling today, officially done trolling in the forum, IMC deserves some kind of pat in the back since they did get some things right too.

1 Like

People here are really angry all the time. Been like that for god knows how long. Don’t expect any discussions without pitchforks being raised. Anyway yeah I really like the graphics and art of this game.

Since early access, actually.

It’s a cute game with awesome graphics and nice music. I am just baffled how IMC has and continues to spread manure over such cuteness!

My posts in the suggestion forum tend to have more replies that are interesting discussion than anger, general discussion is where all the trolly angry people seem to be.

Warning the following content contains a mindless rant cause by boredom.
This could have been one of the best games on the market if it was released 10 years earlier and spend ages developing ranks and content with the community.

It basically did too much prior to release resulting in a game which falls short from it’s potential.

Imagine this scenario, the game was originally released with a level cap of about 120 going up to rank 4. This would allow testing and verdicts to be given on the lower ranks, making them balanced and making it so all the classes are viable and entice people into playing them.
Then at each instance of a new rank being released they raise the cap by about 30-40, with new bosses and quest lines and new ranks for each job. People would then have time to test out the new classes and new ranks. (Basically how we have it now.)

Doing this would make people more inclined to play classes that are likely completely ignored right now, and would allow for balancing throughout the game, not just for endgame.
Another benefit would be you’d have content for every level, rather than focusing purely on end-game content because everyone is already end game.

It’s an issue like with MpleSory (Used to play that ages ago), it was good whilst content was slowly introduced and as a result there was content for every level range.
Since major revamps have occurred in that game, they keep releasing endgame content whilst also removing early game content to allow for more end-game. As a result early game is horrendous, one of the things leading to it’s downfall and decreasing player base.

You need to draw a person in from the start, if you focus purely on end-game you’ll be keeping in old players but you won’t be gaining new ones. As a result the player base will slowly diminish, if once a week a person has to quick due to not having the time to play then eventually nobody will play because no body is willing to join due to how horrendous early game is.
I’ve played multiple characters, clocked over 350 hours in game and most of that was spent early game. Want me to tell you what I was doing?

Making a character

Doing klepedia Main quests until tenet garden

Grinding in tenet garden due to the considerably higher spawn rate than any other map

Doing level 50 dungeon

Going to Maus… Ma… That place with the insane spawn rate if you trigger the beacons. (I know I could google it but meh)

Doing dailies.

Don’t get me wrong, I do main quests and side-quests when I have done my daily dungeons but they generally don’t take long and are only done for the bonus status points. (My current highest level character the only quests I’ve done are job advancement quests. Takes a lot less time to level up if you ignore quests simply because the map spawn rates are horrible)

But due to how much of a pain in the ass it is to level outside of this routine it’ll put of new players. Yeah you can easily get 100 in a day. Yeah if you’re willing to spend money, even on a completely new account with no prior items, you can get level cap within a day. (Well nearly, there are live streams of people doing it)
But for a new player, who knows nothing about the game and can only go off the instinct of following quests is the easiest way to level you’ll find yourself hitting a brick wall and getting about level 60 before thinking "This is getting boring"
Using the exp viewer addon you can get a rough, though poor, estimate on how long it’ll take to level up.
Going to the mausoleum and training at the beacons gives you an estimate 2-3 minutes per level up.
Other maps run closer to 20 minutes.

Oh and fix movement speed. I’m playing a cataphract at the moment purely because it has extra movement speed. Easiest way to bore a person it to make it feel like you’re spending more time walking to monsters than you are killing them.

Attributes, they exist. Why not make it so you can get an attribute at each rank up that’s something like +1 movement speed costing 50k, 100k, 150k etc for each level up.
At-least then you don’t feel like you’re a snail unless you play something with extra movement speed. Not broken because +10 movement speed at rank 10 isn’t that much.

1 Like

I don’t think the problem is level speed. Even as a new character I had fun in this game even in beta and early release. The real proble, imo, is that in a game basically all about choices you are very harshly punished for making “wrong” choices. You are playing an archer, you decide to go ranger 1 at circle 2. This is great barrage is good. Ooo hunter that sounds fun circle 3, oh but poisons sound fun to wugushi at 4. Oh I didn’t even know you could be a rogue! Rogue at circle 5. Well crap, I didn’t really need hunter and now its getting frustrating cause half the time I cant get my pet to work and it gets stuck the other half it is tickling enemies or not working on bosses. I’d really like to get archer c2 instead of hunter…sorry pal.

The average player of a game is not going to come in, look up every build and strengths and weaknesses of class. They are going to experience the game by playing and this game can be very harsh if you don’t come in with a plan for every single level and circle. The game has to many borked classes, bugs in the classes, near useless classes or skills and no way for a player to change those choices (not to mention even the absurd price of something like a stat or skill reset alone).

But on the main topic this game is very pretty and I often find myself having the most fun on none rushed characters after I have played a rush character to decide if I like certain classes. I’ll make that character again and just play through the game (skipping only the zones with rank1 exp cards, cause lets be real). Often times I even avoid queuing for dungeons except to make it over certain exp humps and back to questing. It can be a great experience and I still have fun looking at the maps. Its a shame so many people rush or just dungeon and that it is so efficient to dungeon to level.

Which is another gripe I have. Dungeons offer such poor loot or loot in the form of recipes that in a traditional mmo you are usually running a dungeon for gear or for loot and not necessarily the exp. But in ToS all you get is some talt a card or a recipe that you are going to have to spend 5million on or grind for 6 days to even benefit from your dungeon. Loot system in this game is really bad with everything coming in the form of recipes (even freaking white gear with no stats often times wants tyou to go grind materials in a zone below your level or above your level to make). Im the type of player who loves grinding and can do so for hours and hours but this game has taken some stuff to far, especially recipes for everything, everything, everything. We meed some real drops and interesting loot, not just pieces of toilet paper. There is very little joy in the grind outside exp and occasionally finding a monster gem.

1 Like

TOS still lose to Square Enix FF graphic…

That’s like comparing apples to oranges, if anything SE milks graphical styles because you rarely see an ugly SE game. TOS’s art style is its own appeal.

look at all MMORPG in 2006 and compare them to Granado Espada for it’s era. Both ToS and GE are unique but underwhelming games which had really good art and music, which are its only good points :stuck_out_tongue:

3 Likes

See I keep seeing people saying this all over the place, if you look past the skin TOS is really a failed mmo in every sense.

The only successful part of the game is done by outside contractor and not in-house, what does that tell you about the company?

If nobody complained we would still have a lot of stupid restrictions, so …

Forum have been a toxic place, most of us have been doing that in game.
We filtered what doesn’t enjoy, and only enjoy what we enjoyed in game.

I haven’t really met anyone who said the art and music in this game wasn’t great. It has always been credited well in that aspect.

Most complaints are about the technical stuff. As @Juhachi-kin said, if no one complains, a lot of the past issues would still be here or would just keep coming back.