I started this game because a friend of mine pulled me in ( i came from iro ragnarok )
Already from the first moment itâs so much more better then the RO everythign i wanted fixed in RO this game basically provides.
Sure if you come from a game like world of warcraft it can be seen as a little bit of a not well worked out mmo, but if you compare it towards itâs older brother ragnarok, itâs basically a full blown ro2 successor.
Iâm currently ~130 with wizard 3 and elemental 2 and i must say i love it still to this day.
Dungeons/missions:
The goods:
- works really well in my opinion, i didnât had to wait longer then 5 minutes at the absolute worst moment. So thatâs fine.
- party system works great, it doesnât remove you out of your existing party iwth your friends, so you are directly back in that group after you finish
- they are overal fast and give great experience, the loot i honestly donât care about.
- so much moe better then ragnarok in every way really, itâs how ragnarok should be
The bads:
Canât really join a search part with a premade group of friends for the extra experience, which makes leveling through dungeons impossible or else you lose exp which nobody wants.
Only 2 of them max a day, should be unlimited in my view. But got to sell those money scrolls i guess.
Maps:
The goods:
Really really love these things, little bite sized maps that you can push yourself through without issueâs and never overstay there welcome. I really hated that in other mmoâs. It works really well. And i love it.
the bads:
- To little amounts of maps after 100+, itâs hard to level without popping scrolls, i rather had more maps then we got now. but oh well.
- the gain of silver is to low, need far more silver in this game to actually buy stuff like potions and attributes, because they are insanely expensive.
Stat reset / Skill reset
Itâs a step back on what ragnarok has, you can actually buy items to reset it for decent prices. Atleast you donât have these massive prebuilds that needs to be done before you can actually get a later job skill, but still itâs hard to know if a skill is good without actually having to use it.
This is why i didnât push much skills in my early wizard build because i didnât know if earth quake or energy bolt or sleep would be worth it. After a discussion i had with a 270 wiz3/ele3/warlock1, he explained me that both bolt and earthquake where crap, and i ended up getting sleep ( best decision ever ).
But still people will have to rerol at this point if you they want to fix there build or pay insane amounts of silver.
It would be better that at lvl 100 and level 200 you can reset your skills and stats one time for free. So that you can just pick what you want test it out and make you final build after it to advance. Which ragnarok has.
Skill treeâs
I really like how you completely decide how your char is going to be. Not some set in stone build, everybody can be different etc. I also like how the skills are easy pushed out and do not have follow up treeâs like ragnarok has which made things over complicated and difficult.
Performance:
While the loading needs to be improved ( needs to be a lot faster ) and the towns need to be optimized a little bit more + skill delay lag, iâm overal happy with it. Itâs a really smooth experience on maps in general for me. Something i didnât aspect.
Story:
I personally donât care about storyâs in game. i skip through all of them. What i do like is lots of different places to go and actually have the feeling to advance. Thatâs something that happens very well in this game.
Silver/market:
While the market is a step forwards from ragarok, the silver being locked to your character is a step back. THe market also while itâs a step forwards is heavily crippled in this game.
market:
- you canât decide your own price
- you have to pay money to put it on the auction house
- you have to pay 30% fee from selling items thatâs from 1milion silver a whooping 300k down the drain
- only 1 item at a time which practically makes it totally useless
- your money is locked up for 2 days before you can even pick it off from the market.
This makes trading in this game in general a hell, as you donât want to use the market at all as itâs counter productive. So they really have to remove limits on this department to make it anywhere near usable.
Silver:
Not capable to trade it is a huge problem, people now use tarts to trade stuff for and exchange there silver for. which just overcomplicates stuff and actually makes it more difficult then anything else.
Also attributes and potions need to go down in price or the silver drops need to go up, itâs a huge grind to get your attributes up. a single attribute to 100 costs 64m, i only grindeda bout 900k and iâm currently 130 with cards to push me to 150 tho. So that basically means half way and not capable to do anything half decent because of money issueâs.
Still itâs better then RO where money / market was completely broken concept.
TP:
There needs to be more items in there, i would love to see a stat reset scroll and a 60 day token or even a 180 day token. But i wonât pay more then 5 bucks for a month of token solution, atm a token costs around the 18 euroâs for 30 days. Which is way to much. They are going to cut that down to 9 euroâs, but still itâs to much money for just barely any extraâs.
But thatâs just me. It would also help if tokens are untradable to get the real money trading out of this game.
Anyway, played it now for 2 weeks with my friends, and i love it so far. Really well made mmo. I will keep playing it for a while.