Tree of Savior Forum

GM Papaya's Information

The idea is to have fully fleshed out major updates. If the game is updated in small weekly patches, things will fall through the cracks, examples including exploits, or crashes that can really cause a mess. Papaya specifically sourced the beginning of ITOS, and how the fast update structure didn’t work like they wanted it to.

I should have pursued further in asking about how KTOS was handling things because their updates are quicker, my guess could be Nexon helping with any QA and additional manpower shortages.

3 Likes

That does makes sense, since apparently IMC is gathering bits and pieces from kToS code and moving it to iToS, instead of following kToS patching history…

1 Like

It’s interesting to see some of the differences between the versions. Things like the Serpentine debuff were never sent over here. Maybe they wanted multiple places to test balancing options. (Please IMC don’t ever send that nerf, it’s really, really not needed.)

1 Like

If that’s the case, thank goodness Kupole server is coming :x

1 Like

By far, the best information in this thread.

3 Likes

I’m looking forward to the idea as well, that combined with some better feedback options, (I’m not quite sure how KTOS feedback goes though) could be quite effective in dealing with some of the problems we’ve been having.

What other mysteries do the GM’s possess?

2 Likes

There are no male GMs dressed as kupole

1 Like

You have a point. How is GM’s reproduction?

Through Parthenogenesis

1 Like

Since they pretty much knew that they have never fail in creating game bugs literally constantly every patch…if one patch creates 2 bugs, releasing more small patches means more bugs. Release less patch in the form of major patch will greatly reduce the bugs created. Logic? Only works on IMC.

1 Like

Problem is tho. The Bug3:Fix1 ratio returns to square one with each patch, in-between those ‘fully fleshed out major updates’ there’s hardly any proper bug fixes happening either. We usually have to wait till a later week(if not months to forever) after certain bugs are found, making the bug list grow ad-infinitum.

^ THIS IS WHAT THEY DIRELY NEED ASAP
Does this mean they were already under staffed while the game was still creation stage development?

1 Like

Or maybe there were the needed people but they left by theirself as soon as they realized how screwed was everything, like that staff manager who actually took care about the community and was controversial since she was the only one doing it.

1 Like

My impression is bugs are decreasing but at a far from satisfactory rate, that’s not to say they also don’t add them though.

Very good question, this is what I’ve thought as well.

1 Like

It’s great that IMC takes ideas directly from addon developers. I hope they continue doing so.

What about it?

1 Like

3 Likes

[quote=“Queue, post:1, topic:346121, full:true”]

  • Current IMC strategy is still releasing large content updates, they don’t want to release it in small batches as they are more buggy than fleshed out updates. [/quote]

that seems a little contradictory to actions, but this is probably a future thought…

If you elect me as you CM, I promise world pizza :blush:

crabs, my only developed game was super zelda and I couldn’t finish it cause I suck at coding :pensive:

there fixed for you, let be honest not even the creator of the stat think of SPR

I have high hopes and high worries about this

:open_mouth: I didn’t knew papaya grew on the cold :yum:

now I want to go eat Papaya with the penguins :heart_eyes:

@Anarth seems to be working hard to keep his position as the whiteknight leader here. But who is he competing with?

huehuehue

2 Likes

I laugh at the fact that you guys believe anything these GMs say.

You understand that ITOS has NO development or design team right? The only thing ITOS has is a translation team (maybe 2-3 people if it’s not outsourced).

The only thing that ITOS is different from KTOS is the decisions on what to put on the TP shop. Everything else is a mirror of KTOS. All decisions made is for KTOS and their player base. ITOS can ONLY get what KTOS already has.

That is the issue with ITOS being ran by IMC. JTOS is doing amazing because Nexon has their own development and design team. Of course they have to get authorized by IMC for any changes or additions, but they can fix the bugs on a whim while we have to wait for the developers/designers in Korea.

we lost

not like this