Honestly… having guilds attached to a single character class is a really bad design decision to begin with, let alone a class that requires months of grinding to get.
That is intentional.
It makes you work towards getting a guild and makes that guild more precious to you once you achieve Templar and Templars seem more like charismatic leaders rather than a leader of brute strength or useful buffs, but I do agree that the class could use two more helpful buffs along with a little revision to its Battle Orders.
(Besides, your circles before Rank 7 should be enough to carry you through the game if you chose your circles wisely unless you just give your future Templar Squire circles instead.)
It is also an unique system that gives Templars a chance to get members before other people achieve Templar and create guilds.
Since Templars had to work hard to get their class, I’m certain they will actually take care of their guild, their members, and will do guild-related activities with their members.
don’t forget a class that only has 1 buff that only effects physical attacks , 1 that’s helps crafters , 1 that only effects the tower and 2 that only teleport.
as a class it could work if it was 1 rank but the fact a Templar is planned to go on rank 2 and 3 they really should have a different approach to Templars. giving Templars a bunch of skills they can invest into but only 1 level per skill *sort of like in RO you had a guild levelling system you had points you could spend into stuff like urgent call and things like that and if the Templar had a mix of summons, economic upgrades and buffs, combat upgrades and buffs, utility like summoning members ext I reacon then it could stand well but as it is atm it just seems kind of useless pretty much in terms of skills (5 points just to summon 5 members seems like such a waste)
I like that getting to Templar is difficult, and that it takes a sacrifice. I don’t like that it pretty much makes me have a throwaway character, and that I will eventually have to level what is essentially a rank 6 class character through rank 8 and 9, especially when I won’t even want to play that character as a main. It’s just such a waste.
Just to shed light on the other side of the argument. No templar can skip the 6 ranks needed to get to rank 7.
Anyway I propose [throw guildee].
Quoted myself from another Templar Thread
+5-10% Attack,Attack speed,Accuracy,Block penetration to Templar per 1 member who’s affect by “Battle Order” (Max50%) ( * - * )/
Attribute name’s Battle order : Leadership
Battle Orders also giving Int, and maybe even Con, Spr, and Dex would give the class abit more going for it as well I think.
That way, you may not get any new attacks but you’d atleast get a pretty decent all-stat boost.
I understand it’s design (being near the guild leader gives you more faith in your abilities/morale, I suppose?) but it’s a little underwhelming for a roughly-50% uptime buff at rank 7.
Especially when it only helps the physical-portion of your guildies.
Maybe remove the distance buff-loss too. I’m considering taking Templar for my Catafat, and I’d probably outrun my guildie party with Trot…
GL need to be strong. how about an attribute that gives Templar high stat buff (str/agi/int/or any other stat) depending on how many guild member he has. Or depending on his guild level (if any).
This will make templar more dedicated in searching for guild members and avoid other ppl to take templar just to get the buff.
And inb4, templar better be rank 6 hidden class i think…
I like the idea because a Templar C3 would have to go all the way to Rank 9.
Which makes one very important point:
- Guildmembers will mostly support guildmaster to up since he probably won’t be doing much by himself, it might take a year to get to rank 8 or 9 with a templar without a lot of help from others.
I’d prefer more Auras that power up nearby guild members. Battle Orders is a good start. Should add more abilities like that. You’d be like the person waving their battle standard in the battlefield to increase morale.
I think that fits the class better than giving Templar more damage.
but that make Templar become the same role as the support class in party and guild T-T
for me I would like to see many role in the game.(just like Chess)
now we have many class that’s can make other member stronger but don’t have the class that’s can stronger on thier own by near many ally but weak when less member.
Maybe add some weapon passive to Templar C1 and better skills at C2 and C3 later. Right now making a Templar is like taking a bullet for the team.
You guys do realise that the intended reason of being a Templar is if you wish to become a guild leader (I am assuming guild officer if a Templar joins another Templar guild) that you find enjoyment out of organizing community’s that’s the hole point of the class system in the game each class does represent a form of “entertainment” in the form of a role based on the class.
to make things short play the class you enjoy the skills of so if guild organizer is not your thing skip the class completely but please stop trying to change every class because it feels more of a tax then something fun.
I play Warhammer 40k table top and the Templar looks more like a imperial guard Commissar I wish they gave the Templar the ability to execute people who run away from battle lol
Right now it’s a pretty poor implementation of a guild leader class.
It’s a throwaway as others have said with only negatives to the person who has to go to the class. The idea of having to dedicate time to create a guild is great but it shouldn’t require the sacrifice of a character to do that.
The class really needs to have some other benefits to it so the person playing it can actually play it as a character and not just as a shell.
You could give them auras or something to benefit guild members nearby, there are so many possible things you could do with them and the closest you can see of that is some 1 hour cd warp skill and a pretty shitty strength buff.
35 people is also a really god damn small max size for a guild.
Wouldn’t it make more sense for that class to have buffs for people around him? He’s suppose to be the leader class.
Or maybe its the right way think about it less desirable to be a class dedicated to making a guild means less guilds means more people populating these guilds I’ve seen a problem plaguing most mmos where you have guilds with 1-10 people splitting the people in the game to silly amounts where there is 100 guilds to 1000 people that’s 10 people per guild haha.
The thing is there is already a class for that considered hidden maybe they will combined the two.
Centurion use to be in the game, they took it out to rework it significantly. As you say though, that makes a much more logical guild leader character than the Templar.
I figure it’s kinda meant to be like chess where the leader is weaker and you have all the others to protect them. Having 2 more ranks in the class seems really painful though and perhaps they could either add more buff skills or a really good offensive skill at the final c3 rank. But really I’m hoping its just going to be a single rank class.
If they make the Templar sacrifice too much combat then the guild leaders are very unlikely going to be playing the Templar during guild wars and just playing their alt, which feels not so fun not to see the actual leader and be able to spot them on the battlefield.
