Well, templar is suppose to be guild leader. And no leader is weakling, at least a leader is an expert in his field and combat.
so… give templar attributes that related to weapon/off-hand effectivity such as:
- 1-handed sword increase attack damage: increase attack speed by xx for each attribute level
- 2-handed sword increase attack-speed
- rapier increase evasion
- shield increase block rate
- dagger increase defend
- etc2
- (this only an example)
the concept is:
- max level is 50, so it will take a while to master every weapon/off-hand
- every weapon/off-hand have each unique stat increase
- every weapon increase on effectivity is covering what that weapon’s lack, such as maybe 1-sword is lack of damage, axe is lack of accuracy, 2-handed sword is lack of aspd, etc2… Or increase that weapon further effectivity such as 2-handed spear increase block penetration, etc2.
- for class balance purpose, the increase is by little flat amount (maybe 1-3 point per attribute, depend on what stat that increase), not by percentage. Since this templar is already at high rank&lvl and max attributes is already lot, 50.
NOTE: well my friend who always my guild leader at other MMO feel this templar class is useless for rank 7 and give up being guild leader. LOL…
And suddenly i have this kind of idea to strengthen up templar by give him new attributes. It is very absurd if guild leader dont like his character’s class and using only to create guild only…
