Tree of Savior Forum

Get Ready to Spend ALOT of Silver

or mobage
which is sad

I feel you, bro. The first few days after R8 released that allowed us to run 5 times were so glorious :smile:

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About mdef mobs, maybe that’s why they are making gems give increased stats?You can get an extra weapon worth of atk/matk if you get 3 slots.

It’s still stupid of them to release the monsters before giving the players a way to fight them but imc seems to do that a lot.

Still need to transcend it gloriously (basically base 465 + 150/300 ) with 200% this will totally off set the magic defense and deal what you are dealing now. On the other hand bosses will melt like paper if they dun have this type of mdef .

… No idea what imc is doing .

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And don’t forget players have no way of mitigating damage to survive the damage because armors suck

incoming tanscend lolopanter armor +10 and accesories lel.

Anyone figured the defense formula? Really could’ve use a combat calculator for this game.

For example: Those weapons/shields with 330~440 mdef, would that make a difference?

You could get 770 mdef alone from 315 sword+emengarde shield

I am almost sure IMC control some (if not all) of the gold selling sites around. Think about it, they exist since the start of the game, IMC don’t do much to stop them, they put alot of restrictions that doens’t solve anything and bother players more them the sellers themselves.
IMC puts such unreasonable gold sinks on the game, that 90% of the player base won’t have enough money to do their stuff (put gear +5, buy the spell upgrades, etc)
Only way they are doing some money with this game…

Why doesn’t the same standard hold true for pdef then?

I’m ngl though, the mob you tested on is basically the baseline for minimum mdef on new maps, 1.3k (some mobs on earlier maps reach as low as 1.1k).

That very map you’re in has 3 different mobs, the other 2 have 2.4k mdef each. Also while it’s true heal and cure are rank1 skills, they are also skills that scale with int, which only the cleric tree has. Going off your own numbers in that video for example, unless you have 1700 matk your heal and cure would very much hit these other 2 mobs for 1. And what if you did have that, and wait, even more? Say, 2700? Your 60% attribute cure would be hitting 1600s.

What if their pdef and mdef was reversed? Your cure would have hit that mob you tested on for 1.9-2k instead of 600-700. It would have hit the other 2 mobs for 2k-2.1k (with your matk in the video) instead of 1s, 3.1k if you had 1.7k matk, or 4.7k with 2.7k matk.

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armor transcend can never catch up to weapon because its 1/2 the weapon’s multiplicative value.

They will not but the boosts they provide does shave off alot of damage done to you. A base trans stacking with Enchanter 5% and so on.

We can easily reach 1000 + defense/magic def and add on to the new shields.
Also over leveling ensure damage deal to you is reduce.

It ain’t that bad. free hp along with it. This is how it lead me to adapt to the new environment IMC have gave us in. Squeeze out everything that you can do and it will work. fyi mages are hitting me 1.5k instead of 5k now on a 30 level differences.

You know the armaos(290 doggie blue side) used to one shot me on a stupid blender like weapon swap lag. At least i am able to survive now with 12k (he use to hits me for 14k, 169 pdef.) now he hits me at 7k.

theyll need to give us a ton more cubes lol
for only a madman will transcend any of their armors beyond +3-4 (which is pretty much negligible comparatively) before getting their weapon to +8 or higher, which will take like forever TT

No, it will change the Wizzy buddy meta. Now every Wizzy will pay Inquisitors 500k an hour to M.Def debuff mobs for them!

Hue.

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IKR T_T… i heard from a fellow that rerolling cubes some time gives blessed gems instead? maybe thats the case

Might as well charge per heal tile at 30k each i think it’s more profitable thumbs up

There’ s a very low chance of getting blessed armor gems, I don’t think you can get weapon gems.

Jesus, they should really tone down the mdef of the monsters or either increase silver gains and gem cubes on dungeons for players to keep up with their new content.

The way they handle this game reminds me of the early release of Diablo 3. Where everything revolves around the marketplace and rmt and monsters are unkillable unless you shed 1k usd on a weapon and reroll to a monk.

They even copied the light emitting from loot drops.

Hmm sounds like a good deal. Well only for the peeps which have surplus to spend…(i tried throwing 6m to reroll all i saw was blessed shards though)

and so they want the game to be casual…
huehuehuehue…

It’s not necessarily from rerolls only.