Tree of Savior Forum

General kCBT3 Changes - Summary

They just left it in the game for sooooooooooooooooooooooo long that they convinced the player base that it was intended.

I just find their inability to notice that it had been doing 7 hits silly = n=

Oh well, time to notify @Karjalainen who cares more than me.

Do we have any detail on Crossbow mastery attribute? :neutral_face:

Huh, I thought Featherfoot was Rank 8 for Wizards? Wasnā€™t Rank 7 listed with Sage and Warlock?

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Oh whoops, let me fix that. Thanks for pointing that out. Iā€™ll also double check job.ies.

EDIT: Yeah, itā€™s still Rank 8. The Class list file (job.ies) didnā€™t get changed at all recently and hasnā€™t been included in the recent patch files as a result.

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Wait, Musketeer has a BUTT STROKE skill??
Pretty badass :sunglasses:

Just to clarify;

Jolly Roger: Solidarity attribute needs Level 2 Jolly Roger, not C2 Corsair.

Skills listed for Featherfoot (R8 Wizard):

Levitation

@DiscKZee
is this skill does what i think it does? coz you know combining it with other wizards skills are going to be nasty if it does what i think it does.

Musketeer skills listed:

Covering Fire
Head Shot
Snipe
Penetration Shot
Butt Stroke
Bayonet Thrust

hahaha same skill list as in GEā€™s musketeer

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Butt Stroke>Penetration Shot>Bayonet Thrust>Head Shot

perfect skill rotation.

Thereā€™s no more info listed for the new skills other than names, so weā€™ll have to see.

Descriptions and tooltips are blank. Iā€™ll include these in posts if theyā€™re listed. :wink:

Updated the 20th of Oct post with translated notes, credit to indigou for the translation.

Check them out in the post or click here! Most information is the same, but there are some clarified adjustments which have been added.

The monster gem is definitely going to be Ro like card systemā€¦ At least I hope soā€¦ The lack of gems and upgrades in this game worried me before and this is answer for itā€¦

Well, we donā€™t know exactly what it will be, like Iā€™ve said many times. But thereā€™s quite a bit of item customisation present already, including:

  • Gem Socketing for general stat boosts
  • Enhancement for increase base item stats
  • Item Awakening for adding hidden stats
  • Sharpening and Maintenance for temporary bonuses to weapons and armor
  • Briquetting for more permanent bonuses to items, but luck based
  • Magic Amulets to add special effects to weapons/subweapons

I think we have plenty of item customisation features right now. Iā€™ve seen models for a ā€˜soul gathering machineā€™ though in the files, Iā€™m wondering if itā€™s related to the monster gems.

ā€œCartar Strokeā€ skillā€™s casting time has been reduced, damage has increased.

That was fastā€¦patched in less than 24 hours?
They were going to kill Highlander with that 8 sec cast time on Cartar Stroke, glad they reversed it

Iā€™m not entirely sure how long it is compared to the first Cartar Stroke with very quick charge time, and the previous Cartar Stroke with extremely long cast time, but it seems to be somewhere in between. Iā€™ll check on this and mention something later.

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Maybe those monster gems belongs to warlock and sage classes because they rank 7? Was their plan to test only 7 ranks?

assuming thats a buff that consume SP for duration.

#immagine the possibilities!


else it just a wizard version of hanging shot of falconer

Just a heads up, thereā€™s been no patches as of late to kCBT3. Only recent update has been their general Nexon maintenance.

They might be busy with some iCBT2 preparations. :wink:

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btw can you remember which patch it was that added more damage to 2H weapons? I canā€™t remember where I seen it and how much damage it addedā€¦

Off the top of my head, itā€™s 10% damage to 2H Weapons. Iā€™m not sure which patch it was.

EDIT: 1st of October patch added the change.

Hereā€™s the translated and raw versions.

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Hey Disc, did you have time to test Cartar Stroke? Sorry for bothering you since weā€™ll all play the beta.