Not a patch note update, but IMC have updated their planned updates that they included with the 30th of October Patch Notes.
They plan to make the potential of all Hair Costumes set to 1 in a later update.
This will be edited in the original post.
Not a patch note update, but IMC have updated their planned updates that they included with the 30th of October Patch Notes.
They plan to make the potential of all Hair Costumes set to 1 in a later update.
This will be edited in the original post.
Disck, are you able to log in on KR server now? I tried since morning but I keep getting an error.
I’ve not checked recently but I’ll give it a shot.
EDIT: I was just able to get on without any errors.
In other news (general news, no patch notes yet!), IMC Games have confirmed to be at G-STAR 2015 with Tree of Savior, showing a new Tree of Savior trailer. Rewards for coming to their booth however, include their OST (2 CD volumes) and OBT Special Coupon…
Damn website got me hooked. Props to IMC for making such beautiful, parallax website for G-STAR notice. Nice.
I am not getting in. TAT
I don’t know how this went unnoticed, but there seems to be a new rank 7 wizard job: Sage. Featherfoot is rank 8. Additionally, Shepard seems to rank 9.
There are 3 rank 8 swordsmen classes, and 3 rank 7 archer classes. Not sure if these are placeholder / hidden class ranks, or if there will be more options at higher ranks. Who knows, but this is the most updated analysis of the job file.
It’s been known for some time, actually.
The only weird thing is that there’s been 0 new data added into the files for Sage, and only Warlock and Featherfoot have had any skill or data information added in regards to new Wizard tree classes. There was a big change to the Job.ies file around last month or two ago and a list of Jobs were added with rank information, including Sage and a few others.
It’s starting to make me think Sage is either being moved to R8 or they’re just focusing on Featherfoot for now… which is pretty strange if it’s still going to be a Rank 8 class.
Hope they put Sage at 8, because I think I won’t like Warlock nor Featherfoot for my main Wizard build, so I can go for Necro there, lol. (sadly, I won’t be able to get Necro at rank 6 with my new plans >__<)
Haha, yeah, I quickly found out I was way behind on the Sage information.
I agree though - I feel like all the recent data is in preparation for a mid-nov rank 7 drop, so featherfoot being there would make sense. The 3 classes per rank thing (as well as templar and lancer [or maybe it was dragoon] having the FNC abbreviation) makes me really suspect the current state of the job file is nothing to hold too accountable in terms of rank placement.
November 5th’s patch notes are out for kCBT3, check them out here!
Note: If you have access to kCBT3, IMC have updated the file security. This means you need to uninstall the current client and install the new one by pressing ‘Start Game’ in the Tester Forums. The EN Translation still works fine.
Due to this change, IPF Suite cannot open any new IPF Files currently, so no Patch File information for now.
- Adjusted Silver drop rate
- Changed the cooldown of Klaipeda Warp Stone to 1 hour. (?)
- Cost of repairs has been changed to increase based on the item level.
- Level 1 gems are destroyed upon gem extraction, this holds for Monster Gems.
- Sissel Bracelet can be traded now.
- Fixed EXP and issues with socketing for Monster gems.
- Reduced the amount of EXP that Monster Gems give for Gem Enhancement (?)
- Changed the spawn conditions of the field boss ‘Marionette’ in West Roxona Construction Agency
- Fixed the issue where Divine Stigma’s buff would not activate if a companion killed the marked enemy.
- Fixed the effect of ‘Blessing’ on Bleeding damage still applying when Blessing is gone (?)
No patch file information. There were adjustments to the attributes for Cannoneer, Warlock and Featherfoot but any specific details are unable to be viewed.
Hope this will fix my login issue.
[quote=“DiscKZee, post:445, topic:40733”]
Changed the cooldown of Klaipeda Warp Stone to 1 hour. (?)
[/quote]Nooooooo! Why??
[quote=“DiscKZee, post:445, topic:40733”]
Reduced the amount of EXP that Monster Gems give for Gem Enhancement (?)
[/quote]Probably was giving 100+ xp to normal gems upgrading system, and now it is nerfed. :v
Recently on iCBT2 we had a kind of bug which the repair was more expensive. I hope it wasn’t a training for that XD
[quote=“Satoru, post:446, topic:40733”]
Hope this will fix my login issue.
[/quote]Yay, I can log in again!!
Well… here’s an example of how much repairing my gear on kCBT currently costs.
Here’s an example of how much a Squire’s repair costs, for even more equipment. Of course, Squire’s fees are adjustable but you get my point here.
Another thing to mention is that they did add all the planned fixes. Silver rate has been adjusted (I feel like it’s gone up? It’s still a lot higher than iCBT2’s current rate). For example, I feel like I can farm money very quickly still, with monsters at 180 giving around 2k to 3k per kill.
The value of NPCing equipment has gone down. For example, here’s the price of the Medina Crossbow recipe. The actual item can be sold for about 2.1k. I’m pretty sure the recipe in iCBT costs 5.1k.
All Hats now have 1/1 Potential as well.
November 6th’s patch notes have been added, check them out here.
- ‘Friend Request’ feature is currently not working.
- Texture of the monster ‘Hauberk’ has been changed.
- The boss monster ‘missile’ skill usage has been removed. (This probably refers to the orb shooting phases.)
- The HP and SP Recovery of characters has increased.
- The physical ability of the Archer tree has increased. (?, KR: 궁수계열의 체력능력치가 1 증가하였습니다. lit.: The physical ability of the Archer series has increased by 1.)
- The damage of Class Master NPCs in advancement quests has been reduced.
- Key Customisation UI has been added. (Controller key customisation will be added later.)
- Fixed a tooltip issue with Quarrel Shooter’s Stone Picking.
- The ‘Magic Amplification’ awakening option on Light Armor, Pants, Gloves and Boots has been removed. (?)
- Armor has been modified so that Physical and Magic Defense values increase with amount of Stars on the armor.
- Adjusted monster stats to increase in proportion to their levels.
- Decreased the chance of ‘Old Oilsack’ dropping and changed the monster drop for ‘Old Oilsack’.
- Fixed issues with the ‘Repairing the Training Dummy’ hidden quest.
Any with a (?) means I’m not sure if that’s the correct translation. Any clarification would be appreciated!
I dont have access to the kCBT, but if someone’s willing to take a picture of archer after this patch,I could compare it with iCBT Archer. I -think- it has something to do with hit points or stamina?
Yeeeessssss. How much are we talking here?
Hard to say, I’d have to check it out myself. Note, I can’t check any files right now either due to the IPF change, otherwise I could find out the changed values.
Why?? D:
I hope the increased HP and SP regen is not that big! /shot
From the looks of it, base HP and SP Recovery values have just been doubled, which you can see here.
I’m pretty sure it’s 30 HP and 18 SP on iCBT2, correct me if I’m wrong. The speed hasn’t changed.
Here’s the Key Config UI. You can include combo keys of up to Shift + Alt + Ctrl + Key.
Here’s all the changeable keys. Mouse Controls and Keyboard Controls have the same changeable keys. Controller support isn’t available through the UI yet.
I’m not sure what they meant by the Archer change though. The translation is a bit ambiguous.
There’s also a bunch of icons named ‘Plant_Farm’, where Plant is swapped with any ingame plant (i.e. Ramunele, Salavijas, Uosis, Amalas, etc.)
I can’t extract the icons but I can view them in game, which you can see here.
They look a little different from the plants we currently have. There’s also a ‘sprout’ icon and a ‘witheredplants’ icon, which suggest to me there may be a system to cultivate plants coming soon.