That Dragoon sounds BEAST. An Evasive 2-handed spear based class. Interesting.
Judging by the skill names, Dragoon doesn’t sound mount-ish at all, guess it’s time to reconsider Cataphract. :\
are they available in kCBT3+ or just in the client?
When I say a skill is listed, they’re not implemented. Most of these are just skill names without any data entered.
They’re just mentioned in the client.
Whilst iCBT is up, kCBT is still getting patches. We should be getting the same patches every Tuesday.
October 29th’s patch notes are out, check them here!
- Fixed an issue with Karacha Set’s bonus applying 5x Backstab.
- Changed how the set bonus works, not entirely sure how.
- Bokor’s Hexing has been adjusted, not sure how. (Allows stacking with other Bokors’ Hexing?)
- Added Party Quests, these can be taken from Mercenary NPCs. (Seems to be different from the ones in currently.)
Patch File Data
New skills listed for Warlock:
Pole of Agony
Invocation
Dark Theurge
Mastema
(Theurge is the correct. Sorry anon. )
Warlock attributes.
Enhance Attributes for Pole of Agony, Invocation, Mastema and Dark Theurge.
+1% damage per attribute level.
Warlock: Dark Attack
Dark-elemental attack damage on enemies will increase by 1% per attribute level.
Pole of Agony: Duration
The remaining enemy effect of [Pole of Agony] increases by 0.4 second per attribute level.
Invocation: Forward
If the caster of [Invocation] is near the summoned spirits, darkness property damage increases by 10% per attribute level.
Invocation: Double Chance
[Invocation] has a chance to produce two evil spirits with a 2% chance per attribute level.
Dark Theurge: Shadow
When an enemy is attacked with [Dark Theurge], there is a 1% chance per attribute level to inflict Darkness for 10 seconds.
Mastema: Reduced Threat
The threat generated by damaging enemies with [Mastema] is reduced by 1% per attribute level.
Featherfoot attributes.
Enhance attributes for Blood Bath, Blood Sucking, Bone Pointing and Ngadhundi.
+1% damage per attribute level.
Featherfoot: HP Supply Improvement
The amount of HP absorbed by [Blood Bath] and [Blood Sucking] increases by 1.
Featherfoot: SP Supply Improvement
The amount of SP absorbed by [Blood Bath] and [Blood Sucking] increases by 1.
Bone Pointing: Summoning Time
The summoning time of [Bone Pointing] increases by 1 second per attribute level.
Kurdaitcha: Additional Damage
Enemies can take twice as much damage from [Kurdaitcha] at a 2% chance per attribute level.
Levitation: Nullify Physical Damage
Whilst [Levitation] is active, there is a 1.5% chance per attribute level to nullify physical damage inflicted by the enemy.
-
Animation data for Featherfoot skills found, and particle data found for Musketeer and Featherfoot skills.
Oct 30th’s patch notes for kCBT3 are out. Check them here!
- The chance of gaining 25% additional EXP from EXP Cards is removed.
- Fixed an issue with Scatter Caltrops’ casting animation.
- Added a second equipment socketing option for a lot of Monster Gems. (i.e. Caro Gem can now be socketed in Weapon AND Gloves, still has the same effects.)
- Removed an incorrect skill in Oracle’s skill list.
- Fixed an issue with the incorrect gems being received when extracting.(?)
- Some NPC Portraits have been enabled in game.
- Adjusted Sorcerer’s Summons; Fixed enhanced characteristics not applying properly, damage has been adjusted.
Check out the new Mongem socket slots here.
They’ve also included some details on future changes they will be adding.
- The amount of Silver dropped and the pricing of Equipment Items will be adjusted in an upcoming update.
- Level 1 Gems will be destroyed upon extraction in an upcoming update. (Important as Mongems are stuck at Level 1.)
- The potential of all Hair Costumes will be set to 1 in an upcoming update.
##Patch Files Info
New skills listed for Kabbalist:
Double Chance
Reduce Level
Attribute data listed for the recent Rank 7 classes:
Cannoneer
Shoot Down: Crash; max level of 5
Siege Burst: Increased Range; max level of 4
Cannon Blast: Armor Destruction; max level of 5
Musketeer
Rifle Mastery: Hunting; max level of 4
Butt Stroke: Stern; max level of 10
Shinobi
Max Weight Limit Increase attribute is listed for them. (Possibly means that they will use resources for their skills, like wood for Mokuton-no-Jutsu)
Mijin-no-Jutsu: Stealth; max level of 3
Katon-no-Jutsu: Stealth; max level of 4
Bunshin-no-Jutsu: Endurance; max level of 5
Mokuton-no-Jutsu: Bind; max level of 4
Dragoon
Equip One-handed Spear attribute is listed for them.
Equip Two-handed Spear attribute is listed for them.
Dragontooth: Evasion; max level of ? (not listed)
Serpentine: Bleeding; max level of 5
Gae Bulg: Defensive Zone; max level of 1
Gae Bulg: Attack Zone; max level of 1
Dragon Soar: Shock; max level of 5
Plague Doctor
Healing Factor: Attack; max level of ? (not listed)
Bloodletting: Bleeding; max level of 5
Bloodletting: SP Alternative; max level of 5
Fumigate: Prevention; max level of 5
Fumigate: Filtration; max level of 3
Beak Mask: Resistance; max level of ? (not listed)
Beak Mask: Poison Resistance; max level of 5
Kabbalist
Revenged Sevenfold: Curse; max level of 3
Ayin Sof: Create Additional; max level of 1
All others are not listed.
Featherfoot
Kurdaitcha: Additional Damage; max level of 3.
All others are not listed.
Warlock
Warlock: Dark Attack; max level of 10.
All others are not listed.
The attribute effects you can check out in previous posts in this thread.
-
Animation data listed for Featherfoot’s Bloodbath
musketeer is the class which keeps giving…
I’m curious about chaplain so I was hoping a bit that maybe we will get rank 8 soon too but it rly looks like imo that featherfoot will be the rank 7 one now…
Wanna thank you again for translating
Not a patch note update, but IMC have updated their planned updates that they included with the 30th of October Patch Notes.
They plan to make the potential of all Hair Costumes set to 1 in a later update.
This will be edited in the original post.
Disck, are you able to log in on KR server now? I tried since morning but I keep getting an error.
I’ve not checked recently but I’ll give it a shot.
EDIT: I was just able to get on without any errors.
In other news (general news, no patch notes yet!), IMC Games have confirmed to be at G-STAR 2015 with Tree of Savior, showing a new Tree of Savior trailer. Rewards for coming to their booth however, include their OST (2 CD volumes) and OBT Special Coupon…
Damn website got me hooked. Props to IMC for making such beautiful, parallax website for G-STAR notice. Nice.
I am not getting in. TAT
I don’t know how this went unnoticed, but there seems to be a new rank 7 wizard job: Sage. Featherfoot is rank 8. Additionally, Shepard seems to rank 9.
There are 3 rank 8 swordsmen classes, and 3 rank 7 archer classes. Not sure if these are placeholder / hidden class ranks, or if there will be more options at higher ranks. Who knows, but this is the most updated analysis of the job file.
It’s been known for some time, actually.
The only weird thing is that there’s been 0 new data added into the files for Sage, and only Warlock and Featherfoot have had any skill or data information added in regards to new Wizard tree classes. There was a big change to the Job.ies file around last month or two ago and a list of Jobs were added with rank information, including Sage and a few others.
It’s starting to make me think Sage is either being moved to R8 or they’re just focusing on Featherfoot for now… which is pretty strange if it’s still going to be a Rank 8 class.
Hope they put Sage at 8, because I think I won’t like Warlock nor Featherfoot for my main Wizard build, so I can go for Necro there, lol. (sadly, I won’t be able to get Necro at rank 6 with my new plans >__<)
Haha, yeah, I quickly found out I was way behind on the Sage information.
I agree though - I feel like all the recent data is in preparation for a mid-nov rank 7 drop, so featherfoot being there would make sense. The 3 classes per rank thing (as well as templar and lancer [or maybe it was dragoon] having the FNC abbreviation) makes me really suspect the current state of the job file is nothing to hold too accountable in terms of rank placement.
November 5th’s patch notes are out for kCBT3, check them out here!
Note: If you have access to kCBT3, IMC have updated the file security. This means you need to uninstall the current client and install the new one by pressing ‘Start Game’ in the Tester Forums. The EN Translation still works fine.
Due to this change, IPF Suite cannot open any new IPF Files currently, so no Patch File information for now.
- Adjusted Silver drop rate
- Changed the cooldown of Klaipeda Warp Stone to 1 hour. (?)
- Cost of repairs has been changed to increase based on the item level.
- Level 1 gems are destroyed upon gem extraction, this holds for Monster Gems.
- Sissel Bracelet can be traded now.
- Fixed EXP and issues with socketing for Monster gems.
- Reduced the amount of EXP that Monster Gems give for Gem Enhancement (?)
- Changed the spawn conditions of the field boss ‘Marionette’ in West Roxona Construction Agency
- Fixed the issue where Divine Stigma’s buff would not activate if a companion killed the marked enemy.
- Fixed the effect of ‘Blessing’ on Bleeding damage still applying when Blessing is gone (?)
No patch file information. There were adjustments to the attributes for Cannoneer, Warlock and Featherfoot but any specific details are unable to be viewed.
Hope this will fix my login issue.
[quote=“DiscKZee, post:445, topic:40733”]
Changed the cooldown of Klaipeda Warp Stone to 1 hour. (?)
[/quote]Nooooooo! Why??
[quote=“DiscKZee, post:445, topic:40733”]
Reduced the amount of EXP that Monster Gems give for Gem Enhancement (?)
[/quote]Probably was giving 100+ xp to normal gems upgrading system, and now it is nerfed. :v