you misread my summarize version?
There’s something very wrong on that RNG calcuation btw.
There are reasons why i use the whole range instead of using just the average value of 3 gems.
In reality it can 100 hits more than 50% of the damage and this goes as well to the below average and 0 bonus.
This is why you can only calculate Range averages after you add in the total damage.
If you use the base average as calcuation.
it’s pretty much diminish the point of total damage. Just a consideration.
Base mod and Skill mod does end up better with moles + red for various reasons. By and i mean both together.
Simple to say T0 mods in addition to T1 mods. If it’s just T0 it’s fine and will benefit off Red more anyway.
As for musket and so on i don’t see why you have an issue of throwing mp pot every 15 second to cap your headshot and covering fire since the cooldown of head shot is 20 and covering fire 15.
Skill cooldown rotation must be applied with consideration to most classes. Most class does have their heavy hitting skill all at 15 to 35 second cd
i can even argue that unless you have 970 critical rate you will not crit 100% and with 787 thats only 85 % of the time at most factoring one hit damage lost from crit and crit attack not processing.
Where as red gem will still function as intended.
it only ideal to consider this if you have a delicate chrono bot or full dex builds.
Again with full dex builds you are over amping your crit rate.
Whereas high dex builds can get additional 120 to 130 str which give you 120 to 130 PA plus crit attack.
i want to make a proper fair comparison but the general info must be given out.
The rest of us can handle the mechs and scenario building in versus to reality.
I mean you can even come back with saying glass mole usage is too troublesome! or if you don’t use a Lv15 pot you won’t have enough mana! Which stops your mana rotation cool down.
It’s a poison. The moment you use glass mole you will forget about ella.
This goes the same for wizards (chap).
The only one that does not really value chap/glass mole are classes that value defenses more like Swordies ( who can literally turn into a real bruiser tank).
Now, we each understand the ideal scenario and how much you micromanage.
As for mana management ever thought of into the rotation?
i actually did thought about it and the “laziness usage”/ not optimal usage.
Which i ask the general with full or high dex to yellow than red cause there a lot of situational conditional to use red.
This goes to the same as my musket thread why i advise people not to go rouge unless you are prepared for the shiet.
There are reason why some classes are good with GM and other and also ella and others plus yellow more than red.
It’s more of an open choice.
The moment you don’t use glass mole it’s as good as do not use Red because it diminish the value versus other gem.
Glass Mole and Red do come in pair, but for Classes that do not have base mod or skill mod (which is nearly 90% of the classes now). It differs from classes to classes and using Yellow is a better choice generally.
Koreans who are on the higher tier gaming have thought about it. I am pretty sure some of us have fiddle with it too.
As for the rest of us we will need to up our decision and situation consideration skills to be on the same level, at times we need to understand what we feel or think about the general layout of the class and how can we play it better.
Honestly it is not expensive really all you need is just blindly shoot at novaha for 1 h to get up to 100 of them
You are most likely pointing at my misleading use of base mod (for covering fire) i know. no worries about it, but below i have actually clarified it is just for a example. The actual skill calculation is different. Since it is a Skill mod that Applies After Crit damage.
edit 1-9: dun mind me was typing through my small phone
edit10: on pc.