First of all, yes. There is another thread, but it’s been dead for weeks now. Now that, that’s out of the way.
Congratulations IMC, you’ve royally screwed up. Why would you put an objective for new players, gate kept behind veterans? There’s so many people on 1 map on Telsiai, you can literally walk on any given point on the map and there will be someone, or in fact, a ton of people within screen length. With the hordes of Schwarzer Reiters and AoE range classes, it’s impossible to get any noteworthy amount of gems to turn in. Lag and VGA crashes galore, Instant deaths despite being on “equal footing”, but when I use my skills, it has absolute zero effect on the enemy. Who the hell green lit this idea for the stamp tour? Does any of your staff even play your own game? You want a prime example on how NOT to design something, look at “Not forgotten” on Destiny 2. Only the top percentage of players are able to acquire it, which in turn they use it to gate keep other players from obtaining it even harder, thus creating an even larger skill gap than what is expected to be achievable of a normal person. They did nerf Not Forgotten and Luna’s Howl and have made adjustments to the matchmaking to allow solo queue players only to match make against other solo queues, but it’s still generally speaking, impossible to obtain by most people. Granted Trans 8 + 11 gears are nothing on the tier of Not Forgotten, the bare minimum every single ToS player should be aiming for is T10 + 11, which you will have to work towards even with these rewards, which means that these gears are nothing more than a stepping stone for new players designed so that they can catch up to older players so that they don’t feel like it’s hopeless to start now. Which further solidifies the idea that this shouldn’t have been gate kept behind other players AT ALL. By no means am I asking this to be an easy hand out, but something like this should NEVER be gate kept behind other players. You can tune the difficulty of PvE based things like adjusting monster count, or adjusting objectives etc. But you can’t tune how well one player plays against another(especially when you’ve got more than Battlefield’s conquest mode number of players in this small space). I’m not expecting any semblance of “balance” in a game that has this many variables(class / skill combinations, gears, attributes, arts, stats, gems, enchantments, awakenings, trans, refinements, cards, etc.) that idea in itself is an impossibility, and to think otherwise is delusional. So I’m even more baffled that anyone at all, thought that this stamp tour objective was a good idea.