Here’s my feedback and suggestion on gamepad targetting system.
I feel like it could be easily improved for a better experience.
First of all I mainly played an archer so this feedback will be more oriented with this class vision.
Here’s various problems (imo):
Targetting behind (monsters in the back while kitting)
In Lock Mode, it’s impossible to target behind you. When I’m kitting mobs (running away from them), and I would like to acquire a target that is behind me, it’s impossible to do so.
You have to face the other way to be able to target it. It could be far more smooth to play if I could target something in the direction I wanted.
Losing locked target
In Lock Mode, there are “lot” of losses of locked target problem. I think every neutrals (sorcerer summons, quest summons, tree root crystal, npcs, even my own stakes stockades) get in the way of locked targetting.
When you lock a monster/boss you don’t want to lose it every second because of the random neutrals around.
Order of targets
In Lock Mode, when you want to get the next target, it’s totally random (or seems so) making it impossible to predict and really hard to get the target you want in a big group of monsters. (like impossible)
Reacquiring a new target
In Lock Mode, after killing the locked target, the next new target is sometimes really dumb. I mean you just killed a monster, the next new target should obviously be the next closest monster (like when you’re not in locked mode).
Except sometimes it just target an out of range monster, or prioritise a tree root crystal. Although you have a monster at melee range punching you. And due to the previous problem (order of targets), it’s impossible to target the monster killing you… (except by switching modes)
Targetting range (Minor)
I feel like the targetting range is a bit too short, often I have to get closer than what I would like as an archer to acquire a target, and have to move back afterwards to start with my max hitting range.
Here’s my suggestion to improve the locked target system :
-
I feel like it could be far better if you could chose your target depending on the direction you push the right analogic stick regardless of the direction your character is facing.
-
It should start to target the first closest target in the direction you push the stick (split in 4 directions, up down left right)
-
If you press the same direction successively it would acquire the next closest target in this direction.
-
Waiting a small time would reset it and start to the closest target again.
-
Fix the neutrals loss of target problem (neutrals should not get in the way of a locked target)
In my opinion it would vastly improve the quality of life of gamepad targetting. (since you would just have to push your right stick a certain number of times, and you could more or less predict it just by seeing how many monsters there is)