Hello, I’m here today to share information and suggest ToS Team a pre-release/business model suggestion. Let’s take the very successful game called “ARK: Survival Evolved” as an example. The game was pre-released in steam as an “Early Access” a few months ago, this helped the game to built up a fan base, increase it’s popularity, allowed players to test the game and give good feedback on the go for the developers (Feedback they use to fix/balance/improve the game on a daily basis), it allowed the developers to start [making/generating] [income/money] prior to the release and the users are happily playing the game even tho all their stuff will get deleted once the game officially gets released. The community is growing fast, they are on the top twitch games most of the time, and I personally vouch this strategy of early release.
===Pro’s:
-Real time feedback.
-Generates Income, Pre-release.
-Soothes Players/Fans Anxiety.
-Helps Increase the Fan Base/User Base/Community in general.
-It’s free publicity and increase popularity pre- Official Release.
-It helps developers on the short/medium/long run, to release a well balanced, free of bugs/exploits game.
-Besides, since it is intended to be a F2P Game, it will BOOM into a super popular MMORPG right off the start.
===Cons:
-It will attract lots of casual cry-baby players (Not much difference in the ratios we have seen in the forums so far, just a bigger sample).
-It will require a way to balance the migration of income/resources spent by the users from Pre-release to the Final Release (Nothing out of the world, if you specify beforehand that everything will get wiped, I’m sure people will understand and spend again once the game finally gets released).
-Might put on some pressure by the user communities on your publishers on other countries to get the same model or rush the release date.
I understand this might not be the best for your publishers who already got a contract and stated release dates… It might affect their business image a little, but in general, I think it is the best course of action for the benefit of ToS and IMCGames in the short/medium/long term.
If you let the hype die and take too long for it’s release on the western/global market… It will happen the same thing that will happen to Blade and Soul once it gets released in the western. It will be a fail project.