" Stop trying to make this game casual. "
Then you wanna say your circle reset not made this game casual .
Opps maybe i feed the troll LOL
You are asking people to trust people on the internet… do you trust people on the internet even if that person seems a genuinely good person?. Cant expect everyone to be calm and collected in your community, all you need is that one person who no one knew had an anger issue and BAM he destroys the guild on a whim. To me that is unacceptable, only the leader and his officers should be in charge of disbanding a guild or consult one another if that is a choice, no random pleb who asked politely to join and got invited on the premise that he or she is a good person, only to have drama and utter collapse of a guild that was worked on for years.
I agreed with you on the Circle reset, but here you are saying, “Stop trying to make this game casual”, when having circle resets IS a casual ingredient…is it proper to call you a hypocrite?, sorry I don’t agree with you in this matter.
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Once fixed, running guilds is back to the usual. Talts, talts, and more talts.
there you have it. obviously unintentional. hell i think its more justifiable to blame all the closed and open beta kids for not finding this out… having guilds created and tested should have been a desirable thing for those interested in both joining/creating and the imc staff involved with guilds as their project.
Why would you blame O / C betas?, you do realize you need a Templar to even create a guild right?.. blame all the Sword masters that didn’t want to be a Templar.
you arguing for me now.
Templar wasn’t available in the Closed Beta, and in this, the Open Beta it’s taken this long to get a Templar to find this problem.
There’s no one to blame except maybe IMC and even then, if they were the ones testing it, they’d be able to use the command regardless.
Looks like a generic (awful English to boot) response to execute damage control. He’s likely hired at minimum wage to tell you that stuff, he has no actual idea what, when, where, and how anything will be fixed or what is and isn’t an issue. Far as I’m concerned unless he’s an actual developer/programmer, he’s a glorified talking piece.
ive enjoyed the abt/cbt/obt projects where staff members tell/ask their testers to do this at this time… open up higher lvls for this at this time… give nasty gold/exp to test this at this time… you know… to test and tweak things. imc opened the game, collected data, and dropped it on the floor quickly after standing up from their cubicles on their way to team meetings
I wouldn’t say that this feature was game breaking but instead, more of an issue regarding security. I do agree with some that this type of feature can be abused at some poot or another. However, I do believe that this would not actually be a problem if everyone invited in to the guild were actually trustworthy and responsible. But, no one is perfect and I’m sure trust cannot be handed out so willy nilly.
This function need to be held in check. Now, while we wait for this to be remedied, I believe that the guild leaders and all those loyal to it should hold everyone accountable with regard to the function. That’s pretty much the only “fix” one can do at the moment.
“Stop trying to make this game casual.” Saids the guy who wants circle resets.
You do understand that not being retarded and being trustworthy is parallel trait right?
lol heuheuheu???h hueh huehue
You are funny.
//20charlimit
Just so you know~ Templar and so, guild was not implemented yet on any of the testing periods.
thats exactly the point.
this is my theoretical game here.
im going to include a few key features that i should probably test to see if they work before i release my game to the public.
lets start with standard testing situations.
servers
classes
monsters
lvling
market
quests
guilds
pvp
socialization
crafting
traveling
skills
maybe im missing a couple very important standard aspects of most any mmo. but regardless a company has teams (even if 1 person) designated for each subcategory that makes up your mmo…
guilds is an important feature in pretty much every mmo… you test these features in your a/c/o betas. forever and always.
