Tree of Savior Forum

Gain 10% of your MAIN stat every rank up?

Currently system gives you a 10% bonus on both INT and STR per class rank you have and I think it should be moved to be 10% bonus of your MAIN stat, as in the one which you spent most of your points at because of these reasons:

This game kinda rewards you to have a main stat with it’s current system of getting bonus points the more you invest in a particular stat, but this justs gets coumpounding better when you also get bonus stats point for STR and INT, and makes them just better than the other stats overall.

About the builds themselves, all I know is full CON build are good on Cryo3/Chrono 3 or in PvP overall, while in the DEX vs STR debate: I heard that full STR does way more damage, but DEX wins in the solo departament beacuse of all that bonus evasion you get (I may be wrong on this).

But speaking about something I do have knowledge of (I’m a main SPR Priest player): priests got that kTos Blessing buff, which will make blessing scale with INT and SPR (0.2 and 0.6 respectively) which makes SPR 3x better than INT. Problem is, with this current system, this is still kinda biased to INT builds, when rank 10 reaches(Long time I know, maybe pointless to talk about it), every STR and INT build will have 100% bonus points, making this hipothetically scale 0.4 against 0.6(or 2:3 ratio), which almost makes INT scale better than SPR on blessing alone, while INT users also get much higher damage on every other skill they have.
In comparison: level cap of 280, builds with 300 invested points:
50 CON and 250 Int gets 534 int, which leads to 106 Blessing DMG (2590.2)
50 CON and 250 SPR gets 335 SPR, which leads to 201 Blessing DMG (335
0.6)
So in the current game of 280 max level cap, the scaling itself is already at (1:2) instead of the supposed (1:3) which leads me to believe the current system is unfair, and developers aren’t taking this into account when buffing classes.

If this is done, maybe even the blessing SPR scaling could be toned down. I just think it’s better to solve this issue first, and then buff SPR/DEX classes accordingly, instead of buffing them with numbers that may seem like they’re fair, but in-game they’re much weaker than they’re supposed to be had you gone INT or STR.

TL;DR: I think your MAIN stat should get 10% bonus per rank up, current system benefits STR and INT builds too much, and I think they’re balancing the game without keeping that in mind when giving skills Hybrid scaling.

If you have better opnions and math claims on your CON or DEX build, please feel free to post them here. Also sorry, my main language is not english

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I agree that all stats should have the 10% bonus from rank because it benefits all builds, maybe a little less for CON since that would make full CON builds have really high HP which might be annoying for PvP.

I can see the merit in what you’re saying but honestly I am pretty happy with the scaling as it is on stats. I don’t think all of them need a bonus. The reason for the bonus is to encourage players to experiment with secondary stats.

If you played the CBTs, you will remember that the reason this 10% bonus was added for STR and INT is because STR and INT used to be useless. With the bonus the stats have become more balanced. If the 10% bonus is added to all the other stats, STR and INT will go back to being useless again.

I am not saying the stats system doesn’t need to change, just that I do not think your suggestion is the right way to change it. It would be taking a step backwards instead of a step forwards.

it is rather annoying every time you put a point in another stat and loose this bonus for your trouble.

I played only one CBT, where archers went full SPR because every stat was equally as useless on them. Are you sure that’s gonna be the case if they change the 10% bonus to your main stat? You’ll still get extra INT/STR if that’s your thing. While currently I believe DEX/SPR builds are weaker.
I mean, are you sure STR or INT wasn’t just equally as weak as DEX/SPR, and the 10% bonus per rank made them useful?

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I remember CBT2…when Pure Dex + High + Barb + Dopel + Nulis =

I honestly think you should be able to manually choose which two stats are your “Main” stats. As a lot of builds and class combinations might not even bother or touch STR or INT.

I think this is pretty bad for the game as a whole. Quite a few others games make it harder to keep pumping a single stat. RO had and still has this, Dofus and Wakfu were like this, I can’t think of others off the top of my head.

In my opinion this is less an issue of the 10% bonus per rank and more an issue with the bonus per point mechanic. In my opinion it needs to be just completely inverted. You should get a penalty to your stats every 5th/4th/3rd/2nd point. The exact formula may need to be adjusted a bit (as well as some way to pull stats out if you start rubbing up against the cap).

I think this will result in people choosing a secondary or tertiary stat and diversify builds.

Maybe put the bonus depending on the circle ur taking. You start as cleric, then pick priest plus 10% spr for you, priest c2? More spirit, c3? Spirit again, now you are a monk? Str plus 10%, you ■■■■■■ up your build and decided to go bokor? 10% int.
Some classes could have hybrid stats like 5% in 2 different stats. Moar customization xD

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even with the 10% bonus , i saw a lot of post in the forum complained that str/int are useless compared to CON and DEX , SPR
they are buffing STR for a reason , DEX add damage (critical chance ), accuracy and survivability while STR add 1 damage each only right now (1,3 and block pen in KTOS )
remember that SPR add mana regen and magic def while INT only add 1 damage , and priest has more skill scaling with SPR , (iron skin for ex ) with better ratio blessing got 0,6 with SPR and 0,2 for int , yea int wont be better than SPR until rank 9~10 but SPR is better at early .
i dont like the idea of having different stat bonus for each class as it will force player into one build ( for ex i want my bar 2 corsair 2 to go full dex but the other want to go 2 str 1 dex )
maybe add better scaling with SPR ? ( for other buff skills of not only priest but also other cleric classes , i think blessing is fine )

INT and STR are the raw damage stat, they get a boost because enemies get stronger too, so the same damage boost you get at rank 1 (1 str = 1 phys attack) isn’t as valuable for the newly boosted enemies.

Dex is a modifier stat, everything about it gets thrown into a formula to calculate a percentage.

There is such a thing as too much CON and SPR is a very class specific stat.
INT and STR are the general recommended stat (that they recommend to you in the beginning quest lines).

No, while giving bonuses to SPR is debatable, bonus for CON and DEX is not.

They are OP enough as it is at the current state.

I agree that giving bonus for Con and Dex is not viable right now as they are way better than other Stats, but this discusion could lead to some really good ideas.

1 - What if we take his idea of giving x% to some status depending on the class you choose and change it to % on minor status so it could be something like:

Peltasta - +X% Block or +X% physical defense
Rodelero - +X% CC resist or +X% Magic resist
Paladin - +X% Darl/Holy Resist or +X% Heal
Rogue - +X% Damage from behind or +X% Critical chance
Elementalist - +10% Int

Explanation: This way the raw damage focused classes still get their Str/Int bonuses, but we bring more identity to the classes. And they wouldnt be op since its not +Con or +Dex, but only +SomeMinorStatus. I know this is not balanced yet, but its just a concept that could be explored.

2 - There are 5 Status ingame and 4 types of classes (Blue,Green,Yellow and Red), but one of those types can be divided into magic/physical damage, so we have 5 status and 5 types of classes. This idea would be to give each type of class a bonus on their own status.
But for this to happen the status would have to be balanced (They are not at the moment), Con and Dex are way better than Str and Int late game, the fact that we get 10% of those status every rank only shows that they are so bad right now that they need a exclusive boost (Its a Placebo, not a cure).

Defensive classes (Blue) - +10% Con
Physical Attack Classes (Red) - +10% Str
Magic Attack Classes (Red) - +10% Int
Support Classes (Green) - +10% Spr
Craft Classes (Yellow) - +10% Dex (they could even have some mechanics where dex would reduce the production time for crafts and increase some status of the summons, but not of the caster)

Explanation: This way we would make the type have some meaning (QS is a defense type right now…thats meaningless everyone knows they are dps focused and IMO that should be fixed) and It would bring more builds variety to the table.
“Ohhh but this would break variety what if i want a full dps, now i cant pick some ranks”, if you think like that im sorry for you, if you want Full damage you wont pick peltasta (block+defense class) or Thaumaturge (Buffs), buuuut if you got peltasta so you would have better chances of survival or Thauma because you wanted to have some helpfull skills for your party, than Con and Spr would only make those things shine even more helping those classes do what they actually do.

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The game is not balanced at all and status arent balanced either, but thats fine because the game is new and is still adjusting (we expect it to be somewhat unfair and unbalanced in the begining). Swordsman are not balanced, STR and INT are still not balanced (they almost doesnt matter for most classes, full CON mage for the win since full INT wouldnt even double my damage), some classes are still not balanced (im looking at you paladin, sadhu C3, Hunter…),bosses are not balanced (they are the easier than a room full of mobs), even monsters are not balanced (Elites are a joke, as hard as normal monster but with almost 100X health, they only take time but are not chalenging and are the main exp when grinding).

I think the most important thing that came to attention here is the fact that the status are unfair as it is and this mechanic cant be implemented because there are status that are better than others, what we need is a better balance betwen status. 10% Int/Str every rank is a placebo, they still suck, but now suck with bonuses.

Edit: @fitzfeliz Telling us we shouldnt expect it to change because the game is already this way and would take effort to do it is like saying IMC doesnt want their game to improve and are total incompetents, its even disrespectfull to the company. Balance changes in mobs, stas, classes and so on actually happens all the time in games. We dont want it to happen now, as they have a lot of other issues at the moment, but we NEED that they improve the game balance.

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@fitzfeliz Saying we shouldnt expect a change because its hard to do? You think IMC is disabled? All the other companies make big changes all the time, why cant IMC? thats my point.

I said whatever i wanted? Have you been actually playing the game? Its unbalanced as hell, or maybe you just play a wizard class and never bothered to hear others, since you seem to belittle others opinions without trying an actual argument. FYI im not a kid and even if i was how is that an argument of how im wrong at all? You are the one acting like a kid here

Im done talking off topic with you, if you wanna talk lets talk about the changes this game NEEDS and expecifically on this topic the status unbalance and the %X mechanic.

The problem is not the main stats, but the gears and the stats we get on it. Virtov and Lolopanther gears don’t fix the main problems which are Block and Crit resistance.
But hey, the same problems we had in CBT2 where the cap was lvl 200, now we get it at 280. That’s why i rather IMC release level 500 at once than releasing another 100 levels and test all over again to find which stat or class is more unbalanced than the other.

This is pointless.