Hi there,
I would like to create a new Quarrel Shooter und need some input here since I build 2 and both were not as satisfying as other characters Ive created in terms of raw dps/party play.
I saw a couple of builds that I dont understand and wanted to clarify what they do to ensure Im doing it right this time.
Ive seen guys with:
A - QS3 - Ranger(?, or A2, cannot remember) - SR2
A - QS3 - Scout3
I wonder what these builds are for and why they use QS in their builds
What I did build was:
A - QS3 - A2 - Rogue - Musk
Musketeer has a horrible synergy with QS because the weapon switch animation is so long after using Musk skills that you have to push the attributes at least at lvl 20~30 before it actually gives a sightly increase. Actually with lvl 0 you also seem to lose dps if you use Snipe/Covering Fire on cooldown instead of simply auto attacking.
Musk was a very bad idea and Rogue+A2 are also not good. While you want to use Kneeling Shot, you have to ensure that you are behind the target which turned out as impractical. Rogue alone was stronger then A2 and only A3 would top that with the extra attack speed+range while there would be no need to get behind a target.
On the other hand I could use Rogue as a strong single class and would have a slot for Falconer. Big downside: Multi Shot is only lvl 5 and Caltrops would be the only good skill that could profit from Circling when soloing maps before r7.
For now Im thinking of the following Builds:
A - QS3 - Wugu2 - Canno2
A - QS3 - Rogue - Falconer - Canno2
A - QS3 - Scout - A3 - Falconer
But Im very unsure, especialy because I havent seen a single Quarrel based Cannoneer on Youtube and dont know if Running Shot actually increases attack speed and attacks from Bazooka.
Can someone help me with this?

