Best game out right now and Everyone knows that deep deep down inside their hearts. 
The people that complain are the people that have put in 4000-5000 hours into the game already.
Complaining while likely still logged in or in queue.
I donât understand it either.
gaming culture today has created a community of whiners and babies.
Not sure about everyone, but i for one of some, or many for that matter, am complaining about what the company is doing, or not doing, with the game, i do love the game, but the way it is right now is not interesting enough, it could be way better, could have attracted more players by now and they could be making more money from it, but as far as i can see, they donât even know how to fix what is broken, we still have a few bugs from the 1st iCBT, and stuff that was working fine during iCBT they decided to brake (Alchemist Tincturing animation).
I like the game, it is fun in certain parts, but they break more than fix, and are hell slow, this game is by no means in Release state, its more like an alpha stage, the very first one.
Nobody complains about things they donât care about. Of the thousands of people who have tried ToS and decided there was nothing they liked about it, I doubt many of them ever bothered to comment on it. Those of us who see something of value in the game and are just hugely disappointed that it doesnât live up to its potential are naturally going to be critical of its flaws.
Of course, then there are those who are too emotionally immature to recognize that reaction in themselves and they just come off as whiny babies without real criticisms who probably donât even understand why they continue to play a game they profess to hate.
To me itâs just people that canât manage their own expectations.
If the level cap is designed to go up to like 600, why the fuq would you rush 280? Thatâs the definition of the game being incomplete. Itâs like playing an early access. Theyâre letting you play it before they have everything worked out and coded.
Obviously things are going to be changed/added later.
Okay, but hereâs my problem: if they actually keep going about this the way they have been, the game will be dead long before it hits the planned 600 cap. It isnât actually my expectations that are being mismanaged, itâs IMCâs expectations. The scope they set out to achieve with this game are clearly completely unreasonable. About halfway to the intended level cap and look at how much of the existing game can be considered real content vs. filler. We have so many maps that only exist to be run through collecting a few quests. They had to add map exploration and kill counts just to give you something more to do in the vast majority of the game world. The game has so much filler and no depth, itâs a kiddy pool thatâs several miles wide.
Furthermore, they show no signs of recognizing this catastrophic course and changing it; theyâre pressing on with adding more of the same. Increase the level cap, throw in a bunch of new areas and mobs, add some new classes, but at the end of the day itâs functionally identical. Are any of the new maps or mobs interesting, or are they just areas you run through doing quests in between the few grinding spots? Is there â â â â â â â anything worth farming, do more than a few of these mobs even drop an item at all (let alone monster gems, remember monster gems? Monster gems donât even exist for most rank 6 skills, let alone rank 7-8 skills now), or are we still getting 99% of gear from daily limited instances? Why would I play a game that styles itself as an old school grinding game when the grinding only exists as a way to reach level requirements to do daily limited dungeons like every other â â â â â â â MMO on the market now?
All of the unfulfilled promises and bad, core design flaws add up to create a pretty hopeless vision for the future, and thatâs just talking about the very base of the game, stuff that really cannot be âchanged laterâ because itâs inherently built from the ground up in a way thatâs not going to provide a satisfying experience for people. This isnât even including all of the numerous smaller stuff that is more commonly complained about but IMO not what ultimately dooms ToS to failure.
Lets look at it this way.
I have 1338 hours played.
I have a
Lv 258 Schwarzer Reiter
Lv 158 Chronomancer
Lv 199 Druid
Did I rush max level? No, because I know things arenât finished spending time on âEnd gameâ gear is pointless because who even knows if my spec is going to be good with the 9th or 10th circle.
That said, did I still spend (And enjoy) my 1338 hours played? Yes.
Do I enjoy the events theyâve been putting out like the Taoist Event? Yes.
Am I patient enough to see what future content patches hold? Yes.
This game is not for everyone.
Just for fun, lets compare playtimes to other games on my steam profile. Dark Souls I, an absolute masterpiece of a gameâŚhas 898 hours played on it. Iâve got more then my moneys worth out of ToS so far.
The weird thing is in every MMO community I lurk in thereâs always one theme:
Their Korean overlords donât give a rats ass about them, letting their beloved game become crap due to miscommunication and just bad management. Damn thing is memeworthy at this point.
Thatâs every company in the world ever.
Making short-term money trumps a quality product every time.
Ask the banking industry.
Many here quit long ago but enjoy playing tree of forums. Tis funner than the game!
The game doesnât have to be for everyone, but it still has to be for more than a handful of people. If the playerbase consisted of literally just you, it doesnât matter how many hours you played. You also have to understand that your mentality here is far off from the average MMO playerâs mentality. Most people ARE focused on the endgame, regardless of whether itâll be the endgame in a few months. Of course the current endgame wonât matter when the level cap is raised, thatâs true in every existing MMO. People still expect there to be something to do in the current endgame regardless of the future, and they expect when new content is added that it expand in some way over old content instead of being more of the same.
Thatâs disingenuous unless you replace âcompanyâ with âcorporationâ. I think youâll find that most people in small companies set out to make a good product first and foremost, because they genuinely believe (and are usually correct) that providing quality products and services will lead to profits without having to rip anyone off. I believe IMC genuinely set out to make a good game, but they very amateurishly let their lofty idea of the scope of their game take hold and refused to let go of it even as they realized they had to release something or go bankrupt, and so we get a beta product that will never see completion instead of a refined game with a more realistic scope that can be built and expanded upon until it becomes what they originally dreamed of.
Not gaming culture, social media.
The meta OP for stupid people
We complain BECAUSE we like the base of the game and are sick of it being so poorly managed, I will not even begin to list its shortcomings seeing as how literally 98% of the forums point this out. Do people in todays day and age love to complain, sure. BUT wheres theres smoke theres fire, when 9/10 of EVERY single forum thread is saying the same thing maybe theres a fkng problem, ya think, wow what a shock.
Not really. In our over-financialized world today the winners and the losers are essentially picked out before hand because the cost of money is near zero for the privileged. Go compete with a wal-mart with your quality product small business and tell me how that goes.
What product does Walmart make?
You got me there. But they have a mastery of slave labor you will never attain.
Iâm doing too many things at once to provide quality examples, but lets look at foxconn. If you had a problem with worker morale due to bad living conditions/low wages etc. Would you fix it? Thatâs expensive and difficult. So wouldnât you rather install suicide nets?
Iâm not trying to make a point anymore Iâm just shitposting.
Aside from being a retailer rather than a manufacturer, Walmart is doubly irrelevant here because I said small companies, specifically, not corporations. Can you honestly find no small businesses in your city that are successful? I find that hard to imagine. But how about something actually relevant to this particular discussion: why are indie games so successful? Tiny teams, tiny budgets, games that often look terrible compared to triple A titles and are objectively technologically inferior. They may not rake in the huge sales figures your typical Call of Duty does, but they donât have to; they make the biggest ROIs in the industry. If your small one-man indie game makes a million dollars, you made a shitload more money than any single individual on a triple A development team, even though $1 million in sales is nothing to the triple A industry.
