I believe everybody has at least one small nitpick towards the game story and quests development and has something to say about it, however the purpose of a story is to be fun (or educational) and it would be pointless to just go bash on it for its low points. The reason i bring this discussion here is to have a fun time to have everybody interested in sharing thoughts about the game narrative and point out some personal small to medium changes towards them, all for the sake of making it more interesting, immersive and/or enjoyable.
As a fellow player that havenât dived deep on the game story i will restrain myself to comments covering things beyond my knowledge, i encourage everyone to give speak up even to give their two cents. Anyway, letâs have some fun.
My issue with about what i experienced with the game world building and quests is lack of agency of other characters, there are few ones that have a spotlight moment here and there but most of time the player is the one doing all the hard work, sometimes giving the impression that either no one in the world is really capable or those that are have more important stuff to deal with.
That said iâd love to see class masters having more screen time (since theyâre sold as important characters), be that by showing up on quests (both main and sub) with some active role or even with new quests that reveal more about the world, the political and military structure or even explain some of the oddities in the story. We had something similar with Vaidotas (alchemist) and Valentinas (paladin) but in both cases they donât feel really powerful for their status, which is quite a shame as youâd expect them to be people to look up for when you start playing the game.
Hereâs my list of ânot so complicatedâ changes to promote class masters
Vubbe Fighter in the East Siauliai Woods - The boss goes rampage for a final stride right at the moment the player would defeat it, then Walder (barbarian master) appears from the woods doing a Stomping Kick on its head and finishing it with an Embowel, he later says that his help wasnât really needed and goes back to the camp. After that he and the officer request you to go to the Minerâs Village ensuring that theyâll protect Klaipeda from any possible monster attack.
Vaidotas and the Crystal Mine - There are three things that could make the current Vaidotasâ situation more believable and interesting - demote him to the Alchemist Master assistant, replace him with an assistant NPC or turn him into an homunculus clone of the real Vaidotas (revealed later on). In addition to that, he can give the player a special item to finish out Mirtis as he already knows about it being sealed inside the mines and prepared in advance.
Dame Circe (Sorcerer Master) and Demon Lords - It would feel natural for the sorcerer master to study demons and seek for subjugate and the strongest ones, on that matter she could take part in the Royal Mausoleum quest line in the end sections, chasing Rexipher to make him a new pet. Even better if an additional boss appears in some of the quests once youâre about to defeat the first and she takes control over it in a âkaiju fightâ. She could be a recurring character in any quest related to demon lords.
Aleister Crowley (Cryomancer Master) and Froster Lord - The first time i saw froster lord i thought it was oddly similar to the cryomancer master, being even weirder by the fact the boss doesnât have an actual name. It could be a fun twist to have these two characters as the same, either the froster lord reformed as a class master or him getting the position in disguise, the latter requiring a new character to fill the position later on.
These are just some ideas that may add some spice and make these characters more remarkable as people, there are other ways to explore them such as having a âraidâ in the inner/outer walls with multiple class masters, connecting Zanas to the sadhu or even possibly killing one of them in a mission (we have two outlaw masters right?).
If you have any twist, spice or change in mind, share it bellow.