Tree of Savior Forum

Full Shade set and Max leather mastery for PVP?

^ what he said.

The set is kinda useless unless you’re an archer/pelt and went pure/high DEX.

The p.def from a plate set is still more valuable especially when you’re not a high-evasion build, and what you did not invest in DEX goes to other stats like CON (survival) or STR (damage & block pen) which helps you more when dealing with wizards, clerics and some sword/archer builds.

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I think the set is good for DEX dopple and DEX archer and for pure dex Pelt.

For high dex pelt I feel like the loss of DEF loss still hurts, but it could be useable. But I wouldn’t use plate armor with high dex pelt anyways. 4p leather armor would be better.

But I definately agree with Biskee that this set wouldn’t do you any favors unless you are an evasion build to begin with.

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Hehe learned this once I got to Blue Spion Archers.

Leather set + not enough DEX for evasion = wrecked (even with aspersion)

Plate set + aspersion = ez tank, 1 damage

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Shade set + 2 Rhevisan. 70 evasion = 10% dodge so yes its for PVP. Upper and lower give 80 crit resistance too.

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Any source on that info (that 70 evasion guarantees 10% dodge)?

EDIT: Might wanna read this one first

You only need 600 more evasion than attackers accuracy to achieve 70%+ dodge rate.

“For a dodge rate of ~80% at level 280 you’d need 70*8 = 560 more evasion than enemies accuracy (same here, a bit less evasion than i calculated here because of the 10.5% rate instead of 10%)”

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Full high/pure DEX builds, yeah maybe. Saying “70 evasion = 10% dodge” alone is misleading.

It is if your attackers accuracy exceed your evasion value.

I don’t have pelt…I’m going SW3 Cata 3 for PVP.

Should I give up on evasion and focus on STR/CON instead?

Everyone forgetting fencers making good use of this set for boosting their evasion skills even on lower dex builds.

Other than that…eh…not really that good I guess, outside of dex archers?

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Based on experience and what I’ve seen from other sw3 cata3 builds in TBL, if you have the silver to spend on gears and attributes, going high DEX is great - you’ll be nearly untouchable by most physical class builds and you won’t have problem taking on high-eva archers.

Not that STR/CON is bad, but it works well (perhaps better) as a poor man’s build since you’ll still be able to deal a decent, consistent amount of damage against clerics and wiz (especially ones with ridiculously high HP pool). :smiley: I went 1 STR : 1 DEX (I have 3 stat reset pots anyways).

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Pardon me but doesn’t this formula get simplified to
dodge rate = (Evasion - Accuracy) * 42/100

Yep. So either that formula’s wrong or the defender’s level doesnt even matter.

This is absolutely the best set for PvP at the moment when it comes to physical versus physical. There’s no real argument for any alternative.


The problem is that, as mentioned above, magic does not miss.

A viable alternative to the Shade set in PvP for Archers and some Swordsman builds is the Vine set (Cloth armor that gives dex). I personally use 3 pieces of Vine (Boots, Legs, Chest) and the Nephenthes cloth gloves (Accuracy base stat, +5 DEX).

The only problem with the Vine set is that the only real glove option is Nephenthes, which are level 15 gloves that give like 19 accuracy, somewhat forcing you into a DEX-heavy build or socketing accuracy gem.


The only reason to wear plate is if you skimped really hard on CON and are trying to make it up with gear. Honestly, there’s little to no reason for anyone except maybe Clerics to wear plate.


In conclusion, your only two real options for PvP gear is Shade or Vine so yeah, it’s definitely a viable set.

Yea, i didnt realize when writing that formula that it might be the case that the level factor could be wrong or at the same place (The “*defender_level/100” probably shouldn’t be there… maybe).
However, i wrote in the topic where i posted that formula that this is only a theoretical formula without any proof done and just a try to simplify the extremely convoluted formula from the TOS mechanics compilation.

If anyone else wants to try to simplify, correct or prove that formula, feel free to do so. :slight_smile:

It might be worth to consider than strong attack skills like Rush deal Slash damage which would really hurt for leather wearers (unless they used plate as top armor). I’ve seen a number of leather-wearing archers get easily wrecked due to this.

EDIT: Correction

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That’s a good tip Biskee. But it is hard/not worth to itemize against a single skill lol.

TBH if I had to itemize against something, I would itemize VS subzero shield, dark theurge, ausrine, and r7x.

Leather is weak to pierce, not slash.

Your statement would be true for people wearing Vine but usually you try to couple it with good evasion so not to worry about physical damage dealers.

The unfortunate truth is this will always be the case versus certain damage types and you shouldn’t necessarily plan for it. Heck, plate wearers are going to be super upset when Inquisitors start God Smashing for huge numbers.

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Holy crap, I stand corrected. :smile: Sorry, I mixed it up. Yeah, pierce, which swordsman class has a lot of, and nearly all archer builds do.

I agree, plate’s been the most less counterable for awhile and maybe R8 will change that.

I’m fearing DT less now that I have 1 Rhevisan Bracelet - no longer die from most locks using it. Just need one more. :smiley: Others that you’ve mentioned are still a PIA to deal with, especially when combined.

Well Archers actually have little to no pierce attacks and the only Swordsman attack that’s even reliable is Rush, so even still, leather is pretty solid.

Also all I meant as for all things having counters and not planning for it is, you shouldn’t wear plate JUST to counter Cataphracts if you also have issues with most mages.

I personally as a Sapper/Wugu/Scout only fear tanky Wizards, so I wear cloth. Rush Catas get me on occasion but not enough for me to make myself even weaker to magic, if that makes sense.

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