Tree of Savior Forum

Full CON: the future of ToS builds?

So I have a level 360 Warlock with a semi-decent weapon (+11 primus raffye staff trans8) and I thought of joining a party to do a Velcoffer raid. One of the players that joined the party said that with the amount of HPs I have, I would die too easily. This made me think…

Currently, my build is full INT. With all bonuses from quests, you can invest 406 stat points at level 360. So let’s see:

  • full INT build: MATK 8000, HP 30000

Now what would happen if I went full CON instead:

  • MATK 7000, HP 70000

Uh oh… yeah, the increase in HPs clearly overweights the decrease in MATK. Even more when you could regain half that lost MATK by simply transcending your weapon to stage 10.

Looking at physical damage dealers, I seems that the same applies with STR. Basically, with the new values for weapon PATK/MATK, enchanting and transcending is the way to go. Stats don’t matter much, unless your build relies on SPR or DEX.

Looking at my stash, I have a few Stat Reset potions at hand. Would changing my Wizard from full INT to full CON be a good idea? Going 50% INT/50% CON?

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just get more con from eq like solmiki braclet and neck and some primus with con and int and u will be fine ;/

INT+CON armor, Hats and dont forget Squire Camp HP buff.
Maybe even HP gems in Top,Bottom (def gems kinda weak when you can have 7-10k pdef “easy” nowadays)

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i have 12k pdef, 40k life and and good kabba support, my warlock is doing fine.

its good idea actually, because not everytime we get good support, making ur char harder to die is another way to deal stable dps, but u’ll need to invest more for ur damage for even better result

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“Basically, with the new values for weapon PATK/MATK, enchanting and transcending is the way to go.”

This isn’t new, CON is the main stat of the game. Pretty sure it’s intended though, you get enough STR and DEX from gear, and INT has always been a trap only really worthwhile for Thaumaturge Featherfoot’s. So the choice is how much harder are you willing to make the game for yourself in exchange for slight damage boosts. Ofc SPR with all it’s scaling is it’s own thing, but aside from that, CON is the main stat, especially if you want to PvP.

Edit: If you don’t invest in CON you actually end up relying on others pretty hard, I’m not just referring to the post in this thread with the guy saying he makes a Kabbalist support him in order to survive. Healing is increased by CON, if you have no CON, you get 5% of your hp per heal tile and 5k hp per potion. I’m a Druid with over 110k hp increased to over 300k when I transform, but it doesn’t give me current hp, I have to heal that up when I transform, due to my 550+ CON it takes 3 tiles to go from my normal hp to full hp in transformation. That’s almost 200k, way more than 15%. Potions receive the increase as well, someone who has primary investment in CON and is willing to use a potion or two, never has to ask for a healer for stuff like CM.

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No

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So according to what you guys are discussing, all dps carry should go full CON and have high damage from equipment?
And here i thought we gonna rely on Linker3 Lifeline and Paladin3 Barrier ( ’ ~ ’ )

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funny con has always been effective and it still is… perhaps this is why developers or atleast gms need to play the game :tired:

It all comes down to the lowest common denominator (easiest method to play)

Why would you bother with additional mechanics like linker etc when you can just stack con?

Sure, you lose some damage, but it allows you to braindead roll through everything.

Thats what everyone wants, innit? Who needs a pelt splashed tank when everyone including the archer has momre than 100k hp?

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They need to nerf CON, its the sick meta that makes the game lack of a sense of personalized builds

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Woah woah woah, did you see the amount of WHINE when they changed Kibbles’s Ein Sof? Even though its more beneficial for low hp characters now?

What’re you suggesting, you heretic!? :haha:

You don’t really need damage if there is no DPS check that justifies squeezing out extra damage.

Stop talking nonsense, character with full int will bring near 1200 matk more, not only 600, and its imo a lot, when u have good gear u dont need more CON, if u have shitty gear then u can go for it but still is not so hard to gear in this game and get full solmiki now, it provides really great amount of con

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they need to get out of their comfort zone

There is no hard and fast rule to how much CON is needed, add just enough CON to make sure you don’t die to the current content / content you want to do.

50 CON is sufficient for some, others require full CON to survive. The most important point of HP is the last point, so as long as one is comfortable in not reaching that dangerous point, that amount of HP is enough.

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There’s really no reason to add all 406 points to Con unless you pvp, or you’re like a non-Spr support or something… it’s kind of wasteful.
I only have 120 added Con on my Wizard and I already feel like it’s pretty unnecessary to add more, but if you have a bad connection I could see why you’d want to add more.

And you aren’t really “regaining” that lost Matk as much as you’re just “replacing” it. You could have T10 and 406 Int.

Just add so much con that all your healer has to do is push mass heal on cooldown, and no one will die.

Soon you’ll see people botting raids ^______^

Now you’re talking nonsense.
Int -> matk-formula is ± 1 INT = 2,5 matk

with 406 points invested into INT, you’ll reach 414 INT as a Wizard.
Your base-matk at level 360 will be 1233 [with 414 INT].

However, with only 8 base INT, your base matk at level 360 will be 216, so you have to substract this amount.

In total, the gain from spending all your points into INT is 1233-216 = 1017 matk (which is just 2 point above the thumb-rule of 406 * 2,5 = 1015).

We are talking about Wizard here. Wizard has the lowest HP gain of all base Classes.
Just to reach 80k base HP you’ll need around 500 CON, which is pretty hard to reach with gear alone.
Also, by relying on gear so heavily, you rob yourself of matk options for gear (e.g. Animus, Lynnki Sit set), let alone the magic amplification gain you get via CON when using Animus.

Afaik, the conversion rate of Animus is ~ 1 CON = 1 magic amplification, 406 CON is 422 magic amplification converted, which is ± equal to 211 matk if averaged.

But that’s not all.
CON also provides HP potion recovery boni (0,5% per CON, so 406 points translate into 100%+203%=303% potion recovery, resulting in a normal 5530 HP potion to become a 16755 HP potion),
Heal recovery boni (same 0,5% per point of CON, especially crucial since healing values will rely on the casters Healing Power and the consumers CON, and the HoT-values for Cleric C3 Heal and Aukuras are very potent with CON) and, not to forget, block rate for those who use a shield.

406 points of CON translate into 284 block rate, which is a whole lot of block chance even against endgame bosses.
That’s enough to reach 71% block chance against Velcoffer if combined with a lvl 15 Block Potion.
3 base CON would only provide 35% block chance, and 250 CON from equip 47% block chance (in the same setting) respectively.

CON was already nerfed(the most HP now come from the base modifier of the Class), it was way more beneficial prior to the stat revamp than now.
Now, there is a reason why people choose CON(more survivability) and a reason why not to choose CON(more damage).

I think the rework is fair, it gives people an incentive to get a few points of CON or even full CON, depending on what they need or want to do,
while not penalizing users too much if they put the majority of their status points into it.

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im playing mostly wizard, elelock is my main and sorry i dont have PROBLEM playing full INT, if someone have problem with that then:

  1. he doing something wrong
  2. he must change gear
    3 . he should play another class

and why u think u need 80k hp?? im doing valcoffer with 40k and I;m fine, didnt die even once inside instance, if somoene want more CON then go for it but its srlsy not necessary at all