Tree of Savior Forum

Fletcher PvE Fantastic AoE, Great Single Target

Wiz3/Ele3 has the best AoE in the game, but you wouldn’t use 3 Wizards in ET it’s just not logical, it also comes down to what you prefer to play and how you want end game to be for yourself.

If your goal is Earth Tower then there’s nothing wrong with R3 F3 or R3 F2 Musk they are completely viable but sure they aren’t the best, however you build an Archer you won’t compete with Wiz3/Ele3 in ET for AoE.

If Wiz3/Ele3 excels R3/F3 in AOE then wouldnt a party pick Wiz3/Ele3 over R3/F3 any day?

I understand what you mean by it would make sense not to pick 3 Wiz3/Ele3 to the party because they need support classes like a Linker or a Healer and a Tank but I’m not sure what a R3/F3 would bring to the party. We R3/F3 sure don’t have any utilities that may help, and we sure don’t out damage any class in AOE or Single Target.

If that’s the case why play the Archer class as a whole, endgame content is Earth Tower if the class wasn’t viable why is it the most popular Archer build in Korea for Earth Tower.

People play whatever they want to play, if you want to be the best at current endgame then play Wiz3/Ele3.

If you want to have playing the game then play what you enjoy rather than trying to be the best.

I enjoy R3 F3 or F2 Musk, I love Archer classes sure there not the best but if your alike and enjoy Archer classes too it won’t matter.

Why play Archer class as a whole? Because archers of a different build may excel in different aspect of end-game like PVP or even World Boss.

But speaking specifically for R3/F3 I doubt this build works for end-game PVP. And I don’t know how well it will be for World Boss but according to you its not very good. But it seems like you have sources from kTOS that says R3/F3 is good in ET which I haven’t reached that level myself yet. So I’m trying to figure out why R3/F3 is good since we provide no utilities or good AOE/SingleTarget DPS relative to other classes that focuses on it.

I don’t aim to be the best in this game but I do want to be able to be good enough to enjoy end-game content to an extent. I just don’t want to feel useless to parties when it comes to end-game. I enjoy playing end-game content so I don’t think playing whatever build I want will help me acheive end-game Earth Tower. I can see one day I reach Lv280 just to find out people don’t want me in parties because my class build is not good.

Which is why I’d like to know what do R3/F3 bring to ET that excels other classes in doing.

hello.

i give you
https://www.youtube.com/watch?v=Sna5WO7swtE

this guy is from ktos with god tier gears. the OP is mostly pve so give him a break. if you want to make a fletcher pvp viable, you just have to incorporate other rank class for fletcher.

im rolling archer 2 > ranger 1 > scout 1 > fletcher 3, idk if thats viable or something but meh. i enjoy playing it…

Hello @boltonsquad , i made an Archer>ranger>ranger>ranger> rogue, but now i regret this. i want to follow your build. Any way to insert this rogue and make it work? maybe with scout > cannoner, idk. I would like some help here please hehehe. Thanks

I didn’t know that. Thank you very much for the information. That’s pretty game-changing.

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Whanna ask what level are you? I’m at 200 with my fletcher, and i’m not getting outshined by QS guys like at all. Not a single time. I’m holding aggro on 95% of merc camp bosses even with +13 levels on them, and also you may understand that autoattack qs guys can’t add more damage to running shot, but all your skills scale with attribute enhance. I dunno why op is saying that single target isn’t amazing, it definetly feels like it is, when magic arrow is like, the strongest single target spell in a game.
Also wanna ask OP and others - what is use cases of divine machine arrow? Since it knock away mobs it ■■■■■ your, and your partys aoe. If it really can’t crit it sounds kinda dull. If you are using it only on bosses , maybe putting to 1 point and getting more broadhead lvls is worth it for more bleeding ticks and more damage on bleed( yes, bleed dmg scales with broadhead lvl)?

lvl 15 broadhead+magic arrow lv10 could work wonders with world bosses.

[quote=“javelad, post:291, topic:178908, full:true”]
lvl 15 broadhead+magic arrow lv10 could work wonders with world bosses.
[/quote]this is what I was thinking honestly

Divine machine arrow is kinda eh to me when barrage and crossfire seem to do plenty of aoe for my needs

If you look in the comments, the uploader recommends A2/R1/S1/F3 for iToS because of the Steady Aim nerf.

So you’re right on the mark.

Hello, what’s the best xbow to use with arde dagger (just got one from lvl 90 dungeon) ?

Best use for divine arrow ive found is as a single target usage on plate monsters or bosses. So 2x fairly hard hits. One which can crit, the other which cant. Its good, but not great overall.

Magic arrow 10 on the other hand may have one of the highest dps outputs of any skill in the game and broadhead does add a signif amount of dps as well. Keep in mind you can have 2 magic arrows up on a target at once. Then spam barbed or crossfire in between cds. Maybe throw in a divine machine or a barrage. Keep steady aim and swift shot up on cd.

Having both a qs3 and fletcher lvl 225+ i can honestly say both are good, but fletcher has more diverse uses, is less party setup dependant, scales better with attributes, and can equal or out dps a qs in laggy situations or on immobile bosses.

One has a very “must aa at all times” playstyle (and pray you get a chaplain) to keep dps up, vs fletcher which is tactical bleeds and magic arrow placement and smart skill spam (and pray you get a linker?). The two are virtually incomparable in terms of playstyle so play the one that suits you most. For me its fletcher atm.

Assuming you have:

1/5 Divine Arrow
15/15 Crossfire
10/10 Magic Arrow
1/15 Bodkin Point

you have 18 points left to distribute between Broadhead and Barbed Arrow.

For World Bosses purposes, it’s better maximize Broadhead 15/15 and left 3/15 Barbed Arrow, right?

EDIT:

I’m curious about leveling Broadhead aswell: does each level of this skills scales the bleed level or it works like wugushi poison (scales with STR) ?

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Im honestly gonna try it i have a skill reset left if it ends up not being as good i just dont understand divine arrow yet since im only fletcher 2

When i get to 3 and can test it we’ll see but based on descriptions the longer bleed time sounds much more appealing of an addition to my kit

Hey bolton, I just want you to know that I leveled up two archers, one with a1-> r3 and one with a3->r1,

The a3->r1 archer feels way better in dungeons, missions, and solo questing. Aoe damage is about twice as much as R3 because of multishot15 with aoe attack ratio (expensive though because of vubbe fighter gloves). Twin arrows is completely superior to spiral arrow for single target dps.

Barrage level 5 and barrage level 15 are almost unnoticeable in terms of damage. Same with steady aim 5 vs 15.

I’d highly reccomend going A1->R1->A2->A3->F3 in iTos.

At the moment I’m A>R3 and i’m having doubts between Fletcher 3 or Fletcher2>Cannoneer. Can it both work or does one outshine the other with a great deal? I’m going high dex, medium STR and a little con.

Keep in mind that you need to be stationary for multishot for quite a long time.

It will be highly impractical in solo play and late game bosses when you need to move a lot

Im the same build as you so far and really wanna try cannoneer out

Does cannon work with fletcher spells?

I’m currently at Broadhead 5/15, invested points to test too, yes, Bleed scales with skill level, but it’s scaling is kinda low, like +50-damage on same target or even lower. Bleed damage also scales with Broadhead: Enhance attribute too. I don’t think investing anythig more than 9/15 or 10/15( i’ll test it later) is smart choice, thing is getting more than 100% uptime of Broadhead adds very small amount of damage, since it will be same amount of ticks per second. About 9/15 or 10/15 debate, thing is, when i was testing only lvl 3 of broadhead added another tick of bleeding, so lvl 9 will get a new tick of damage, but lvl 10 won’t. If it’s really the case, i think Broadhead shoud be left at 9/15 at maximum, since this 0.5 secs of bleed duration between 9/15 and 10/15 won’t matter. If it’ll be confimed, then i’m settling for 9/15 Broadhead, 1/15 Bodkin, 9/15 Barbed, 15/15 Crossfire/ 15/15 Magic, 1/5 Divine Machine(Don’t have it for now, but i dunno why shoud i get it for 1250 additional damage every 10 seconds, 2500 with attribute maxed, DPS difference is abyssmal). But for World Bosses argument, thing is - Broadhead will get overwriten by every fletcher on them, so it’s DPS can be nearly ZEROed on them. Also, investing more points from Broadhead into Barbed Arrow most likely will net you more DPS on Cloth and Leather targets for a price of much higher SP consumption, so going 3/15 Broadhead( for another tick) 1/5 Bodkin , 15/15 Barbed will be better. Only problem with Barbed is Plate/Ghost monsters.