I’m currently at Broadhead 5/15, invested points to test too, yes, Bleed scales with skill level, but it’s scaling is kinda low, like +50-damage on same target or even lower. Bleed damage also scales with Broadhead: Enhance attribute too. I don’t think investing anythig more than 9/15 or 10/15( i’ll test it later) is smart choice, thing is getting more than 100% uptime of Broadhead adds very small amount of damage, since it will be same amount of ticks per second. About 9/15 or 10/15 debate, thing is, when i was testing only lvl 3 of broadhead added another tick of bleeding, so lvl 9 will get a new tick of damage, but lvl 10 won’t. If it’s really the case, i think Broadhead shoud be left at 9/15 at maximum, since this 0.5 secs of bleed duration between 9/15 and 10/15 won’t matter. If it’ll be confimed, then i’m settling for 9/15 Broadhead, 1/15 Bodkin, 9/15 Barbed, 15/15 Crossfire/ 15/15 Magic, 1/5 Divine Machine(Don’t have it for now, but i dunno why shoud i get it for 1250 additional damage every 10 seconds, 2500 with attribute maxed, DPS difference is abyssmal). But for World Bosses argument, thing is - Broadhead will get overwriten by every fletcher on them, so it’s DPS can be nearly ZEROed on them. Also, investing more points from Broadhead into Barbed Arrow most likely will net you more DPS on Cloth and Leather targets for a price of much higher SP consumption, so going 3/15 Broadhead( for another tick) 1/5 Bodkin , 15/15 Barbed will be better. Only problem with Barbed is Plate/Ghost monsters.