Would it be wise to choose Fletcher 3 over Cannoneer? Would be nice to get some opinion on this as well as your explanation of why.
Check this out a2 r2 f3
I guess he has decent gear
His magic arrow skill seems to be doing alot dps.
Well I heard Fletcher 3 does the most constant dps and aoe with the 0cd crossfire and whatnot it seems to be really good while musk/cannon are for burst damage
I do prefer stable dmg over burst. I guess I’ll stick with fletcher 3 unless rank 8 pops up with something better.
what if cannoneer 2 going be better?
I’ll have to see, there are still 15 unreleased classes.
Disclaimer: /Me chobo, never played before and just fun theorycraft.
Thanks Divini for point out stuffs. My theory busted 
Magic Arrow is still a ranged physical attack. It’s only called that because it uses a magic arrow you craft.
Also what’s the difference between going dex and going str between cannoneer and fletcher? They both benefit exactly the same going high str. Same with Musketeer. I would say Musket and Cannon benefit a little more because of their high damage multipliers on all skills.
Also you can’t call Cannoneer a burst only class because they got 2 aoe skills on a 5 sec cd.
Cannoneer also takes a little bit of time to load and fire their skills when you use them, so they also suffer if bosses move around too much. Not as much as Magic Arrow sure, but it’s not an instant fire right after you use it.
Cannoneer is one of the mainCarry(GVG) in my guild
Awesome, thanks for the clarification 
So you recommend more Str than Dex for cannoneer?
May I ask why Fletcher 3 instead of Fletcher 2 when the main damaging skill is magic arrow ~.~? Any perks of being Fletcher 3 ?
More hits in magic arrow (15->25) and more damage.
more level on the magic arrow maybe? and 0 cd crossfire? idk
question, what is the cooldown of crossfire when you add the burn attribute?
Still 0, the attribute adds more SP cost.
