This is my first impressions, keep in mind I haven’t played through alot of the content.
So, this may be a bit all over the place but bare with me I may have some potentially constructive feedback.
1.The Art: Art is subjective I suppose but I will say that I enjoy the art style of the game, it isn’t ideally what I’d want but what I want may not be what the majority want so this section is of little importance for the purposes of feedback. It does suffice for me though in that it’s not a total turn off from playing the game in any way on the contrary it is enjoyable to some extent.
2.The Zones: The terrain is great, the aesthetic is good. However the zones are a bit small and un-fulfilling in an exploratory sense. Specifically because it seems that eventually you are stuck in a zone longer and longer as you have to farm to progress. If this was suppose to be the center of gameplay then I don’t think this game is for me(or the vast majority for that matter). Hacking away at the same mobs in the same room for hours on end is not fun, it’s boring.
3.The Items: I cannot express enough how much the item system feels like crap starting out, I can see that they are modifiable but it hurts alot when starting out because you don’t want to spend resources on early game gear which is the fastest moving part of the game presumably, and arguably the most important part to “hook” people into the game. And to be stuck with the same gear from 1-15 15-40 is not enticing in any shape or form. Speaking of form alot of the items have the exact same model so there is near zero aesthetic variation. Something that can be improved.
4.The Character Development: From my limited perspective, as one who has not played through alot of content, and have done only some theory crafting: it is a bit of a mystery for me, weather there is 1 build to rule them all or just heavily saturated roles investment, or neither. Which is nice, I think a good amount of people enjoy that phase of a game where it is still a mystery pre-endgame. One thing I will critisize is that the “Attributes” (they should be called masteries imo.) are kind of frustrating, there is too much time to be spent sitting there at 9 minute intervals, and the intervals in general are just frustrating as you can qeue only one and then go farm for 9-30 minutes but more or less always feel like time is being wasted if you do not run back and qeue another. Unless ofcourse that is what you are going for-a gimassive waste of time in which case fine… Some games function on this basis although it’s a turn off to people such as myself. And I have to say this aswell, because there is such a long progression, if there is a lack of a respec it could be catastrophic, I like the emotional attachment to characters because it isn’t free but at the same time I would think it a massive turn off to end up on the short straw of this scenario, people who are satisfied with their builds wont care in any case about respec, it’s the people who f’d up that will care MUCH more. if your game is freemium definately do not make this a pay feature… that is not a recipe for a model game.
Welp, If i had anything else to say it has slipped my mind. These are just my thoughts and some opinions and I hope they can aid the development in anyway. GL HF! Besides the criticisms it does look like it has a lot of promise, keep up the good work!
