Tree of Savior Forum

Fireball Needs a change

This skill is strong, but it is completely worthless in dungeons. You removed the extra hit when linked, which already is a detriment to pyro / linker combo, but anyone can still just hit fireballs from mobs. Not to mention it is cast in front of you, so it forces you to strike it to a mob, or cast it on a mob and take damage. Please change how this skill works in some way, either give the option to remove others from attacking it, or rework the skills. I still think you should give back the extra attack when the fireball is linked with the mob. Oh and when you hangman’s knot a fireball, it just bounces away due to the attribute from hangman’s.

7 Likes

I agree.
As a Pyro2/Linker1/Chrono3 damage-wise i feel quite useless in parties because my most powerful attack (fireball) gets pushed away all the time by party members attacking monsters. It’s so frustrating.

Fireballs should only be hitable/movable by
-the fireball casters normal attack and
-Hangmans Knot (no matter who casts it).

All other attacks, be it
-melee/ranged attacks from other players/monsters
-Hangmans Knots damage attribute attack
-or any other attack
should be unable to move fireballs.

2 Likes

100% I think even in the far later levels, fireball will scale well enough because of the multiple ticks, but it’ll never be useful unless it’s changed.

Actually, the problem isnt the skill itself, its your retarded teammates. When i see a pyro in my dungeon group/farm party, i equip a dagger just for pushing the fireballs back into the group (since the fireball does way more damage than any autohit) as i really appreciate the extra aoe damage.

So next time, you might want to tell those swordsman classes to step up their game instead of ranting about a “useless” skill.

Sidenote: Archer classes cant push your fireball with their ranged attacks.

So what you’re saying is in order to use our skills other people should stop dealing damage?
“Stepping up their game” means “don’t do auto attacks and thus deal less damage”?

Telling others to do less damage (aka no autoattacks) on purpose so we can use fireballs, that’s a stupid solution (don’t take it personally).
Why should people be forced to deal less damage just because you want to use fireballs?
Why should the pyro and others have to waste time pushing fireballs back into the group just because the fireball has the stupid mechanic of being able to get pushed by other people?

It’s just frustrating and inconvenient at the moment, there is absolutely no benefit in others being able to push your fireballs around and that should be changed.

3 Likes

Because people doing less damage still nets more damage for the party.

It is a skill with a DPS way higher than most others in the game. It’s fair for it to have a drawback.

try using cyro u feel like pyro doesn’t need to change anything = )

The drawback is the fact that it can’t be cast on a target, but rather in front of you and you would have to move it yourself. It is a strong skill, but it need to be more consistent. Having all melee stop dpsing because of a fireball is absurd, taking away the gameplay from one person for another, doesn’t seem like a quality mechanic. The fireballs should not move unless the caster strikes them, even hangman’s knot should not immediately shoot them out if you pull them together with mobs. One of the strongest part of a linker is dropping a fireball, and linking mobs and pulling them on top of the fireball, it’s pure synergy. The extra tick was removed, which was a huge nurf, but its still too much of a drawback of the skill.

1 Like

I agree, for the love of god just give us a toggable attribute that fireball can’t be moved by anyone else than the caster.

Agreed, I hardly ever use Fireball in Dungeons because of this. My Fireball is hard enough to directs as it is, impossible when others can misdirect it as well.

Hm? What kind of problems do you have with Cryo? Ice Pike, Ice Wall, Frost Pillar and Snow Rolling ftw!

@Topic: I agree with the suggestions about making the fireball unmovable by other Characters. Poor Pyros :wink:

You do realize that changing fireball in that way will make it unbalanced like hell right ? Also, in PvP there would be no way to defend against it at all, you can just surround yourself with fireballs and watch melees cry. Its not supposed to be your “Jack of all trades” skill and is supposed to have drawbacks. Pyro already deals way more damage than any other mid-tier wizard class and now you guys want to unbalance it even further. I never had a problem with getting the fireball back into a mob group, the secret is called “positioning”. I just stand opposed to where the melees are hitting and just fire the ball back into the group with my dagger. That maneuver takes like 1 second and increases the dps way beyond any skill or autohit i could have done in the meantime. Hell, you could also have the healer do that job and i bet most would be happy to have something to do besides running around and waiting for their cooldowns.

@Maavy : Drawbacks for strong skills are fine (but then, were are these kinds of severe drawbacks for skills that are more powerful than fireball?), but making them incredibly frustrating to use when in party is not a good way to make a skill have a fair drawback.
That’d be like Archers attack speed skills giving less attack speed the more people are in the party, or clerics heal skills being able to get resisted by players.

I consider fireball being a melee-ranged skill a fair drawback, since you either have to get very close to the enemy to directly cast it on him or you have to spend time pushing fireballs around (thus not casting additional attack/support skills).

@Caedes :
Of course there could be exceptional skill rules for pvp so fireballs are only pushable by others in pvp, however in pve (grinding/dungeons/instances) it has absolutely no place.

About your arguments:

  1. Pyros are more powerful in damage than equally tiered wizard classes.
    Of course they are more powerful in dps, and for that they sacrifice CC skills like icewall or frozen effect. And by your logic all other classes would be unfair aswell:
    Elementist, according to your words, would be super overpowered compared to Linker or Chrono because they deal way more damage.
    However you forgot to take into account that not all classes are supposed to be damage dealers. Some classes, like Cryo or Chrono, focus more on CC, so whining about Pyro doing more damage than a Cryo is pointless since that’s what this classes focus is, and for that they sacrifice other things, like CC. If damage was the only thing a classes powerful-ness is measured in then i guess we should stop playing 90% of all classes, eh?

  2. You never had problems pushing fireballs back to mobs:
    The point is that you should not have to re-push them back into your enemies in the first place.
    And if we should accept this skill being so invonvenient, then why not make make it equal for everyone, like priests heal cells fly away when being touched by other classes aoes? Why not make archers arrows bounce off the target without damage the moment a melee class hits the target?
    I tell you why : because it’d be stupid and frustrating to use these skills/classes in parties.
    Unless you are actually somehow enjoying other people shoving your fireball away from the target you casted it on (“yay, thank you so much for making me waste time by shoving fireballs back into place!”) i don’t see any reason why you think this is an enjoyable thing that should absolutely be kept as it is.

  3. Fireball is supposed to have drawbacks because it’s powerful:
    It has drawbacks : it’s melee ranged and if you want to cast it from range you have to spend extra time pushing it around, thus not spending time dealing additional damage.
    And again : if powerful-ness neccessarily means drawbacks, where are the more severe drawbacks for the skills that are more powerful than fireball?
    Like, what’s the huge drawbacks of Snipe? Or Haste? Or Cyclone?

Are you guys saying that the developers intended the skill to be frustrating and intended fireballs to get pushed away from their targets in order to “make it balanced”? I very highly doubt that. Not only is that illogical, it’d be an incredibly anti-user-friendly attitude. Instead they probably just thought “hey, wouldn’t it be neat if you can push fireballs around?” without thinking about what the consequences for this skill would be in party play.

1 Like

In this case they could make the attribute not work at all on pvp, should not be impossible to implement and it would help a lot in pve.

there’s a simple workaround for that, make it moveable by hostile players but untouchable by teammates.

My problem is partymates using their knockbacks when Im channeling Stabbing. The party is losing major damage because of it.

Well, as long as the attribute doesnt work in PvP, it would be fine i think.

@stefan.hohnwald You misunderstand my intentions a little, i am all for stronger and more user friendly skills since that means i can clear dungeons faster with a pyro in my group. What i dont agree on though is when a certain class is more viable than others because that means the class distribution becomes uneven (looking at you Barbarian and Hoplite). But yeah, i can see how this could be beneficial to everyone in the long run. Also, comparing a circle 2 skill to a circle 6-7 skill and then complaining about the higher tier skill being more powerful doesnt make it a good argument. Fireball is one of the strongest if not the strongest dps skill for its tier. Also, i agree with you, snipe is stupidly broken.

For the future, i would like for your arguments to be less about calling others “whiners” and more about constructive feedback. You are way too aggressive in trying to bring your point across.

TL;DR: giving Fireball an attribute to limit pushback to the caster is fine as long as it doesnt affect PvP.

Shouldnt stabbing have a longer range anyways ? I think its too short in the first place, even shorter than a normal autoattack.

@Caedes : Sorry about the rude-ness, i didn’t mean it personally or directed directly at you.
I just found it really irritating for someone to say to people, who just want their main damage skill (face it : as support Linker/Chrono char you won’t have any better damage skills up to level 280+), something like (exaggerated, but that’s the way your posts made it sound like) “suck it up. Instead of asking the developers to get your skills to be actually convenvient and fun to use tell your party to be less retarded and waste your time and your team members time by pushing fireballs back into place. Pyros deseve to be frustrating and not fun to play in party because they are a good dps class for their rank”.

It’s not like we’re asking fireball to become more powerful, we just want it to be as easy as any other skill, with no anti-party aspects. Classes and skills should work with eachother, not against eachother, and grouping should be an advantage, rather than making your skills more frustrating to use.

Again : sorry for writing my previous post in a rude tone, i didn’t mean it personally.

Furthermore, from a logical point of view, there is absolutely no reason why a pyro could not decide to not let people use his fireball. He doesnt let monsters play soccer with his fireballs where is the reason why shouldnt he be able to do the same for random people.

I like fireball. We just need an attribute so other people cant hit it and push it away.