i think their goal was to make players spread their stats around instead of putting everything on one stat.
If they dont remove trascendence, str and never would be a thing
I wanted to think that way, but right now spreading stats will even more barely make any difference except for getting some CON in PVP, and in some cases as a shield-wielder in PVE.
My characters went from 36 con rest dex to:
200 dex rest str 0 con for aspd-type (monk, SR, fencer to a certain extent)
full str 0 con for physical damage type (sapper)
IMHO canât say that rework was that effective, as we can see on some characters it just moved from full dex (full crit rate) to full str (hard to rely on low crit rate, hard to get crit rate now without spending and sacrificing much, better dump all the stats to raw damage). If not for aspd purposes, i, for one, wouldnât probably put much dex.
Just as you put it, stats really suck. Itâs just a noob trap. I think after the event I will reset my stats and not put in a single point and wait until something is added. I mean why bother? Everything you need is gained so much better through gear and stats donât affect gear.
When I saw the patch notes for the damage balancing recently, which focus more on gears now more than stats. First thing that came to my mind is $$. Just like any other f2p mmo like maplestory, gear = win. I seriously hope IMC wouldnât try to sneakily change where this game is heading towards patch by patch. End of the day p2w is what turn more players away.
Stats are meh? Of course it is. This patchâs re-balance made the game heavily rely on itemization more.
Right now, lvls1-200 can be carried by Pardbuffs+Cafri just as before but now with much stronger Blessing, lvls200 and beyond relies 90% on equipped gearâs stats.
Some retarded skill modifiers aside, RO did well applying hard(equip based) and soft(stat based) stats in their damage calculations, IMC should do the same.
You can pretty much play with zero stat investments as long as you have decent gear. I have soloed mission no problemo. XD
i was waiting for someone to make this thread. I believe the game is now more heavily reliant on your weapon than ever. For example elememes can go full con once again if they have a upgraded and transcended weapon.
At 330 full int only nets you around 900+ matk which can be covered by investing in a good weapon.
Wait⊠isnt the 900+ MATK you mentioned factored multiplicatively with skill factor?
stat is buff a bit in terms of item not invested points
game isnât change much about stat just some skill have effected on it , so choice wisely because transcend didnât given any HP now and no more gloves and boots to give us any accuracy or evasion.
Like they said, weapons are still the main part of the damages you deal (up to more than 70% if you apply enhance/gems/transcendence values). And they claimed the least invested STR/INT stats, the more the damages will be based on your weapon, so in the end STR/INT arenât that needed, except if you got âno useâ for the other stats, I guess.
Offensive stats only give a tiny percent of extra DPS, they really donât bring much. Everybody should just embrace our Lord and Savior: SPR \o/
Well, for one, comparing the total time the mission took lessen the value of your damage, because thereâs 3 potions to the mission where your attack power doesnât matter: Running between rooms, killing the initial furniture and protecting the torch.
Letâs say the time your attack makes no difference is about 3 min total, and your 0-stat run was 9 min.
This means your combat time was 6 min or so.
Then your full STR run cut that by 1-2 min? In the best case (2 min cut) thatâs 33% less time it take to kill things, which actually means 50% more damage required, i.e. itâd be the same as if you suddenly got 100 enhance attribute on all skills from 0 before.
What I said is a little biased for the damage part, but you get the idea.
Next, itâs not an error per se, but your perspective is warped by the fact that you HAVE A +15 WEAPON.
Sure itâs a lv 170 weapon but your attack is probably still higher than what normal player might have at the level. (How many people even have a practo weapon? Or even a single practo to make a weapon at all, never mind farming the Portium or hell, the DPK drops)
Thanks for pointing those out. I guess the example I gave wasnât accurate as a representation in some points. These were mostly based on gut feel. I will try to post some numbers instead.
Not really. Itâs even just comparable to a +6 Pajoritas Spear which is market trash for most people (in Telsiai at least).
At least Iâm a little confident now to say that STR investment diminishes as you get better gear. If only I had a high-trans lv.315 purple or orange weapon.
I was sure DEX would be useless with the crit rate nerfs, but what I didnât anticipate was STR being useless with the huge base weapon damage. IMO DEX is an okay stat now with the right build (either autoattack based or skills that actually scale with attack speed) while STR is a very minor boost. Even CON doesnât seem worthwhile anymore since you have more base HP and CON HP bonus is class based now so you canât get a super tanky wizard.
Youâre looking at the relative value compare to total damage, instead of âactual gainâ though.
The correlation that STR being less % of your total attack means less % of your damage comes from STR isâŠduh?
By that same logic, trans 10 compare to trans 9 would have less impact than trans 1 to trans 0 (the actual gain is the same, 20% of the weaponâs base attack), does that means trans is worthless?
In term of actual gain though.
Lv 40 spear - 8.2k synchro -> 20.7k = about 12.5k
lv 170 - 27k -> 38k = 11k
+15 geras - 49k->52.4k = 13.4k
So assuming that the 1.5k difference on the latter 2 falls under damage variance from the weapon itself, that 267 STR adds a fairly consistent amount of damage for you.
And even at the worst case here itâs still a 31% increases which is frankly still a huge difference.
Well, given that anyone who goes there to farm will likely have equal or better gear, thatâd probably be more of the reason why itâs 'trashâ
For anyone just getting to that level? Itâs probably the best weapon they can get without having to farm for days to get enough silver/material for the ânot trashâ weapons.
(Side complaint: This is why any suggestion about ânew server is better for new playersâ feels BS to me, in a fresh server with little access to practo weapons, even a âtrashâ like that would be valuable and thus ânew playerâ wonât be able to afford it because of supply-demand means itâd be cheaper in old server where itâs âtrashâ)
Sorry if I missed your point, but mine was that considering this was already skill-modified damage (the highest damage I can put out with my build) as we reach high-trans, high-enhancement on endgame gear, that more or less flat increase would become more superfluous except for those who likes to min-max damage output. We could be hitting for 200k or 300k and that increase would still be that.
Wouldnât investing points in having more Block Pen and Evasion from DEX or more Block and HP pool from CON be better by endgame?
Gears>Everything Else. Welcome to the world of modern MMOs. Stats have always been a fickle âIllusion of Choiceâ, but I guess itâs more evident now for some people who didnât realize it at first.
It is not a secret that transcendence was a huge mistake. You can still achieve a lot of damage having a transcended(+refined) weapon being full con.
