Tree of Savior Forum

Few things i dislike

First of all, the game is great! I could easily say this is the best F2P MMO in history and rivals the current top MMORPGs out there. Rather than talking things that this game do great, ill talk about few stuff that i dislike since many have pointed out the good things about this game. My points may be not be organized because im just writing whats on top of my head atm lol. Btw i have a level 46 Diev and only played for 2 days(and didnt played much on the 2nd day) so there might be some stuff i might overlooked.

  • Gems
    I dislike the fact that the gems are decreased by a level when extracted. This makes you hesitate to level the gems past level 3 because at level 4 onwards, the exp needed is quite big and you know that youll be switching out gems to a new gear in the future. I know that this might be a way to sink some time/money/extra equips/mats but i think the game is better without the level decrease.

  • Repair
    I was hoping that the repair cost scales with the amount of durability that needs to be repaired but instead, each equipment has a fixed cost regardless of the durability. This makes you dont want to repair all of your items once youre in town to repair something because youre trying to save some money. It would be great if we can at least use the select all button and repair without worrying youre wasting ur money or not.

  • Levelling
    One of the heated topic in the forums. I find the levelling pace OK for me since im used to the old days of grinding in RO, Runescape and similar grindy MMOs. Adding to that, the combat feels very satisfying and that makes the grinding more fun. However, since casual players are the majority of gaming community these days, the current EXP rate is going to scare them away resulting a heavy loss to the population of the game. In the early days of MMO, low exp rates are to extend the longevity of the game but unfortunately, this method wont work well anymore. I suggest EXP needs a major boost.

  • Skill description
    I wish the skills are more detailed on how it works. Also it would be great if we can see how the damage is actually calculated for each skills. My blue circle critt buff/debuff says allies inside get crit bonus and enemy inside get crit debuff. Since the blue circle doesnt last long, i almost consider it useless but what i didnt see is that the buff lasted for 40 secs although the blue circle is gone.

  • Warehouse/stash
    I dont really mind the fees involving using this feature but i think it will be better if we can pay a fixed cost for the amount of items that can be stored. Lets say 10 slot for 1k silver and we can deposit and withraw as many times as we like without paying fees. Also, no shared stash?

  • Channels
    Just to let you know that even with just CB, the number of channels is not enough in grinding maps. Itd be great if we can have more channels so that we dont get overcrowded in a place for more fun and efficient grinding.

I think thats all for now. Cant think of anything else, might edit this later if i have more.
Thanks for reading :smile:

1 Like

Not sure about gems. I’m kind of glad even getting the gems out is possible.

Agree with the repair costs.
It’s kind of weird having to wait until your equip is fully broken until you repair it.
Otherwise you pay the same money for only half-broken equip.

Exp of this iCBT was not final, just like the ones from kCBT weren’t.

Well if youre comparing between not being able to extract and able to, i guess we’ll take the former any day but being able to socket in and out is rather common in MMOs nowadays.

Yeah im aware that the exp rates keep changing in krCBTs. Infact, many things are not final in this CBT. Just commenting on what we have so far :grin: