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I don’t think I need to say it, but the grind is a bit too much right now. I don’t mind grinding, but it starts way too early when we have access to very little to make it more fun. I’ve been holding down Z for hours now and doing nothing else.
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A lot of enemies don’t seem to fight back. Maybe it’s a bug, but most enemies aren’t aggressive at all. I hit them and they just sit there and watch me kill them. It’s not fun when you’re hitting what is effectively a punching bag.
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Bosses are damage sponges. How they act is mostly fine (could be a little faster/move aggressive), but my normal attacks just don’t hurt them, and I don’t have the SP to use abilities much. So I’m left whacking a boss for ages while doing piddling damage.
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The game doesn’t seem suited to handling a large number of players. I have to kill thousands of mobs to level up, and there is very few places where I can effectively grind. Most people realize this and have congregated in the few areas with good spawn rates. What this means is every channel is full of players out numbering mobs. Which isn’t good when you have to kill so many to level up.
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The level gap between maps/quests is at times a bit big. This is probably due to how low exp gain is right now. But I finish one quest, and the next one has me fighting a boss that is 10+ levels higher than me.
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Equipment breaks way too often. I need to repair it several times per level up. Not sure why it breaks this much but it’s annoying.
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Out of combat hp/sp regen is slow. Without a campfire it seems to take forever to regen. Even with a campfire it’s taking several minutes to regen all hp/sp. I could probably just buy potions instead of firewood, and in the time I save waiting for hp/sp to regen make my money back and a small bit of profit.
I’ll post more when I run into them, but these are the ones that stand out to me.
