Tree of Savior Forum

Feedback on Recent Changes

So, I kind of felt like there has been some trouble caused by certain changes. As well as things that have arised due to mechanics?

  • Supposedly the spawn rate has changed to combat botters? I feel like this choice kind of punishes the player. And there is a lot of quests that rely on killing tons of mobs or gathering items from monsters. Its really crappy waiting like 5-10 minutes for a group of mobs to spawn all at once? As well its not aestheticlaly pleasing… For example, Miner Village and the Vubbe. On top of that, the amount of players per map doesnt support the way this functions, specially when there is only 2-4 channels.

  • Summoner’s Summon HP is always in the way during a boss fight. That mechanic is so inconvenient. Their summon will be behind me and ill be targeting it, while facing a boss. And I dont even have target lock on.

  • The game needs a game gaurd.

  • The Block system doesnt help prevent spam in regular chat.

  • There is tons of priest bots…

  • Companions really interrupt aggression for tank-like characters.

  • The Market system prevents deflation. Meaning people can gradually inflate the market and lock prices so things are really expensive. (Atleast this is my perspective)

  • The map lags, and sometimes causes the client to freeze.

  • There could be an easier way to search level ranges in available maps to help you Grind/Train

  • I dont see why “Show Current Location” is necessary when you could just have a graphic sitting ontop of the zone youre in. Its not a big deal but yea…

Ends my Feedback for now…

Alternative Request -
Companions that look like the monster “Tiny”

2 Likes

Note:

About the spawn rates: I can go into Demon Prison District 1, and the spawn rate is so low for the quest “The Teeth of Revenge (2)” and you have to kill within the circle.

Spawn takes around 3-5 minutes per like 4? Monsters that spawn… its terrible. This game requires a lot of grind, it can. And having spawn rates decrease the oppurtunities one has to level through killing monsters. Its a huge disadvantage.

(im not trying to talk crap about this game, because I truely love it. I want this game to be really successful)

but the choices being made arnt the best and dont consider the population and demand thats on the server.

You know the concept of Supply and Demand? Thats a huge thing when it comes to Monster Spawns on this game so far. So people dont have KS wars, or be waiting 10 minutes just for mobs to spawn in a mab that ORIGINALLY was very mobby and had no issue. And seeing how there is tons of players on Server Klaipeda… It makes it a bigger issue in the long run. Specially when there isnt a vast variety of questing after lv 140+ and people are to indecisive if they want to use their cards now or later.

From what I heard the spawn rates were altered to this to effect botters and gold sellers. But the problem is… this type of change effects how people quest and level too. The same way glitches like not being able to enter dungeons arnt prioritized. Specially when you have a game open as “early access”.

Regardless, the botters percerveir through these changes. I been to Miner’s Village and those Mines as well maps higher. And there is a load of Priest Bots running around.

Theyre making Pardoners and effecting that market.