Tree of Savior Forum

Feedback on AoE Ratio

Don’t. Just Don’t. That’s the most arbitrary system i’ve ever seen in any game and it serves virtually no purpose. You already limited the amount of mobs we can have aggro’d to 5, and then you also feel the need to limit how many targets a certain AoE can hit? There’s nothing sillier than casting earthquake or taking 5 seconds to cast Meteor on a mob and see more than half of it either walk away unscathed and/or rape you.

Anyway, i think a system like this should be reserved to (if at all) splash damage attacks/skills. Those aren’t aoe for a reason, so it makes sense that they don’t oneshot an entire cluster. But a literal all spell you cast on the ground with a visible area? No.

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but then you could just get all the mobs together and 1-2 hit them.

.???

It doesn’t matter how close the mobs are, aoe ratio is literally a limit on how many you can hit. So no, you can’t do that.

I don’t think the feature itself is an issue. It’s more like wizard having a low aoe ratio is strange in itself. A high cd high cast time large aoe skill which only hit a few targets felt under powered to me.

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I do think the feature is out of place and completely arbitrary/artificial, but what you say is true. I mean, i cant stress enough how comical it is to charge meteor for 5s and miss over half the mob. Welp, try again in 90s!

It’s even worst when you cast it on the boss with alot of mobs, and it missed the boss.

I agree we do need remove the maximum monsters that aoe skill can hit, especially with wizard tree with high CD.
However, the number of monsters you can aggro is reasonable. That’s while we have the Peltasta class. If anyone can aggro a large amount of monsters then Swash Buckling is useless

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Skills shouldn’t have AoE limitation, IMO. At least not AoE Skills, like most magic and traps, and some physical skills, i mean, is just about common sense of what should and shouldn’t hit everything in range.

I’d hardly say it’s useless - the range is HUGE and it can do something no other character can do normally: actually hold that aggro.

This feels like 1 of the backwards designs this game has, where they add some bad system just so they can add something to counter it in some class (like gem’s negative stats & roasting).

i think for basic atqs and most skils the AOE acceptable , but i agree the Mage Aoe ratio should be a lot bigger

Mages blow period end of story and they need to address it. So much potential!

Use a staff: adds 1 AoE attack ratio
Use a Vubbe Fighter gauntlets: adds another 2
Use a linker with AoE defence ratio decrease attribute on links…

Suddenly, your skills can hit reasonable amount of mobs.

Suddenly, they really can’t because i have all of those. :smile:

Even linker C2-C3 to link more than 5 mobs?

Am I the only one who think that AoE ratio increases the range of splash skills instead of the number of monsters hit?
For example, 2H sword have AoE ration of 1 (with basic stats it’s 3) but I can still hit as many mobs as I want as long as they are in the hit box range.
Also, I observed that skills with higher AoE ratio (ex. Earthquake - AoE 10) have much higher splash range (than Energy Bolt - AoE 4).

Linker 2, and it’s still ridiculous. They also don’t need to make Linker any more mandatory than it already is - if you need a linker 3 to make your AoE spells actually function then there’s something awfully wrong.

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That’s what i thought it was too. I actually had no idea there was a limit on how many mobs you can aggro/hit at once as long as they are close enough

AoE should definitely NOT be based on the amount of mobs, but simply the SIZE of the AoE itself. As long as the mob is within the AoE it should hit them. AoE should then just get larger as the AoE ratio increases.

No. Also you really can’t hit as many mobs as long as they’re in the hitbox range - it really depends on your AoE ratio.

For comparison, a barbarian should have 4 base AoE ratio, Seism has 5. 2 handed swords have +1 base, with quite a few of them having 2~4. Using a sword with 2 your auto attack would then have 6 AoE ratio and Seism would have 11.

Wizards have 3 base ratio, Earthquake has 4. Staves have +1 base and that’s that. Your auto attack would then still have 1 ratio bcuz reasons (can’t hit more than 1 target) and Earthquake has a whooping 8.

Mind you ratio doesn’t even translate on a 1:1 basis for every enemy - there’s resistance attached to mob size. Medium targets eat 2 of your ratio ea, and large ones presumably 3~4.

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There’s a calculation done by someone in this forum, where it showed that medium monster eat 1.5 of the ratio, and 2 by large monster.