Tree of Savior Forum

Feedback from 2CBT from semicasual player

Hi im Shanhaevel

After 120 h in TosS ( thats what Steam says) i think i can give some feedback so lets start.

1 Regens
MP and HP seem low this hurts a but classes that rely on Mana like mages (yes we can pot it up when we want) but at the start when ppl dont have silver how they can regen it ? Yes they can sit and regen it but in boss fights theres no time for it and if regen is so slow then why just dont delete that stat or leave it for when were resting because it does nothing in combat?
it would be nice if that regen was like in other games… lets say for example 20 mp/hp regen per second or 5 second

2 Grinding (before you tart to throw stones at me just read it)
Atm grind feels like punishment rather than part of the game (ive grinded my ass through Lineage 2, Ultima Online and some other games ( not for that long like those 2). When we start its fun and rewarding grind feels like a part of game. Mobs density and respawn time are great and even if our grind place starts to get more ppl we can just jump to other channel and continue but when we lvl up it start to get harder. There are not too much places/maps to grind and respawn start to get longer and worst of things channels get limited to ONE per map and that means places are swarmed by players trying to get some exp and its literally a war zone to fight not mobs but players to be quicker than them to kill a mob and get that 0,01% of progress bar(the more i play the more i see ppl just ksing other to get that exp). And what itll be in open beta and in final release? well just see all ppl in one channel siting in one place bashing attack key hoping mob spawns there so they can be the ones to finish it (like in Miner Village where ppl stand in one place to kill “big” plant mob)?

The best way to solve it is right in front of us at low levels: 1 faster respawns, 2 more channels so ppl can just change them and farm 3 more mob density in some maps

3 upgrading/repair cost
Its a big money sink and sometimes it can fail (upgrading) for that we need money but where to find it ? well we need to grind it nothing more to say and it takes time but…look up at point 2.And repair costs are the same if you repair at 99% or at 0%.

4 Bosses
Hard bosses are my favorite ones but atm some of them feel broken. They can attack 6 times in a row with knock up spells that wont even let you evade it if you get hit once (theyre skill animation is faster than youre char stand up animation so as long as you dodge/block it or boss wont use that skill again youre a ragdoll) or they spawn infinite number of adds (i have one pick for that ). I dont know if its intended but casting some skill one after another for some time (jumping around 6 times in a row for example makes melee classes cry with blood) is not good and makes melee classes useless vs some bosses.

5 Stats
Well in all mmos stats are important but here i dont feel it. STR gives melee damage ( but not that much and melee dmg is useless for bosses because skills do more to them but even skills dont get boost from “main” stats) and INT gives magic damage (but some mage classes dont have boost from it to skill damage like cleric route) but its not that great too. ~2-2 min/max dmg for one point in those stats are not great and i see more ppl going for stats that in rpg game are not that important for them (full dex zerkers,spr archers and so on), This needs some attention.

6 Auction house
Well like in every game that has its really important so why its down so many times? its better to buy some thing from auction if we have money that get it by grind (back to point 2). NPC have some gear in shops but its so expensive its not worth it by long run. And some ppl like to make money through auctions than grind( i know some of that kind of ppl ;]).

7 Mob exp
Cant we have exp for every hit we deal to monsters? Atm its exp for kill thats why so many ppl ks monsters (or just sit back and wait for blue mob to get low enough to KS it so they can get exp) and i think its bad because some classes have hard time to kill anything ( my poor deleted buffer for example) and ppl just come in kill it and dont care

8 Class quests
Some class quests needs tweaking. For example when i was lvl 40 ive went for Hoplite as C3 class but class quest required me to kill a mob in Tenet F2 and to do it first we need to kill first boss in main story q, Its hard to do it at level 40 because thats level 48 area and theres a lot of aggro mobs there. Its not bad quest but if i would grind to 48 and then do that q i would lose tons of exp for class level that way, Thats why i think this one and some other class quests should be changed a bit so ppl wont lose class exp.

9 Game pad
Its really nice to play with game pad but some keybinds dont work(im using X360 pad). I cant use any of my right analog keybinds (change target swap weapons etc) this needs some fixing or allow us to change keybinds. Attacking can bug sometimes too. When im attacking a boss/mobs and want to use skill i need to pres for example L1+X but my char keeps attacking as long as i hold X ( or even if i dont hold it) until my enemy dies or i move, Died few times because of it;/ and some skills dont even activate when we push fast 2 keys at once just to def from incoming attack (for example ive wanted to block boss attack with Highlanders Cross Guard but after pushing 2 buttons on my pad fast my char was just standing there and got hit by bosses attack)

10 ISP files (or something)
Ive redownloaded ToS many times but after every patch i get that little pesky bug ( game launches but sometimes after 2-3 crashes) can it be solved or we need to wait for another test phase?

11 Optimization
Is there any ? i can run some new games (like Black Desert) at 60 fps with no drops on my rig but in ToS sometimes (most of the time in full channel city) it can drop below 20 fps and ToS is not that rig eating monster like other games.

12 Weird freezes
Sometimes game freezes and we cant do anything ( well game runs fine you can say but at our end it looks like we dced even if we didnt) and only thing that help is to close the game and start it again.

thats all i cant think of atm maybe ill write more in future but theres not too much time till beta ends (for someone with family and job its only 11 day) but in the end ToS is very fun game and reminds me of the days ive spend in old grind games when i was still young but it needs some tweaks here and there and i hope itll be a great game when its released.

1 Like

A lot of the issues you state with the game are known bugs or things that just aren’t available yet because of the game’s early development. Currently IMC cannot support more than 1 channel for the multitude of maps they have, obviously as you see with certain starter maps multiple channels is possible and the official release will definitely have multiple channels per map. When it comes to optimization and the games fps dropping in high density areas that is most likely an issue that will be fixed in the future, again this is closed beta for a game that still needs a lot of development, balancing, and bug fixes before it can be released optimization will come later.

that is false. Skills (both physical and magical) do benefit from their respective offensive stats. Its just that skills that additionally scale with same stats double dip (double benefit) from them.
Some physical skills use percentages of your physical atk as base (Claymore, Umbro Rim and Umbro Blow attributed under High Guard). Physical skills also benefit from high str because of added crit atk in case skill crits.

i was str/con wit some dex zerker and hoplite till 75 and i can say str didnt affect my skill dmg like dex so dex was one way to boost my dps and like ive said later one bosses use so many skill in short time that using AA just makes fights longer and they cost more (hp pots). With full dex both of them can kill 91 lvl mobs ( didnt try higher ) with one skill when with str it took some time to kill them and a lot of my hp to do it

well in KR theres OB soon so ive thought that most of this kind o bugs well be fixed in our beta

Honestly KR isn’t really ready for a release yet either but since Nexon Korea has such a strong influence through their contract with IMC they are able to push the game out early. Both games are in roughly the same stage of development but since Nexon doesn’t want to have another closed beta they are pushing the game out under the Open beta title that way they can still have a lot of bugs in the game but not get critiqued too heavily on it since its still technically a beta.