The changes to the skill system, along with the Damage system changes, the R8 update a while ago,
all brought increased playability to the game and encurages party play more than before.
There are still many aspects of the game that would need a rewamp, or an overhaul entirely
to make them function properly before any new Classes, higher level content would roll in.
To mention a few basis that are NOT working properly, still, after years of devellopement:
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Inproper mouse support for all classes.
Uninteractable NPC-s and events for mouse users.
Inproper Charater pathing while using a mouse for movement.
Inproper Enemy targeting while using a mouse.
Slower server response to mouse commands, repeated action.
Glitchy, stuck in skill animation moments while using a mouse.
there were times when we could use Swordsman class Dash ability
with mouse double click, but now it’s gone again.
Lack of Customizable mouse buttons in controls menu.
Lack of Interaction with objects when we have to use items from inventory.
(the items should allways be activatable with the assigned ‘Mission item Usage’ button) -
Problem with the current terrain and discoverable areas, zones.
Characters stuck in terrain obstacles way too many times,invisible walls, unpassable blockades.
Multiple zones having undiscoverable areas, they’d sometimes need a special event to get to them,
sometimes thoose events doesn’t even exist.
Magic circles glitching trough terrain, and turning invisible.
Loot falling trough the ground and turning invisible.
Monsters are still able to run trough Inpassable obstacles for players.
Many times Background effects are just simply gone, and certain missions, can’t be done, because
we can’t interact properly with the objects in the area (see candles in the Cathedral) -
The Current system for Gear farming and Loot.
Since i know you allready mentioned changes to this segment of the game in the near future,
i’Ll only mention the unrewarding loot system when it comes to party play.
Monsters should drop Silver and any other loot they have accordingly to party size,
For example if a monster is killed by a party of 5, it should drop 5X silver (or more)
with a 5X chance of dropping any of his loot from his loot table.
Wold Boss monsters should drop a Cube for everyone who participated in the fight,
or, for everyone who were in the proximity when the Bosses died,
not only for the top 5 parties who damaged them. -
Currently skills having Nonsense effects like Blink or Teleport, thoose skills should be
controlled movement skills just like Swordsman having Dash, every character-classes
supposed to have movement skills from the beginning for kiting potential,
and fast ‘gap closing’ with cooldowns.
Many skills requiring rework, or enhanced scalings with the gear we have, to be relevant
150-200 levels later aswell.
All skills should have %damage scalings on them, there are still skills out there with flat
additional damage to the basic attack of characters. -
Lack of Camera movement, many of us using addons to be able to zoom away from the characters
and be able to see further away from the characters, because it’s not yet implemented in the game.
The camera still falls behind while chasing our characters movements, while it supposed to forecast
the area ahead of us while moving, or for Mouse users it could simply take the mouse as center.
Only 1/4th of the screen the middle is interactable, the rest is covered by oversized message windows,
or Mission objectives list. -
Text messages and skill description messages are cut wierdly, both the Chat, and the Item descriptions ignoring words as a whole, and cutting phrases wherever they want.
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Monster frames is another Addon many of us using, to see the characteristics of monsters we fight.
This feature could’we been in the game aswell for long now. -
You talked about the Collections rework, to have more impactful, or more meaningful rewards,
we’re allso looking forward for that. -
At the Forum, when we’re creating a new Topic, the Title of the Topic Name Window is Cut-off!
We can’t see what name we write for the Title of the Topic.
Still having great expectations towards this game, hope you can get it right as you have time and
resources for it.