i heard full draw is good at higher levels, so been trying to use it often, but the % for a mob to actually be pinned seems pretty low. Like 25% of the time it, works, the rest they just take the regular damage and that’s it.
Depends on the mob. Look for knockable mobs, and pin them to mobs you can’t knock. It is finnicky but
Elite Vekerabes for instance cannot be knocked.
But the tombstriker can be.
Knock tombstriker into Vek and then Spiral Arrow will base its bonus damage on the enemy you hit (which is flying type) so it gets the bows 2x modifier + its regular bonus.
What about Multishot, I know it’s staple for A3, but I only have A1 in my build with lv 5 multishot (A1 R1 Sap2). Is it worthy to up the attribute for that?
Planning this path is it really good?
glad I took rogue after ranger3.
Like heading into areas with mobs at 60k+ hp, and vanilla barrage isn’t cutting it.
But boom feint+barrage saves the day with being able to clear 4-5 of them with ease.
Not sure how the other builds are, but I feel like it be more hassle dropping the DoT on the ground and running around till it kills them, especially if its archers or mages that will deal damage to you while your waiting for them to die.
