Yes it was a full STR build but with 21 CON. The reason why I dropped it was because it was supposed to be my ET build for my party but the more I played it and realize some of its mechanics/scaling, the more I’ve become to dislike it after realizing its shortcomings. If I went musketeer I probably would’ve kept playing it for bossing.
These are just some of my findings and my own personal opinion.
Wugushi: skills scales at 1:1 with physical attack. Testing with my +13 grand cross and switching to my superior kracked shooter, I gained a total of 151 max physical attack and my WugongGu also gained a max of 151 more damage per poison tick. The class is reliant on other classes in order to maximize it’s damage. We’re talking Linker’s joint penalty, Pardoner’s Discerning Evil and hoping maybe the mobs are flying for 2x poison damage on flying mobs with a bow or weak against poison for +50% poison damage.
Needle Blow: scales terribly - linear. It looks good early game but once I started leveling my attribute, I noticed it was increasing at about 4 damage per attribute for each poison tick and it remains that way both at Lv160 and again at 230 concluding it doesn’t scale based on my physical attack. Imagine getting it’s attribute to lv100 just for 400 more dmg per tick 12000 damage overall for a Wu2.
WugongGu: again scales terribly - linear (other classes scales multiplicative). Like needle blow it scales linear as well but better than needle blow at 10 damage more per poison tick per attribute level. Again that’s 1000 damage more per poison damage tick and about 30000 overall damage for Wu2.
Throw Gu Pot: contrary to popular beliefs this skill is actually quite weak. The only good thing about it is it’s a true AoE. It’s weaker than WugongGu even though it hits harder per tick, it’s short. 2 hits per second for 5 second (it doesn’t hit for the first second) totaling 10 hits on a 35 second CD. The only way to maximize it was to somehow get a mob to stand in it for 4s and run out to take another 4s of residual poison which is impractical.
tl:dr Wugushi skills scales horribly late game compared to other classes and their attributes. It eventually gets overshadowed and just becomes complimentary damage because it has to run it’s full duration in order to even maximize. Single target however is amazing because of stacking Needle Blow and WugongGu when with QS route.
Cannoneer: AoE disappointed me (remember ET focused) you need AoE attack ratio without falconer.
Cannon Shot: 8 AoE attack ratio
Cannon Blast: 10 AoE attack ratio