what card stack proc do you mean?
there are 4 templeshooter card@400k in market, should i buy it? i never know where to farm TS card. Is it like kanseril gimmick where you must stay 4 hour before the boss spawn
You can buy it if you have the money. I bought 2 myself and happen to see temple spawn, killed him and got 2 more cards from his cube.
No one really hunt this boss tho. I just left my char before sleep and kill after i woke up. Got 9 card doing that for 3 days.
how about minotaur? only obtainable from royal mausoleum saalus?
Yeap. I think I only got 1 during saalus. The rest I got via shards/market. Around 2-3 shards trade and 200-500k in market.
Imo, unless you are sapper, you donāt really need minotaur. TS is good enough as it doesnt stopped mob from gathering
edit
owait falconer3 thread
if only all those effect can be triggered from using aiming
Makes me seriously consider ella cards just for the aspd ā¦ then I remember my ping is over 100
Glass mole proc I mean.
Does anyone have an accurate explanation for Hawk Sonic Strike damage?
Iāve been doing testing and get the same results for Sonic Strike damage (procced from pre-emptive) with 1900 patk vs 900 patk tested on the same mobs.
Am I experiencing a bug or does Sonic Strike scale with something else entirely? Searches seem to provide conflicting information. Someone here must know with some certainty surely.
I havenāt had time to upload this before but guess Iād just do it now.
Short answer: YES
[details=Long answer (some math)]Monster: Lemuria https://tos.neet.tv/npcs/47307
Skill info: http://i.imgur.com/pg6p73B.png
pAtk: 340-340 no gear
Test #1
2142 crit
2131 c
2117 c
2006 c
2025 c
3451 c
13872 c
Test #2
2327 crit
2013 c
2039 c
2518 c
2116 c
2859 c
13872 c
pAtk: 787-1302 w/ weapon (1044 avg)
Test #1
2023 normal
1772 n
1561 n
2059 n
1724 n
2311 n
11450 n
x
1.5
17175 if c
Test #2
3054 crit
3189 c
2850 c
3030 c
2890 c
2333 c
17346 c
// computing for pAtk difference
1044 (avg pAtk w/ gear)
340 (no gear)
704 (~ +200% increase)
// computing for S. Strike damage difference
17260 (avg w/ gear)
13872 (no gear)
3388 (~ +24% increase)[/details]
Iām not so knowledgeable with the damage calculation in this game so Iām not sure how skillAtk and pAtk go together, and where the 50% attribute bonus comes in.
At least one thing Iām certain of is that pAtk does increase Sonic Strike damage.
Iām really confused then, because this is not what happens for my Hawk. My damage on sonic strike seems to remain identical.
I am leaning towards the idea that I have a bug of some sort. The damage my sonic strike level 10 does is always a range of 850-1150 per number popup regardless of what my patk is.
Well, remember that falconer is unworthy of the red icon.
Andā¦ they made it worthy of the red icon once that update hits us many many many many many moons from now.
If, they decide to keep it that way, circling [expand] plus pheasant seems way too good. Also, I wonder if theyāll do something to circling, no point on taking it beyond lv 5ā¦ so sad. Iāve at lv 15ā¦
Still would be really nice if my Sonic Strike damage would do more than a measly 1200 per number against 234 mobs.
Granted, I havenāt picked up any attribute bonuses for it yet. But the base damage just doesnāt seem to be shifting in any direction at all and Iām not sure I can justify attribute spending on it if my base damage for it will not change.
EDIT: Misclick.
Sounds like a bug to me as well. Is your Falcon slot geared? Try taking it off, do damage check, and put it back on, another damage check. If you have an extra slot, try getting another Falcon and do a damage check.
The more Iāve been spending silver on that attribute, the more Iāve been having fun with my Falconer. Everyone in the party loves me (they probably just donāt say it, Iād just assume haha).
I have tons of unspent points. XD Glad I listened to @greyhiem to stop Circling at lv.5 considering the current state of the game.
They probably should just remove Roost or replace it with something else if they donāt improve it.
I find Hoveringās use extremely situational in PVE (usually just as filler CC). Maybe in PVP getting it lv.1 (or lv.3 for attribute) makes sense since IIRC the knockback pierces through Safety Zone. Pheasant used to do the same but I think the replacement AOE stun has been an improvement especially for PVE (good breathing room for casting Multishot + Sonic Strike).
I still canāt find a good reason to get Hanging Shot outside of PVP, most especially when youāre not a QS (I am, but still did not get it).
Rush 130 (I donāt recall the new value, the legwyn family thingy dungueon)
Makes going through layers of terrain a piece of cake, there are limitation but you can go from ground level to story 2 easy.
I took circling to lv 15 thinking that they would make enemeis with AoE def beyond 5, but, even if they do so, pheasant + the expand attribute is such a nuke that I donāt even need to get AoE or reduce their AoE, specially since pheasant has unlimited AoE.
I havenāt tried GvG. Do people use the AOE def ratio mechanic or only a few stacks them?
I just assume most (including myself) see it as useless since there are still some AOE skills that doesnāt rely on the AAR mechanic and pierces through everything within the AOE.
Iāve never seen anyone attempting to tank a meteor, not that they need to, usually that elementalist would be dead by all the CC, that makes certain things not so relevant.
My experience in GvG? overwhelming quantity of kino, cryo, revenged and revenged. organized theyāre quite hard to deal with.
So does it matter? not really, I didnāt really use circling at rank 7 in GvG, at rank 8 with the attribute it is better, they do not bother to reversi it that often (itās just circling what can it do?) and then people end up dying from redirected damage.
Killing the whole enemy team in one go? not really gonna happen, CCing the whole enemy team in one go? more likely. So AoE def while I donāt doubt someone out there has tons in order to tanks stuff, I also doubt that, that was their intent, they probably have full solimki plate so it is an unintended side effect.
Ok, I have suspicions about what the issue is that I have but Iām not sure I can easily test it.
Previously my test was using a 326atk crossbow+shield, with 4 level 5 red gems, compared to a 296atk crossbow alone.
Thatās 1581patk vs 971patk.
I got zero difference between these.
However. If I use a 46atk crossbow, I get a 500dmg difference per attack.
That one makes me have 941patk.
The 971patk vs 941patk showing a difference of 500dmg per number popup. Roughly estimating of course as I canāt easily count them like ZeroFox did.
Is it possible that red gems are not being counted towards dmg on Sonic Strike? Only the base damage of the weapons+anvilbonuses/transcendence?