Tree of Savior Forum

Falconer skill, First Strike, Sonic Strike Lv1 vs Lv10

It’s worth having Sonic Strike Lv10 + First Strike ? or Sonic Strike Lv1 is enough ? I think sonic strike Lv1 or Lv10 does not make a significant difference, and I wanted to invest these 9 points of Sonic Strike in Hanging Shot to use with Running Shot…

Well, it depends. Lvl 10 Sonic Strike[=SS] has ~3 times the base damage of SS lvl 1. That doesn’t seem that much of a difference,however, you have to take several things into account:

  • The falcon can Blind&Confuse enemies with Sonic Strike, which helps with damage because it decreases the enemies defense[by 15-75%] and raises your attack vs. these confused enemies [by 2-10%] via SS-attribute [Sonic Strike: Confusion]. Since you only have a base chance of some % to induce Blind on enemies via SS, it’s better if you let your falcon auto-SS enemies because of the 45 seconds CD.

  • The falcon can’t autoattack or use skills while you hang at his feet via Hanging Shot. 15-29 seconds where the falcon can’t use Circling, Aiming, Hovering and where you can only use autoattacks. For certain builds it might be very useful, but it doesn’t seem very future-proof if we consider taking Mergen or Hackapella or Schwarzer Reiter or even a new class for Rank 9-11, in which case the skill Running Shot is sure to become useless as a filler because a simple rotation will most likely outdamage any Running Shot damage. Hanging Shot is great to evade some melee attacks,though.

  • SS damage is also dependent on the falcons stats. If you rise the attack of the falcon, the damage he can deal with SS will also increase; in that case you might want to sink some silver in the +% damage attribute of SS, which makes having a higher level of SS better than just lvl 1.

  • also, since you can use (if it works together) Running Shot only before using Hanging Shot (as you can’t use skills while hanging), having any level higher than lvl 7-8 in Hanging Shot makes no sense because Running Shot will run out after 21-23 seconds[ if we consider lvl 5 RS the duration is 23 seconds, so after casting it + Hanging Shot the duration is ± 21 seconds; 23 seconds with Divine Might].
    Lvl 7 Hanging Shot has 21 seconds duration, so it would be enough to combo with Running Shot lvl 5.

The big question that remains in the end is if you’re going to keep the autoattack build viable when Ranks 9+ come out. Mergen will most likely outdamage every other class choice [in combination with Falconer C3] with Circling+attribute and his large Aoe+high basedamage skills, thus making a QS build with a crossbow less viable for damage. We have to look at the R9 classes first to see if Running Shot+Hanging Shot will become useful for any of the new classes…

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@Adeodatus

So do u think is it better to invest point only on dex, while i invest falconer attack…

No idea; you might want to search those DEX vs STR threads and look at the amazing math done. It also depends on your equip a lot which stats/combination is actually more effective on Archers in general.

However, you need at least x DEX for x Critrate, so focusing on DEX can’t be that wrong. For the exact optimum, you’d better ask geared Archer mainers, as they can give you ideas how much DEX/CON/etc you’ll need to match equip xy.

First strike give free damage every 2-3 second approximately and that is a great help to your overall damage. From my experience, I rarely use hanging shot after reaching falconer3 because with aiming, you can keep your distant far away from boss to help with survivability and when using hanging shot, you will lose the damage from ss and other skill can’t be use.

level cap2.38=crit rate needed to have 100% crit against 0 crit resist mob.
lv330
2.38=785 crit rate
if you want 100% crit against 130 crit resist mob, it is 785+130=915 crit rate

So…Do we have any clarification on the op’s question?? I wanted to invest more points into circling past level 5 but lvl 10 sonic strike seems mandatory as it’s my only damage skill that’s semi spamable. As far as cricleing goes what’s a good stopping point? I’m thinking lvl10.

There is. Of course it increases damage and also…
https://tos.neet.tv/skill-planner#313331eee...113551618ab5c5
This is everything even worth skilling. Falconer C3 is pretty much left with 17 useless skill points in the end.

lv5 circling will bring all mob’s aoe def ratio down to 0 (for now)

So, going to get falconer c3 either but I will use reset classe to remove 1 circle of Hunter and 2 of Wugushi to get 3 ranger and do something in PvP, here is what i know and think about that:

I know

  • Falconner have sinergy with AoE builds.
  • Falcon have his own Stats based in skills like the Hunter.
  • You just need to spend in ATK, Crit ATK and Crit Rate.
    -I f you going to abuse of falcon’s auto Atk you have to invest CON and DEX just for survive.

I Think

  • Builds that depends full STR like Sapper and Wugushi in the late game will became more powerless so I sugest you to forget to do builds that needs STR because you damage is going to be most of falcon skills and power.
  • As I said, I’m using wugushi 2 on my build but had to stop spend STR and put in Dex and my damage have decreased while I was passing for high lvl maps so if want to go falconer you have to spend a lot of money to increase dmg in falcon and you have to lvl him up because his atk also depend on his level.
  • Don´t lvl up nothing until you get falconner c3 save money to up your pet and the skills of falconner, I guess we should priority Sonic Strike and Hovering.
  • You character not necessary have to buy expensive weapons, so you can focus better on you falcon.

For my exp as falconner thats what a know and think about it. I hope that it can help you :smiley:.

PS: Sorry the bad english xD.

Edit: My invested Stats at lvl 264 are:

STR:100
CON:55
DEX: 150

If I could, I had removed 50 or all my str and invested more in CON(more 25 or 35 points) and dex for rest of your life xD.

Hovering and sonic strike both rely on the archer PATK to be calculated, not the hawk stats, the hawk stats will add 30% of PATK of the hawk to the final damage once, and only once the new attribute that’s due hit us.

According to @Anarth pheasant is the only skill to rely on hawk stats entirely, I can’t neither confirm nor deny this, since I never pay attention to pheasant damage, only to its knockback.

So my points is: don’t invest stats on the hawk, atleast not yet, and even then maybe the owl or the tucan will have weapon slots, so save your money for something else ;D

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According to @Anarth pheasant is the only skill to rely on hawk stats entirely, I can’t neither confirm nor deny this, since I never pay attention to pheasant damage, only to its knockback.

I’ll test it out just to be extra sure.

@Composition

Do you know if Sonic Strike’s damage is based on pet’s stat?

I tested phesant now and it is actually affected by your character’s stats, but I’m sure that there’s a Falconer skill that increases its damage as your falcon gets stronger >_>

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Just tested on a brown rodelin, with a savage bow +4 it did 14k, with aufgowle bow +5 trans stage 3 it did 18303, both were critical hits. with savage I hav 877-954 PATK and 354 CATK with auf bow I have 1769-2594 PATK and 824 CATK

Bows used

Soo unless there’s a impressive gap between min and max atk from sonic strike I’d have to say that yes, PATK increases sonic strike damage.

Hmmm…Several months ago I watched a video of a Falconer C2 complaining about how low the damage Sonic Strike was since it scaled from the Falcon’s Attack stat, so that player was wrong or IMC changed this without mentioning it.

I also saw a video from a Korean that claimed such things, it went straight agaisnt what I saw especially when you think that if such were the case then it would be impossible for sonic strike to benefit from the 2h bow mastery attribute from archer. That video was from april or june, I became a Falconer during mid july so I hold no knowledge prior from that date.

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I stand corrected then, good to know that all skills now scale with your character’s physical attack.

So I have another question, I have heard many great things about hunter 3 falcon3, is there a compendium of info or can anyone direct me to a proper skill build or guide for it?

My current build is sapper3 falc3, my guild thinks I should stay but just in case I want to change I’d be nice to be educated.

OK just got sonic strike lvl 5 and I deal like 800 damage…Am I doing something wrong?

Edit: Seems the damage is improving under different conditions but I cant source it out completely, definitely affected by my toons P attack gear. But still the damage is disappointing.

Also what is the % chance for blinding when I use Snic Strike? With the attribute I understand there is a 15% defense reduction per level, but what is the initial chance to blind enemies in the first place when I use Sonic strike. Also is the AOE attack ratio of SS dependent or shifting depending on the AOE attack ratio of my toon? (say I equip something that increases my AOE ATK ratio/ use circling.)