Tree of Savior Forum

Falconer C3 questions

Hey guys, I’ve just come back from the game a few days ago and I’ve been thinking about rerolling into an archer. That being said, I don’t have much knowledge as I use to have of the game and it’s builds so I’m having trouble deciding on a build. I have chosen to go C3 Falconer for my end game build however I’m completely undecided to what build I should compliment it before I reach falconer. Are there any ranger c3 or scout variations of the build? And do falconers hold up on their own well?

Thanks in advance!!

Hunter C3 = full support w/ Growling; hard to do content solo
Sapper C3 = most popular I think; nice synergy w/ Falconer C3
Ranger C3 = ok synergy; needs to invest 25m+ to max Expand attribute of Circling for optimal DPS especially w/ Bounce Shot & Spiral.

If you must have Scout, I think it’s best to go Archer2 Ranger1 Scout1 Rogue1 for Feint+Barrage and double Flare w/ Capture.

Last build you mentioned seems interesting!

What stat distributions do you go for most of the builds? I presume high STR for the rogue 1 variation.

I have a ranger-sapper2-rogue-falc3
Sapper2 is garbage. Having scout is nice. Feint+Barrage is a nice burst and my only source of damage.
Better follow what @ZeroFoxGiven said and pick a2-ran-sc-rog. Flare shot + lv10 multishot with attribute + swift step with attribute will contribute much more to your damage than useless sapper circles (I was a2-sc-qs3 before resetting to this mess lol).
You might as well pick a2-qs3 but it won’t have any synergy with falconer skills (but is good by itself so fine for leveling supports, also qs has nice support skills to defend against ranged mobs if you don’t have missile hole).

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As things are now full dex is better (unless you want to rely on snake hit), and archer2 is mandatory for any dex build. You might want to have some CON too (I have 90 points invested in CON, but I would rather reduce it to 50 and get some headgear for HP).

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I’d follow what @jabo_nogaems said above.

Right now, going high/full STR only benefits builds with Wugushi in them. Full/high DEX with pAtk from headgears and high level transcendence will outbenefit having lots of STR + Werewolf card stacks (this one also requires quite an investment due to the immediate need for the cards).

Evasion from DEX will also help you mitigate physical damage and avoid chain-knockdowns from groups at high level content. You don’t want to be kissing the floor while Circling is up or you waste that cooldown and risk dying instead.

Instead of going 8 x werewolf, it’s more worth having 8 x nuaele or any other cards that help w/ survival or dealing more damage.

Consider Sneak Hit as sort of a bonus skill as you can still proc it as you kite around the mobs.

I see, thanks for the advice guys!

I understand that DEX helps with survivability however don’t rogues typically add more towards STR to fully benefit from sneak hit? Unless the cons of having too much STR pumped in outweighs the benefits from DEX?

The problem with relying in Sneak Hit is you need to use Werewolf cards to fully utilize the skill.
Even then, the margin between a low to nil and high STR builds is very small due to gems now giving large amounts of PATK.

And since you’re obliged to use Werewolf cards, you can’t use Glass Moles for a better burst damage or Nuaeles against magic attacks.

Right now, Rogue is picked mainly for Feint+Barrage combo and Capture that mixes well with some ranks(eg. Mergen).

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I made a hunter3 for my variant. And lemme tell you you literally deal 0 damage at some points because a skill isn’t working or some other reason, let alone you don’t have anything to take advantage of aiming and circling.

I happen to like sapper myself but for all intensive purposes I would also recommend archer2-ranger-scout-rogue-falcon3 tho it’s gunna be a pain till rank 5 , but at rank 8 it’ll be nice. Double flare with feint+barrage and multishot is a nice kit.

I’d like to disagree, hunter’s growling + aiming is so much better than growling on its own. Yes damage is limited since you’re literally a full support, contrary to that red icon falconer has, falconer doesn’t really deal damage. but allows to boost damage.

Aiming + circling + multishot allows to hit far more targets aswell. since their hitbox will touch multishot area of effect.

I have the same and can’t wait for r9 to take mergen

In reguards to damage I meant sorry, aiming and growling is great but it does 0 damage, so if that’s what you want then go for it. Ive been using it for a while and its amazing. But if your not for that then go with one of the damage variants.

I’ll have to agree that damage is limited, interestinly enough in that variant most of yyour damage options are in the hunter tree, if it werent for preemtive strike falconer would deal near 0 damage…

Wonder why falconer is red… But yes, hunter 3 falconer 3 is a more support oriented build so damage options are well, non existant.

This doesn’t mean that you can’t deal damage, you can hold your self quite well vs many mobs and kill rank 8 monster with some ease thanks to being able to disable them. However in bosses unless flying forget you’ve got 3 hunter circles to deal damage.

As @Locke34 suggest go another route for damage.