Hehe so the cap’s real then. Did notice on vid a few 199k.
Yea sadly.
When miko are out all meele should hit 199k easily
No wonder people aren’t so crazy about musket right now. DoT seems to be the current trend.
Highly doubt. It’s probably a glitch with miko’s dance. Even falconer 3 with melee right now can do 199ks which is also a glitch. Even my monster journal lists the 199ks done by circling while I’m a swordie which doesn’t make sense.
here’s one showing the falc3 expand attribute.
The shared damage goes through the same multipliers again with the shared damage as base
What happen if use on single target like boss?
Is that Snatching? Is it able to hit multiple targets by default or is it because of Aiming?
Or are you just targetting 1 and Circling attribute is damaging others and the reason monsters aren’t attacking is because of Growling?
It uses pet AoR to calculate how many are grabbed.
Oh TIL - didn’t know Snatching works like that. Always thought it was single-target.
Er no. Miko dance + 70% meele damage. Certainly not a glitch.
If it listed as first proc circling you might have keeled in on max damaging due to circling damage xpand
This is more of the skill did not display your “skill” damage and is proc under journal because the damage come from circling as an object who does the damage.
Anyway the mechanics is intended. It was a glitch, it will be hotfix later same as Caltrops with aiming issue lol.
P.S musket with 100% boost can hit almost 200k all except covering fire unless he has a orange gear to teeth musket.
Yup because musket burst is limited where as peeps like fencer,dragoon, dopple can hit 199k for the whole duration until full buff/debuff ends.
End game meta = more hits that does 200k as dps wins.
Basically any Archer2/3>XXX2/3>Falconer3>Mergen3 will become the strongest Archer combination. That’s because the strong AoEskills of Mergen will greatly profit from Circling 15+attribute and the Falcon also deals decent damage with auto attacks(Sonic Strike).
You can’t be both falc3 and mergen3
up to you to believe i guess. i dont composse for 43k then turn to 199k all of the sudden which has happen multiple times when I grinded with falconer c3. those 199ks on the fencer vids were normally 90-100k on ktos vids so 70% modifier wouldn’t jump it that high.
Edit: not including the doppel vids with trans 10 orange weaps cuz that’s just insane on its own and no need for modifier outside of their own kit lol.
Storm + miko 70% easily cap every thing. that’s 120%.
Also the only thing that is really can’t cap is composee that hits about 70~130k depending on your throw at veiner/roflpanther rapier. This is on general and not leather targets. With miko buff that is.
If it’s leather add in 50%
If you factor in normally dragoons are around due to their useful factor everywhere it’s 220%. With spear lunge is 270%.
The mechanics indept is explained. Circling expand does spread damage continuously which is “working as intended”, because the spread doesn’t stop at 1 spread. ( you know the issue with caltrop interaction with flying?).
It’s the exact same issue lol. I won’t call it glitch it’s more of a developer not testing out and ending the code the moment it spread 1 hit than multiple hit.
As for the interaction with flying is due to caltrops not able to hit air and spreading the damage on the hitbox. It’s kinda retarded but lol.
I have tried both cross guard and spear lunge on my fencer which is literally +170% modifier. The same fencer who was hitting 199ks only hit like 90kish on his own on a leather boss but suddenly kagura dance + storm call (+120%) on a ghost mob put it as 199k? I’m not counting serpentine of course as ktos vids didn’t even include them when they were hitting 199ks. O and yeah that explains the expand attribute then which is kinda OP. Maybe there’s an intended/unintended mechanic around kagura and not just straight modifier is all but I’ll leave it at that and not derail further
Actually theres one more part to kagura dance other than just 70% meele attack Heh…
Debuff target + 70% against Holy Sacrament and the rest of the kit come into play here.
Ghost target takes even more damage from spells/properties and so… for example a veiner, that have 286 holy property is boosted by 70% and 50% double boost . There might be additional boost.
Epee also boosts all crit damage by 2.4? so basically this property damage is ultra boosted lol.
They also had mobs (elemental matching increases so you deal more damage to dark types than usual which we did not receive yet)
Anyway this is another case not sure how much truck load of damage fencers can get from that but it’s pretty much this.
if falconer can do this why aren’t they wanted in parties? because of linkers/chrono doing it better than them?
It cost 1 party slot and yes. Chrono are better due to pass/haste.
For grind is about efficient. For ET is about composition. not saying it won’t work just harder to play around.
First wave of Solmiki party consists of 1 or 2 Doppel, paired with falconer3 to instantly eliminate each wave.
few weeks later…
staple ET Class still owns. elememelocks, chronosages, support healers. its just doppel3 was added to the list, but nothing changed that much. really,
