Tree of Savior Forum

Falconer 3 circling attribute

Hello everybody I’d like some help, anyone know how this works yet?

For what I’ve seen the damage that gets transfered in some cases it increases, in other it decreases, why?

Well. I think it’s due to the damage property. If I had to guess all damage that get transfered turns into strike type of damage. My proof?

I’m an Archer 2 Hunter 3 Falconer 3. There’s no way I could achieve that damage on my own. or is there?

Well, agaisnt a flying enemy that uses plate I might be able to. Snatching enhances slash and strike damage by 100% while it is active but snatching itself has no property. So if you use circling on an enemy that wears plate you’ve got the 50% damage boost from strike also if it’s under snatching you get an additional 100% damage boost.

My snatching usually does 10k damage on critical hits, when transfered and inherets the strike property it deals around 50~63k per hit (it can also crit) So once it hits a target under snatching well, it reaches 199,999 damage.

I mentioned that it can crit, seems like any damage transfered through circling may crit I don’t know if it uses the Falconer’s stats or the stats from the source.

The possible property change to strike might not be ideal in many cases. but along lethargy might be nice.

So people, I’d like to know about your experience with circling’s new attribute.

Can you make a video. showing how you do it… ?

Falconer3 here as well with maxed circling 3 attributes.
I think it just happens sometimes when the repeated damage lands on a target that already took damage at the same time.

I’m a ranger3-falcon3, and in circling, my barrage crits for 7-8k(ground), and sometimes I see targets within it spring up for 14k~, so I think that pops up when a barrage shot repeats on another target that also got barraged and it just springs up the combined total

Pardon the audio, was watching a video in the background.

-Edit-
Changed the audio to some random music.

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(0:19) I love the fact that you made very clear in the weapon description that you purposely crashed your game to reset the Mystical Cube timer… :smirk:

Nice. im only dealing 30k on a normal snatching ill ask my falconer c3 friend to try it.

Wrong, all Hunter skills are Strike. Including Snatching, of course.

huh? Took me 3 days to get it. By the time I had it they had already patched that crashing-reset thingy.
EvoCracker is in reference to a couple of guild mates that transfered some materials to help me build it, and the memo is in reference to another guild mate that has an amazing 220 weapon and wouldn’t stop trying to make me jelly about it.

Actually they have no property, if you hover over the description they mention no property type, just “physical - melee”. I don’t remember clearly but I think snatching used to boost retrieve’s damage once, guess they changed it to avoid that.

Hunter skills

It is Strike. I collected this info long ago.

You may test it by deactivating the Snatching attribute + use snatching.
Your damage should half.

Unless they patched it :neutral_face:

Guess they changed it. in comparison to other skills it only list physical as its property https://tos.neet.tv/skills/30402 unlike falconer’s skill which list strike on many of them.

@greyhiem
Well I can now confirm that you guys were right about snatching beign strike. I thought that “strike +50” didn’t mean much so I went and tried as greyhiem suggested and turned off the attribute, that proves that it’s indeed strike (atleast for now).

Here more video if you fancy.

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Heheh.
Just thought about something. Could it be that the modifier vs flying type from the 2h bow is taking place twice?

Been playing around further with the attribute. What I saw contradicts everything I once thought.

For starters, the damage that gets replicated uses the stats from the source to calculate the new value. The new damage sometimes is higher some lower. It also seems to carry over damage % increases like the 2H bow to allow double dip and it has independant critical chance, uses the source’s critical rate to calculate.

So the damage property I couldn’t confirm it being strike, it probably just carries over the original or it’s without property.

So when I reached the 199,999 damage it must of been the combination of 2H damage boost vs flying and the damage type from snatching “strike” being also carried to hit a target under snatching’s debuff.

It’s not as amazing as I once thought, but it’s still amazing regardless, after all circling’s original intent was to just reduce AoE def and just cause it also can boost a party’s damage now. I love it.

I realized these things when I used circling in tenet garden to help a low level character, his hits when replicated did not crit and the damage was around similar to the original.

One question, is the damage from other source duplicated by circling atributer egistered as damage from circling skill?

Yes it is. It’s listed like so in the journal, asked a dragoon when we grinded in tymeris and he had “Circling” listed as the most damage dealing skill in there.

I have a few questions: Why not max snatching/Coursing over Praise. Did you put any stats into Pet Stats? Why retrieve over Coursing? Can you take a screenshot of your skills?

Hawk? hawk does not need any stats. Right now the damage is only calculated from the archer’s stats.
Hunter skills all work similar with the exception of rush dog.
And for skills:

Archer 2 Swift step 10 Multishot 10 Full draw 1 Oblique shot 4 Heavy shot 5
Hunter 3 Coursing 6 Snatching 5 Praise 5 Rush dog 15 Retrieve 10 Hounding 1 Growling 3
Falconer 3 Call 1 Circling 15 Hovering 10 Pheasant 1 Hanging shot 1 Sonic strike 7 Aiming 5 Pre-emptive strike 5

Omitted skills are at lvl 0.

Circling beyond lvl 5 right now is not really needed on PvE, PvP it’s another story, but I’ve never used it for that purpose in PvP anyway.

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Youre amazing! Thanks man. Im a Archer 2 Hunter 3 Falc 3 and the utility we bring is just godly. I cannot wait till we can give pets bows and armor.

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