Hello everybody I’d like some help, anyone know how this works yet?
For what I’ve seen the damage that gets transfered in some cases it increases, in other it decreases, why?
Well. I think it’s due to the damage property. If I had to guess all damage that get transfered turns into strike type of damage. My proof?

I’m an Archer 2 Hunter 3 Falconer 3. There’s no way I could achieve that damage on my own. or is there?
Well, agaisnt a flying enemy that uses plate I might be able to. Snatching enhances slash and strike damage by 100% while it is active but snatching itself has no property. So if you use circling on an enemy that wears plate you’ve got the 50% damage boost from strike also if it’s under snatching you get an additional 100% damage boost.
My snatching usually does 10k damage on critical hits, when transfered and inherets the strike property it deals around 50~63k per hit (it can also crit) So once it hits a target under snatching well, it reaches 199,999 damage.
I mentioned that it can crit, seems like any damage transfered through circling may crit I don’t know if it uses the Falconer’s stats or the stats from the source.
The possible property change to strike might not be ideal in many cases. but along lethargy might be nice.
So people, I’d like to know about your experience with circling’s new attribute.





